When Civilization V released in 2010, it was one of my most anticipated releases, and with good reason. It brought a lot of sweeping changes to the formula we knew and loved, and I really feel they made it feel like a whole new game, and not just another iteration of the same formula. Gods and Kings offers a return to the religion system which was so popular in Civ IV, though adjusted to fit the gameplay style of V, along with a host of changes and all the new content you might expect from an expansion pack. READ MORE
Jeff deSolla
If anyone knows how to play the nostalgia card, it’s Square Enix. With Theatrhythm Final Fantasy, they are playing it to full effect, all the way through. READ MORE
One of the biggest aspects of the MMO genre is the in-game economy. It is inevitable, when you create a persistent world populated by players, that eventually they will want to trade with each other. And, like the real world, different players hold themselves to a different code of ethics when participating in trade. Much like the government of a real-world nation, the game’s developer finds themselves having to restrict and encourage their players to provide fairness and enjoyment for everyone. READ MORE
I think of a lot of things when I think of vehicle combat games, and difficult racing is not one of them. Gas Guzzlers: Combat Carnage bills itself as an arcade racer, but in practice, it’s a punishing test of driving skill. READ MORE
Visual novels are an odd sort of genre. It’s hard to call them a game, yet at the same time, that doesn’t mean they are any less entertaining. It’s a genre that exists purely to portray its stories, using the game as a replacement for a written page, rather than a game using a story to explain why the player is there. READ MORE