At this point, getting a handheld Disgaea remake is nothing new. The first game was ported to both PSP and DS, and the second made it to PSP. Then Disgaea 3 was released on Vita two years ago, and here we are with the fourth game receiving the same treatment (and uniting the core series on one device). So how does it compare to both its ported peers and the PS3 original? READ MORE
Jeff deSolla
The Oddworld series has returned to its roots with New ‘n’ Tasty. Original 1997 classic Oddworld: Abe’s Oddysee has been fully remade for new platforms, and returns to Abe’s original adventure as he frees his fellow workers. Abe is a janitor at RuptureFarms, a meat processing plant that is responsible for driving the creatures providing the meat for its products into extinction. Having run out of animals to harvest, the company’s newest scheme is to turn Abe’s species into its next product. Abe overhears those plans, and realizes he must escape from RuptureFarms as the game begins. READ MORE
Influences from the NES era are nothing new. This has been an ongoing trend in indie games, often to draw on the nostalgia factor and also cut the costs of developing in HD. Some might even say the trend is getting a bit overdone, and I might have agreed with them until now. Shovel Knight has proven that combining old art styles and mechanics, and mashing together old genres, can still be done well. READ MORE
Hyperdimension Neptunia: Producing Perfection puts the characters of Hyperdimension Neptunia franchise into the roles of pop idols, competing for “shares” of the popularity in the world of Gamindustri. This spinoff places the series into the long-running Japanese genre of idol-raising simulators, in which players guide the lives and careers of pop stars on their way to success. It also manages to be the first such game to see Western release, meaning it stands without the context and general appreciation of its general concepts. READ MORE
As the first release using the new Unreal Engine 4, Daylight is an anomaly, in that it’s a horror game and not the usual first-person shooter. You are trapped in an abandoned hospital that is infested with ghosts called Shadows. You must find a way out with the help of another character, who you only communicate with over audio channels. The world is procedurally generated, which means that no two playthroughs follow the same layout. As a result, this limits how much narration the player can receive, to avoid having it repeat too much. The narration is ominous and fits the feel of the game, even when it is largely working as a tutorial. READ MORE