Realism in games is a touchy subject. There’s a distinction between praising a game for being “so realistic” and a game verging into “too realistic” territory. Make a game that mimics real life and you won’t have a very fun game. It must be a fine, wobbly line that developers walk to ensure there’s a mix of suspension of disbelief, a rational plot and a physics engine that will allow us to appreciate, but not critique too harshly.
Currency, or rather acquisition of currency, shouldn’t be as much of a chore in games as it is in life. What drives our society shouldn’t necessarily be present in games. Sure, we enjoy a different political world, or different sociological issues that mimic the near future of our own, but it’s a fine line. That being said, I truly believe that artists, animators and level designers should welcome our little planet with open arms when it comes to constructing levels and use its landscapes as a source of inspiration when creating new worlds. READ MORE
I’m thankful my Snackbar duties don’t extend to reviewing games. I don’t have the objectivity to separate my feelings from actual game design. I’m a sucker for emotional impact and that is my greatest influence when discussing games. There are just too many factors to contemplate when considering an overall score. Would it really bother me if there’s clipping on level six? How about if the plot isn’t original? Is there multiplayer?
One of the weirdest aspects of a game to review, I would think, is the presentation. Much like with food, with video games it really matters. What does the box art look like? Does everything “fit” with the overall theme? How long are the load times? My ultimate decision on presentation, however, boils down to the menus. READ MORE
I’m currently trying to get through Valkyria Chronicles II. Note that I said “trying.” It’s certainly not a terrible game; the soundtrack and visuals are very similar to the first Valkyria Chronicles, which is nothing but a compliment. The music ranges from tranquil and relaxing to foreboding and intense. The world is a mix of fantasy, anime and historical fiction. At first, I couldn’t help but think how ridiculous it is that teenagers in high school are being trained for war, until you remember that children younger than these have been expected to fight for their countries for thousands of years. READ MORE
I didn’t have much luck last week in the health department. I woke up one morning to find myself covered in hives (a disgusting first for me), only to visit the hospital a few weeks later with what felt like a broken toe. So, with my skin feeling like it had a mobile sunburn and my foot not letting me put any weight on it, I stayed home from work for three days. The first day was a blur; a combination of medication-induced hallucinations and not much food. But on the second day I started to feel better. I took a long, three-hour nap and woke up to a magnificent feeling. READ MORE
At Snackbar Games, we spend a lot of time discussing core mechanics. Visuals, presentation, audio and gameplay are common topics we cover. However, more detailed analysis will yield our thoughts on the game’s longevity, emotional connection, progression, use of tech, multiplayer and a slew of other facets, providing an indication of a game’s quality relative to our experiences. Sounds pretty simple, right? READ MORE