I’m a creature of habit. I tap the dashboard three times when I drive through a yellow light. I’ll eat the exact same meal for weeks in a row. I rarely alter my jogging routes. I’ll latch onto a podcast and listen to every single episode, or even continue watching a show long after my interest has waned.
These stubborn tactics and silly quirks carry over to video games. I don’t know if it’s perseverance that gets me through long games that I hate, but I do know that I’m almost incapable of adjusting my behavior, even when it makes complete sense to do so. It may prevent me from playing an outstanding title, or cause me to play a game I don’t even want to play. All I know is that if there is a game series, I’m going to start with the first one. READ MORE
I look back at previous years trying to determine if 2013 was a good year for games. It was, but I’m not convinced it will go down as one of the best. Still, the final year before two new consoles was filled with examples of what developers can do when they have time to get used to the hardware and put their best foot forward.
10. Grand Theft Auto V
It’s so rare that a game represents a specific part in the console life cycle. What better swan song could this generation have? I felt an excitement I hadn’t felt about an open-world game since Grand Theft Auto III, the PS2 classic that started it all. You could write a novel the size of the game’s script about all the things they do right, but my experience is best summed up when I was driving through the mountains at night. I get in a chopper and fly away. I see my car, parked. I see the road I drove up on. I glance ahead and see Los Angeles (er, Santos) at night. The lights of the city quietly await my murderous rage, or my relaxed exploring. I hadn’t decided yet. READ MORE
It’s an exciting time to be a video game enthusiast. Feelings of welcomed anxiety accompany insatiable fascination with the coming of new consoles. You want to read everything you can, while jumping up and down like a four-year-old discovering trampolines. Along with these feelings comes a tsunami of analysis, debate, competition, reviews and industry predictions. The “old” consoles and games will receive price drops, the new consoles will fuel the fire of internet flame wars and, here at Snackbar, we’ll talk and talk and talk about the Xbox One and PS4 until our throats are sore. New, new, new.
All major changes have consequences. Nothing exists in a bubble; new consoles are great for some, but what does it mean for the sector of the gaming industry that won’t immediately benefit? Will brick-and-mortar stores slowly fade away, as Blockbuster did? Will we see the death of the mid-range developer? READ MORE
I just started playing Tales of Xillia, the latest entry in one of Namco’s longest-running series. It instantly hooked me with the lavish colors, the grand aspirations, the overly enthusiastic dialogue and an overabundance of exposition in the first few hours. The mechanics feel natural by now; menu systems, experience points, leveling up. Battle strategy and traversing an overworld map have become second nature to me, as I’ve played hundreds of games in this genre. I also get the benefit of playing games that emphasize beautiful worlds and incredible soundtracks. They’re an acquired taste, but I can’t get enough.
That doesn’t mean I always enjoy them. READ MORE
I love cooperative play in games. Playing with a partner isn’t always feasible, though, but thankfully games have been getting better at implementing AI partners. Ellie in The Last of Us and BioShock Infinite‘s Elizabeth show that escort quests don’t have to be excruciating, and if you don’t have a friend to play with, you’re not completely alone.
But Elizabeth isn’t going to punch me on the arm excitedly when we beat a tough boss, or scream at me loudly when an enemy pops out of nowhere. Ellie will never call me in real life and ask if I’m down to play a session of Gears of War or bring over beer. READ MORE