Eric Schabel

Trauma Team

June 30, 2010

Atlus is handing over the scalpel again with another installment in their medical treatment simulator series, but this time there’s more to it than just surgery. Trauma Team is the fifth game in the Trauma Center series, but it takes big leaps beyond its predecessors by offering up several different kinds of gameplay to complement the traditional surgery mechanics. Anyone familiar with the previous Trauma Center titles might be surprised by the variety of new gameplay modes in Trauma Team, but not by its presentation or the basics of the game. Trauma Team is a lengthy title that makes good use of the Wii’s controller options, though it does tend to drag on a bit during story cutscenes and in some of the slower gameplay modes.

Trauma Team features six playable doctors, all with their own unique style of gameplay. These styles are surgery, emergency care, orthopedics, endoscopy, forensics, and diagnosis. For the most part, each style of gameplay is different, though there is some overlap between surgery and emergency care in particular. Diagnosis and forensics are furthest from the traditional Trauma Center formula, as they deal with patients and crime scenes outside of the emergency room. Fans of the previous Trauma Center games may be a bit disappointed that the surgery aspect of the title isn’t as difficult or evolved as it could be, but the sheer variety of gameplay modes on tap should be more than enough to offset this feeling. I did not find all of the modes equally engaging, but they all have their moments. Playing as the amnesia-stricken genius surgeon who is also an alleged mass murderer was my personal favorite.

Many games do not make full use of the Wii controller, but Trauma Team definitely does—you will be making incisions, drilling, twisting, setting bones, and shoving cameras down throats like a pro, and it all feels great. Thanks to the magical stat-boosting injection available for most surgery segments, you probably won’t be losing many patients, but there can be some moments of frustration despite that. For the most part you will be trying your best to be speedy but accurate, in hopes of garnering a good score at the end of the operation.

Story-wise, Trauma Team isn’t too commendable. While each playable character has a distinct personality and (occasionally goofy) storyline, the barely animated cut scenes themselves are often on the boring side. You can opt to skip any of these scenes, but that will usually result in going into surgery without knowing the whole story, and that isn’t terribly satisfying either.  Voice acting is fairly well done, on par with what you might find in your typical dubbed anime series. Normally I wouldn’t care too much about the story, but in this case sometimes it actually seemed to get in the way of my enjoyment of the game, simply because I had to sit through a good five or so minutes of minimally animated melodrama if I wanted to know why I was about to begin operating on a patient.

Trauma Team’s graphics are about on par with what you would expect from a game in this franchise. The cutscenes are drawn anime-style, but the actual gameplay segments of the game are of course modeled in 3D. For the most part, different parts of the human anatomy are presented in a simplified, not-terribly-realistic manner, and I am glad for this—if I had to operate on a photorealistic depiction of human intestines, I don’t think I would be able to stomach it. There are some parts of this game that do look quite nice though, especially the endoscopy segments.

If you are a fan of previous Trauma Center games, Trauma Team is definitely going to make you one happy doctor. It is a game that shines when the scalpel is in your hand. Outside of the operating room, things aren’t quite as enjoyable. Diagnosing patients can be interesting, but it often drags on too long, just like the story scenes. Thankfully, there is a lot of stuff to do in this game thanks to its holistic approach, so even if there are certain segments you don’t particularly like, there’s bound to be plenty of stuff that does tickle your femur, er, fancy, and that is the game’s true strength. 

Pros: Gameplay variety, operating room segments, controls

Cons: Frequent barely animated cutscenes, tedious diagnosis segments

Plays like: Other Trauma Center games

 

What impressed us at E3? We each picked our favorites. Here are Eric Schabel’s picks. 

Nintendo 3DS

I was pretty excited about the 3DS even before E3 started, but I never dreamed it would end up working so well, and have such a killer software lineup from both Nintendo and third parties this early on. I expected to see maybe one or two new games from Nintendo that would interest me, but now that E3 is over I am simply floored by the prospects of playing a new Kid Icarus game along with the likes of Star Fox, Pilotwings, Mario Kart, and even a remake of the classic Ocarina of Time, all in 3D. A lot of questions have been asked about the power of the 3DS, but for me it only takes a few looks at Nintendo’s titles and especially some of the third party offerings like Capcom’s new Resident Evil game and Konami’s Snake Eater port to realize that the 3DS is going to offer some gorgeous graphics in portable format. Unlike the DS before it, Nintendo’s new portable is going to hit the ground running with great software right out of the gate when it launches later this year (or early next year).

Kirby’s Epic Yarn

I’ve always had a soft spot for Kirby, and despite the appearances of a mysterious new Kirby game on Nintendo’s software release lists for years now, I honestly did not expect the pink puff ball to show up at E3 this year; certainly not on the Wii, and certainly not in the form of a thread of yarn. I absolutely adore the style of this game, and I am impressed by how good it looks for a Wii title, even giving LittleBigPlanet a run for its money. READ MORE

Staff writer Eric Schabel took a look at Frozen Synapse, an upcoming PC strategy title from Mode 7 Games.

Welcome to the world of Frozen Synapse, a neon-colored SWAT strategy simulator. Synapse, a turn-based strategy  PC (and Mac) game, is the newest indie endeavor from three-man development team Mode 7 Games. The game is kind of like a turn-based version of the Rainbow Six titles viewed from a top-down perspective. Players control a squad of soldiers with various types of equipment that must track down and eliminate the enemy threat, hopefully without losing any of their own team in the process. 

As with most PC games, you have the option to go up against a CPU enemy, or face off against other players. In some ways, Frozen Synapse feels fast-paced for a turn-based strategy game, but that really depends on how players choose to play. Against a computer, the time between rounds is only a matter of seconds, but fighting it out with other human beings can be quite a different experience. Depending on how involved each player is, a match can be over in minutes or it can span hours; this is because if a player happens to drop out of a match for any reason, the rounds can continue via email notification. READ MORE

While there was unfortunately no mention of Beyond Good and Evil 2, here is what Ubisoft did reveal at their E3 press conference: READ MORE

Microsoft did not reveal the price of their new controller-free gaming and interface platform Kinect during their E3 conference, but it seems that U.S. video game retailer GameStop has revealed it for them. Kinect is currently available for pre-order on GameStop’s website for $149 stand alone, or $399 bundled together with a 360 Elite console.
As noted on GameStop’s own page, the price is not considered final, and it may change in the future, but this seems like a pretty strong indication of what kind of price point we should expect.