Jason Dobson

Following a string of new license agreements for Epic games’ popular middleware solution Unreal Engine 3, Capcom has confirmed that it has licensed the tool for an unannounced project being developed in North America.

Unreal Engine 3 has been taken on by several prominent developers, including Atari, Midway, Silicon Knights, and [url=http://www.snackbar-games.com/n2325.html]most recently[/url] Activision, which is using the engine to develop an as yet unannounced action game. Unreal Engine 3 also drives Epic’s very own flagship Xbox 360 title Gears Of War.

“The Unreal Engine is one of the most powerful and versatile tools available for next-generation game development,” said Mark Beaumont, executive vice president, officer and head of Capcom consumer software publishing in the Americas and Europe. “More than just a graphics engine, UE3 will empower the development team to create the quality experience that gamers expect from a Capcom product.”

Epic Games’ vice president Mark Rein added: “Capcom is known for the quality and artistry of their games. We’re glad that Unreal Engine 3 can be a part of their creative process.”

Officials from Sega announced that the company has partnered with European mobile developer Universomo to bring several of Segas more well known series to the mobile platform.

Currently Universomo has two Sega titles in development, which are expected to launch this spring. In addition of the game design and development Universomo takes care of the porting of both games as well.

“Universomo really understands Sega product and have been excellent in keeping to original designs while also adding their own spin and taking our well known brands to a new level of quality,” commented Glenn Wissner, senior producer for Sega of America. “They meet their objectives and often exceed our expectation in the areas of game design, playability and art direction. I look forward to working with Universomo on future games and would highly recommend them as a mobile game developer.”

Ubisoft sent word that it has released the multiplayer demo for Ghost Recon Advanced Warfighter 2. As [url=http://www.snackbar-games.com/n2314.html]mentioned last week[/url], the demo offers a single map called “Outpost” in both adversarial and co-op modes of play, and will support up to 16 players. GRAW 2 ships on March 6.

Publisher JoWoooD announced that it has signed a gothic horror fan project called Anderson & the Legacy of Cthulhu, based on the “Arkham Cycle” and the Cthulhu Stories by H. P. Lovecraft. Anderson & the Legacy of Cthulhu is being penned by “literature experts Pen&Paper gamemasters,’ and is expected to launch in the second quarter of this year.

The game, which can be seen in motion in this initial trailer, incorporates ideas that have emerged from within the fan community, as well as cutscenes from award-winning director Gerhard Daurer(Game of Life) and in-game art exclusively created by acclaimed fantasy artist Peter Siedl (Project: Strom). For a game that looks the part of a Half-Life mod, this might be interesting.

In a surprise move today, Electronic Arts announced that it is welcoming back former EA president John Riccitiello as the company’s new CEO. He will take up the role on April 2, replacing current CEO Larry Probst who will stay on as executive chairman of the board of directors.

Riccitiello had previously served as president and COO of the company before leaving in 2004 to co-found media and entertainment investment firm Elevation Partners, where he oversaw the company’s interest in the video game industry, including the purchase of majority stakes in BioWare and Pandemic in November 2005.

Commented Riccitiello: “Leading EA has always been my dream job and I am truly honored that Larry and the Board have given me this opportunity. This is an extremely well-run company driven by outstanding studio and publishing teams. They’ve also made strategic investments in new platforms and markets that will help extend EA’s industry leadership in the years ahead.”