Jason Dobson

E3 2007, the much anticipated, never duplicated, and largely restructured event from years’ past is now in the books, leaving many attendees looking back as they evaluate the proverbial good, bad, and ugly. For me at least, there was a lot to like about the show, which moved from the chaotic stomping grounds of Los Angeles to the more serene Santa Monica, this year taking up residence in a handful of hotels rather than the LA Convention Center. In many ways this proved to be a positive move for the event, as developers and marketing reps were able to spread their wings and speak to much smaller groups of people for longer periods of time, making Q&A sessions more viable and altogether resulting in a much more relaxing experience.

That’s the good part.

The flip side to this is that while on the map these hotels, six in all, look to the casual observer to be well within walking distance, in practice many are anything but, meaning that scheduling suffered, and many such as myself who had planned appointments based on previous years’ experience found that there simply was not enough time to account for the walk. And while shuttles and taxi cabs presented another option for journalists, many times the wait and traffic, especially in the evenings, presented another hurdle altogether.

So, as said, there were things to like about this year, but as I overheard while waiting in line for the Activision press conference, one person said it best by referring to the event as A

Another day near the ocean here in sunny Santa Monica is nearly behind us, and in its wake a number of surprises and disappointments are left hanging in the air. Nearly back to back (to back) appointments and press conferences today have left no shortage of smiles and grimaces across my face, and sideways glances from meeting to meeting have had these same emotions reflected back at me. So what were this day’s most stand out happenings? Hold my hand while we play catch up, won’t you?

While in actuality the second day of E3 related happenings, Wednesday played out as the event’s first official day, with nonstop walking and gabbing from morning till evening. As you might expect, the day began with the one-two punch offered by the Nintendo and Sony press conferences. Both offered few surprises, generally coloring within the lines laid out by rumors and leaked information in the weeks leading up to the annual show.

Nintendo’s event began the day, sleep still lurking in the corners of most of the attending journalists’ eyes. Of course, not even a lack of beauty sleep could keep attendees from participating in inane Pictochat conversations, amazingly devoid of penis doodles. Who knows, maybe we’re maturing in our old age. Of course, I say that and then recall that I saw not one, but two children years shy of 18 at the event.

I suppose the most welcome announcements from Nintendo came in the confirmation of its seminal mascot racing series Mario Kart for the Wii for the first quarter of 2008, as well as release dates for the hotly anticipated Super Smash Bros. Brawl and Super Mario Galaxy for November and December 2007 respectively. With Metroid Prime Corruption coming just months prior, Nintendo was understandably proud of itself at this year’s event, though it will be interesting to see how the company’s high profile titles stack up to those from the competition, Microsoft especially, which has Halo 3 launching within the same window for the Xbox 360.

Also new from Nintendo was the announcement of not one, but two separate peripherals for the Wii, namely the Wii Zapper for light gun style shooters, and a new ‘balance board’ style wireless device, which is to be partnered with a new casual Wii title called WiiFit. Yes, you guessed it, Nintendo is looking to further its wildly popular initiative at capturing non-gamers, and this new title and pressure-sensitive device will let players play a variety of skill games, as well as exercise, all from the comfort of their living rooms.

I’m personally more interested in seeing if the board can be adopted for use in more mainstream games, perhaps as an alternative to more traditional DDR style rhythm games, or maybe even for on-screen track and field style events. Video game history is littered with peripherals that were used for one or a handful of games before being forgotten, and almost everyone I know has bought some new exercise breakthrough, only to find it hidden away under the bed just months or even weeks after bringing it home. We’ll see if WiiFit is any different.

Of course, like Microsoft the day before, Nintendo also played their own numbers game, puffing out their chest before attending media, and Sony did the same at its conference. Unfortunately Sony had to combat some tired eyes and full bellies, having fed media with a fantastic buffet. Though why they felt serving luke warm mimosas at 10 am was appropriate, I’ll never know. Not that I have a problem with early morning alcohol, but these things are supposed to be chilled people!

Back at GDC, I thought Sony hit a home run with Phil Harrison’s keynote, which emphasized emerging technologies and the PlayStation 3’s new Home initiative. It was a change of pace for the company, which had earned a reputation of boring attendees to ears with charts and graphs. In March, I wrote off this keynote as a pleasant change of pace, but fully expected E3 2007 to again lull me to sleep. Thankfully, I was wrong. Sony’s press conference was surprisingly fun and fast paced, with SCEA president Jack Tretton nervously leading the audience through the presentation, which included confirmation of the previously rumored thinner, lighter PSP, as well as some 140 new UMD titles expected for North American audiences. The new PSP will also feature a new “display” button, allowing video to be output via cable directly to a television. Other PSP colors and styles were announced as well, including an “ice silver” model, and a new Star Wars branded handled, which will come packed with Star Wars Battlefront: Renegade Squadron, an announcement that was made with the on stage assistance of everyone’s favorite walking carpet, Chewbacca.

Like at GDC, Sony once more sung praises for its Home platform, which is now in Beta. The virtual community played a central role in the keynote, with executive speaking to the audience as in game avatars as well as in real life. This is an initiative that I’m still not completely sold on, though given the addictive nature of games like Second Life, months from now don’t be too surprised to find me all blurry eyed as I sleepily navigate the back alleys behind my own virtual apartment. I’ll be the one throwing televisions down the stairs for sport.

Sony also announced a new partnership with NCSoft, which will bring exclusive original MMO style games to the PlayStation 3 and PSP, an interesting concept since these sorts of titles have enjoyed only limited success in this market thus far. And speaking of partnerships, Sony also noted that it has tied up Midway’s Unreal Tournament 3 as a console exclusive. Epic’s Mark Rein was quick to note to us later that this only pertains to console exclusivity, and the PC community, while historically quick to anger, should rest easy knowing that they have not been forgotten once more.

Perhaps the biggest announcement during the Sony presentation came not from a Sony rep, but rather from Konami’s own Hideo Kojima, who took the stage and confirmed that the upcoming Metal Gear Solid 4 will close the book on the series, promising that all of the saga’s mysteries will be wrapped up by the end of the game. It was a bittersweet revelation, but one that was probably due. Now we’ll just have to see if Konami is satisfied in leaving sleeping dogs lie, so to speak, or will, like Bandai Namco with Katamari Damacy, the company simply hand off the property to another director in hopes of recapturing lightning in a bottle.

Still, the game’s new visceral, soap opera style trailer looked deliciously over the top.

The day was also home to a flurry of other announcements from various publishers, though few shook the pillars of gaming like EA and Harmonix’s Rock Band, which will include not only master tracks, but also planned regular downloadable content in the form of individual selections and entire albums (to be kicked off with The Who’s legendary 1971 album Who’s Next). The game will also feature music from rock gods Metallica, who many presumed uninterested in such commercial exploits as video games. In fact, representatives note that they anticipate that “literally hundreds” of songs will available for download shortly following the game’s release.

So throw up horns, and rock on! I’m right there with you.

With the first day of E3 behind us, and not even an official day at that, it seems offensive that I could be as tired as I am, surely not a good sign for the presumably hectic week ahead – so says my day planner. Today also gave a glimpse at the greatest drawback to the wholly decentralized layout of this year’s event, as walking from place to place has grown from the annoyance of year’s past to being an outright inconvenience. I’m truly not looking forward to the morning trek each day this week down the road from the hotel to the cluster of event venues hugging the Santa Monica shoreline. There is undeniably a benefit to paying the extra Geld to sere a room in one of the posh E3 hotels, and while my wallet convinced me that the savings outweighed any potential benefit, the blisters on my feet this evening are singing a very different tune.

But I digress.

The day kicked off with an arrival at the Fairmont Hotel, as I made my way to an alarmingly empty registration room. Granted I had arrived at the 11th hour, but previous E3 events had prepared me for a room that would be abuzz with activity at all times. Then again, I didn’t have to wait in line to get my picture taken and slapped onto a badge. Perhaps this would be a sign of the show’s proposed exclusiveness. Or maybe it’s just a sign of me being really damn late.

Of course the day’s star attraction was the evening’s press conference, this time taking place outside at LA’s Shrine Auditorium, instead opting to entertain the media at an outdoor amphitheater-style venue. Appropriate, since Microsoft began its onslaught of lights and sounds with a musical performance by a group of indie artists out of Illinois who rocked out a fantastic rendition of the Halo theme. As someone who is not particularly a Halo zealot, even I can appreciate a great tune, and it was hard not to get swept up in the atmosphere of the lead musician’s intoxicating violin prowess. Then again, I have a weakness for rocker chicks, and the way she banged on that instrument made me swoon just a little bit.

Besides the initial volley of aural and visual delights, there was little that surprised about the event. Most save for a small few games we had already heard about, most on more than one occasion, though it should be said that a lack of surprises should not undermine the apparent ferocity of Microsoft’s upcoming lineup. From Mass Effect (still looking awesome), to PGR4 (ditto!), the Xbox 360 will have no shortage of heavy hitters filling out the remainder of 2007, and I dare say that both Sony and Nintendo better reply with a similar attitude because Microsoft came to play.

Following the event, which sadly did not reciprocate similar swag to the press that many might have hoped (the reason perhaps many including myself made off with the largely uncomfortable Xbox 360 branded seat cushions we had been using to protect us from the venue’s concrete steps), Sony was lurking just outside, a representative holding up a nondescript sign adorned with a PlayStation logo. The reason? A select few of us had been selected prior to the show to be shuttled off to an exclusive private party designed to promote the second coming (or is that third?) of Killzone. And this being Sony, they spared little expense.

The presentation took place in a back room theater behind Santa Monica’s own Sushi Roku on Ocean Avenue, which Sony had rented out for the evening’s meet and greet. Attendees elbowed their way through the crowd of a hundred of so fellow journalists in order to get at the open drink and sushi bars, as everyone conversed with familiar, and not so familiar faces. But of course, that is not why you are reading this. Still, the spicy tuna roll was the stuff of legends.

Anyway, as said Killzone 2 was completely playable at the event. As long as you were one of the developers at Guerrilla. Press were taken into the back room theater in smallish groups and shown a 30 minute presentation, played in real-time, of what amounted to an entire level beginning with an air assault and culminating with the destruction of a massive lighting cannon guarded by some sort of giant flying mech… thing. The Killzone faithful may know the characters’ more appropriate descriptors, but even as a novice I found myself impressed. While certainly not the visual feast of the now infamous E3 trailer from years gone by, the game still demonstrated why it remains one of the PlayStation 3’s most anticipated future releases.

Taking a page from Ubisoft’s Advanced Warfighter, the game moved more or less seamlessly from real time cutscene to actual first person gameplay, with just the occasional stutter associated with a game still in development there to remind us that Killzone’s latest may be further off from release than we may have hoped.

The game actually reminded me a lot of Resistance: Fall of Man, with its gritty setting that was low in color and high in frenetic chaos and destructible environments. The level we saw took place on the enemy homeworld, and featured a fair share of independent and squad-based tactics. One of my favorite included working with a group of AI controlled soldiers to take down a more heavily armed opponent, requiring an almost artful display of cat and mouse in order to trick the big guy to show his more vulnerable backside.

Altogether, Killzone 2 impressed, and as said, I came into the event only aware of the franchise in passing. The PlayStation 3 needs another top franchise, and so long as people are not left waiting for too long, this could be it. The game and series does not have the recognition or support of, say Microsoft’s Halo, however, and Sony would be remiss to think otherwise. Even so, this is one that I am personally looking forward to playing first hand, though you don’t have to take my word for it. Beginning at 3 p.m. Pacific time Wednesday, Sony will have the game’s latest and greatest trailer up for download on the PlayStation Store.

Let us know what you think!

UK webzine Way of the Rodent’s own Rocky Howard has put his thumbs on the chopping blocks, announcing a personal mission to play, in order, all 4000 classic arcade games listed in Twin Galaxies’ official book of High Scores.

You sir, are my juke box hero.

You can keep up with his progress at the So, You want to be an Arcade Champion? website. So far he’s four weeks and thirteen games in, a rate of progress that should see him finish sometime around Christmas 2030.

But why undertake this task? Says Howard, “A bunch of us recently took a bit of a pilgrimage to the Classic Arcade Tournament over at Funspot in Americaland. I met a whole bunch of World Champions at the event and it got me wanting to make England proud and to bag one of them records for old Blighty.”

“Handily, Walter Day, keeper of the arcade scores at Twin Galaxies, had just released the latest set of records in a big-old book and as I flicked through the pages two things happened: my childhood memories of seedy, brilliant, East End arcades came flooding back, and I realised that there were a few scores in there I could probably beat,” he added.

And that, folks, is just what Rocky has set out to do…

E3 kicks off tomorrow, and Natsume has confirmed that it is bringing no less than six new Harvest Moon games to the annual show, including a playable version of Harvest Moon Wii.

Other Harvest Moon titles confirmed for this week’s festivities include Rune Factory: A Fantasy Harvest Moon, Puzzle de Harvest Moon, Harvest Moon DS Cute, and Harvest Moon 2, all for the Nintendo DS, as well as Harvest Moon: Boy & Girl for the PSP.

Of course, the uber cute farming/relationship series is not the entirety of what Natsume is bringing along, with other titles confirmed including Metropolismania 2 and Innocent Life: Pure for the PlayStation 2, as well as Math Play for the DS.