Jason Dobson

There’s something to be said for sticking with tradition. For all the talk of innovation in video games, sometimes it’s the tried and true formulas that have been around for ages that offer the most entertaining experiences. At least that is what Game Republic (Genji series) and Sony Computer Entertainment Studios Japan hope you’ll feel with their latest title, a decidedly old school RPG called Brave Story: New Traveller for the PSP.

While the DS is certainly not lacking for immersive gaming experiences, pickings have always been somewhat more scarce for the PSP. It for this reason that most times when I prepare for a trip, it is Nintendo’s touchable handheld that finds its place among my belongings rather than Sony’s sleek portable.

That said, after spending several hours with the English localized version of Brave Story over the last few days, the PSP has earned a place in my jacket pocket as I prepare to make the trek to Santa Monica next week for E3. In fact, this is the first PSP game in ages that I recall emptying my battery multiple times in succession. Attention span is not something I’m generally known for, but Brave Story, an adaptation of the recently released anime film, has me hooked.

Unfamiliar with the anime source material? Not a problem, as Brave Story: New Traveller stands on its own as an impressive technical achievement of the PSP, offering whimsical dialogue and charm partnered with one of the most immersive battle systems yet seen for the handheld.

Essentially a PS2 quality turn-based RPG, similar to what you might expect from the Suikoden or Wild ARMs franchises, Brave Story puts you in the adventuring boots of a young boy in our world, who through a series of events finds himself in another, questing for mysterious gems that will somehow help awaken his friend in the real world, who has succumbed to a mysterious illness.

And while collecting gems serves as the boy’s primary driver, he also can take time out to collect some of the local birds, which are used in the world’s popular cock-fighting sport. A boy certainly needs his hobbies.

While much of the dungeon and overworld adventuring has thus far been rather nondescript during my time with the game, with bland textures and colors doing little to make one area stand out from the next, it is Brave Story‘s combat system that really sells the title. With an impressive assortment of combination attacks and special maneuvers, as well as the tendency for characters to punctuate their attacks with another follow up strike, combat is seldom if ever dull.

Fights are also generally fast paced, and even the more taxing boss fights I’ve encountered so far have been challenging without being arduous. Also interesting is that characters will many times level up mid-fight, giving them a much needed boost to their stats just in time to deliver the killing blow. Piss off an opponent, however, and you could be in for a rude awakening, as enemies can go into ‘crazed’ mode, essentially making them bigger and hit harder… not always a bad thing since some monsters only drop certain items when crazed.

And while combat is played out as expected through random encounters, these battles seem to crop up at an acceptable interval, keeping frustration at a minimum. There’s nothing worse in a RPG than feeling like you are having to cut a path through monster ever few steps, and so far Brave Story has not invoked that annoyance yet.

Currently scheduled to ship at the end of July in North America, Brave Story: New Traveller should be one that all RPG fans who own a PSP should keep on their map. It far outshines the game’s import PS2 equivalent, Brave Story: Wataru no Bouken. Look for our review when we get back from E3.

The Games Of E3

July 6, 2007

With E3 just around the corner, companies have begun issuing their lists of titles that will be shown, demonstrated, and offered for hands on play during the four day media summit, and we have a list here of what we expect to see.

As we pack out bags, and prepare to make the trek to sunny Santa Monica next week, Eurogamer has taken the time to put together a comprehensive list of the titles that have been announced as well as those simply expected to make a showing. We’ve put some of our own in here as well, giving you a sort of checklist to use when looking for impressions next week as well as in the days that follow.

Activision
Bee Movie
Call of Duty 4: Modern Warfare
Enemy Territory: Quake Wars
Guitar Hero III
Spiderman: Friend or Foe
Tony Hawk’s Proving Ground

Atari
Dragon Ball Z: Budokai Tenkaichi 3
Godzilla: Unleashed
Jenga
The Witcher

Bethesda Softworks
Fallout 3

Capcom
Ace Attorney 3
Devil May Cry 4
MotoGP 2007
Rocketmen: Axis of Evil
Super Puzzle Fighter II Turbo HD Remix
Super Street Fighter II Turbo HD Remix
Talisman
Zack and Wiki: Quest for Barbaros’ Treasure

Codemasters
Cliver Barker’s Jericho
HEI$T
Rise of the Argonauts
Turning Point: Fall of Liberty

D3Publisher of America
Ben 10: Protector of Earth
Dark Sector
Dead Head Fred
Dragon Blade: Wrath of Fire
Naruto: Clash of Ninja Revolution
Naruto: Path of Ninja

Eidos
Age of Conan
Kane & Lynch: Dead Men

Electronic Arts
Army of Two
Boogie
Burnout Paradise
Crysis
EA Playground
FIFA 08
Half-Life 2: The Orange Box
Hellgate: London
Madden NFL 08
Medal of Honor Airborne
Mercenaries 2: World in Flames
MySims
NASCAR 08
Need For Speed: ProStreet
Rock Band
The Simpsons
Skate
SimCity Societies
Tiger Woods PGA Tour 08

Gamecock
Dementium: The Ward
Dungeon Hero
Fury
Hail to the Chimp
Mushroom Men

Unannounced titles (possibly Section 8)

GSC Game World
S.T.A.L.K.E.R. sequel

Hudson
Fishing Master

Konami
Metal Gear Solid 4

LucasArts
Fracture
Star Wars: The Force Unleashed

Majesco
Blast Works: Build, Fuse & Destroy
Holly Hobbie & Friends
Kengo: Legend of the 9
Nancy Drew and the Deadly Secret of Olde World Park
Operation: Vietnam
Turn It Around
The Wild West
Zoo Hospital

Microsoft
Blue Dragon
Halo 3
Halo Wars
Fable 2
Lost Odyssey
Mass Effect
Project Gotham Racing 4

Midway
Blacksite: Area 51
John Woo’s Stranglehold
Unreal Tournament 3

Nintendo
Super Smash Bros. Brawl
Super Mario Galaxy

Namco Bandai
Ace Combat 6: Fires of Liberation
Beautiful Katamari
Culdcept Saga
Digimon World: Dawn/Digimon World: Dusk
Digimon World Data Squad
Dynasty Warriors: Gundam
Eternal Sonata
.hack//G.U. Vol. 3 Redemption
Namco Museum DS
Namco Museum REMIX
Naruto: Ultimate Ninja Heroes
Naruto: Uzumaki Chronicles 2
Smash Court Tennis 3
Soulcalibur Legends
Space Station Tycoon
Tales of the World: Radiant Mythology
Time Crisis 4

NCsoft
Aion
Dungeon Runners
Guild Wars: Eye of the North
Richard Garriott’s Tabula Rasa

Sega
Condemned 2
The Club
The Golden Compass
Gas Powered Games’ RPG
Iron Man
Mario & Sonic at the Olympic Games
NiGHTS: Journey of Dreams
Sega Rally
Universe At War: Earth Assault

Sierra
Crash of the Titans
Empire Earth 3
Geometry Wars: Galaxies
The Legend of Spyro: The Eternal Night
SWAT: Target Liberty
TimeShift
Unannounced title
World in Conflict

Sony Computer Entertainment
Killzone 2

Sony Online Entertainment
Pirates of the Burning Sea

Take-Two
BioShock
NBA 2K8
NHL 2K8
Sid Meier’s Civilization Revolution

THQ
WWE SmackDown vs. Raw 2008
De Blob
Company of Heroes: Opposing Fronts
Destroy All Humans 3

Ubisoft
Assassin’s Creed

Warner Bros. Interactive
FEAR sequel

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Coming off of 2006’s Tomb Raider: Legend, it appeared as if, for the first time in what must have seemed like an eternity, the series that simultaneously gave birth to both modern 3D adventure and iconic video game heroine Lara Croft had returned to form. The franchise’s breakthrough 1996 debut notwithstanding, the series found itself in a near decade-long slump, punctuated by the near-unplayable mess that was 2003’s Angel of Darkness. However, it was Legend, penned by Crystal Dynamics rather than the recently dismembered Core Design, which proved Eidos’ continued faith in their media darling with an adventure that stood out as one the year’s best.

And just as Legend re-energized the Tomb Raider franchise with an overhaul and a return to Gameplay 101, Tomb Raider: Anniversary builds upon this foundation, using Core Design’s brilliant freshman effort as a jumping off point for what is unquestionably Lara Croft’s most rewarding adventure to date. The original stood out for its emphasis on epic platforming and death-defying heroics, and this remake manages to recapture this magic, while simultaneously refining it so that the experience feels unmistakably modern.

Anniversary is nostalgic when appropriate, and players who experienced the original will no doubt geek out over several of the little touches offered by this homage to Tomb Raider‘s roots. But this game is more than just a remake: the real accomplishment of Anniversary is that Crystal Dynamics has not used the original as a crutch, but rather as a kind of map, and like Croft herself, the developers were not shy about exploring beyond the edges of what was known, resulting in an experience that brilliantly marries both old and new.

Also brilliant are the numerous touch-ups found in this return to Lara’s first adventure, from Croft herself, now looking every bit the part of a modern gaming icon, to the title’s many sprawling environments, a handful of which represent some of best designed levels to come about in years. Anniversary‘s completely redesigned puzzles also impress, with head-scratchers that are rarely too difficult, many times offering just enough of a hurdle to make the accomplishment feel earned and worthwhile.

While the original’s gameplay was based on a calculating, grid-based system of jumps, Anniversary is much more fluid, more forgiving, with a wonderful checkpoint system that records your progress automatically after nearly every significant accomplishment. Make no mistake, the game is still challenging in parts, but the developers have done a great job at keeping frustration to a minimum. Much of this comes thanks to the groundwork laid with Legend, including a new repertoire of gameplay mechanics such as grapples and pole vaults, so it’s surprising that Anniversary‘s camera feels much less intuitive than Legend‘s, sometimes obscuring the action rather than showing what needs to be seen.

Altogether, Tomb Raider: Anniversary is now the benchmark against which all future remakes will be measured. Like the original, action takes a backseat to exploration, as Anniversary leaves players alone for long stretches of gameplay as they wrestle with the game’s many platforms and crevices, making those encounters awaiting Lara Croft feel all the more intense. Anniversary rethinks one of the most important games of the last decade, and is a fantastic testimonial to its roots, standing out as one the year’s most worthwhile gaming experiences so far.

Coming off of 2006’s Tomb Raider: Legend, it appeared as if, for the first time in what must have seemed like an eternity, the series that simultaneously gave birth to both modern 3D adventure and iconic video game heroine Lara Croft had returned to form. The franchise’s breakthrough 1996 debut notwithstanding, the series found itself in a near decade-long slump, punctuated by the near-unplayable mess that was 2003’s Angel of Darkness. However, it was Legend, penned by Crystal Dynamics rather than the recently dismembered Core Design, which proved Eidos’ continued faith in their media darling with an adventure that stood out as one the year’s best.

And just as Legend re-energized the Tomb Raider franchise with an overhaul and a return to Gameplay 101, Tomb Raider: Anniversary builds upon this foundation, using Core Design’s brilliant freshman effort as a jumping off point for what is unquestionably Lara Croft’s most rewarding adventure to date. The original stood out for its emphasis on epic platforming and death-defying heroics, and this remake manages to recapture this magic, while simultaneously refining it so that the experience feels unmistakably modern.

Anniversary is nostalgic when appropriate, and players who experienced the original will no doubt geek out over several of the little touches offered by this homage to Tomb Raider‘s roots. But this game is more than just a remake: the real accomplishment of Anniversary is that Crystal Dynamics has not used the original as a crutch, but rather as a kind of map, and like Croft herself, the developers were not shy about exploring beyond the edges of what was known, resulting in an experience that brilliantly marries both old and new.

Also brilliant are the numerous touch-ups found in this return to Lara’s first adventure, from Croft herself, now looking every bit the part of a modern gaming icon, to the title’s many sprawling environments, a handful of which represent some of best designed levels to come about in years. Anniversary‘s completely redesigned puzzles also impress, with head-scratchers that are rarely too difficult, many times offering just enough of a hurdle to make the accomplishment feel earned and worthwhile.

While the original’s gameplay was based on a calculating, grid-based system of jumps, Anniversary is much more fluid, more forgiving, with a wonderful checkpoint system that records your progress automatically after nearly every significant accomplishment. Make no mistake, the game is still challenging in parts, but the developers have done a great job at keeping frustration to a minimum. Much of this comes thanks to the groundwork laid with Legend, including a new repertoire of gameplay mechanics such as grapples and pole vaults, so it’s surprising that Anniversary‘s camera feels much less intuitive than Legend‘s, sometimes obscuring the action rather than showing what needs to be seen.

Altogether, Tomb Raider: Anniversary is now the benchmark against which all future remakes will be measured. Like the original, action takes a backseat to exploration, as Anniversary leaves players alone for long stretches of gameplay as they wrestle with the game’s many platforms and crevices, making those encounters awaiting Lara Croft feel all the more intense. Anniversary rethinks one of the most important games of the last decade, and is a fantastic testimonial to its roots, standing out as one the year’s most worthwhile gaming experiences so far.