Lauren Rasco

[floatleft]http://www.snackbar-games.com/images/reviews/slycooper/cover.jpg[/floatleft]I resisted playing this game for a long time. I am really not sure why. Perhaps it was the title – Sly Cooper and the Theivious Racoonus – or perhaps it was the lack luster cover of the game. Who knows really. All I do know is that when Cone showed up with the game one day after work my curiosity got the better of me and I sat down and played. What I am telling you now is what happened in the minutes and hours that followed.

At first, I was really fired up about the game. I was quite sure it was going to end up on my favorites list. Then I kept playing and playing and pretty soon I wasn’t sure if I liked the game or despised it. Let me explain myself. Sly Cooper is your typical platform game. The thing that makes it different (and it really isn’t a good thing) is that it tends to get a tad repetitive. To sum up the story, you are a thief (not a criminal) and you come from a long line of thieves. Your ancestors put all of their super sneaky moves into a book called; you guessed it, the Theivious Racoonus. When you were just a wee raccoon a group of five criminals (not thieves) stole the Theivious Racoonus from your father and killed him right before your eyes (as you hid under a table). Thus, an orphan, you grow up and teach yourself all you can to be a super thief. You vow to avenge your father and retrieve the pages of the Theivious Racoonus (which they tore into five parts) from the criminals who stole it. This is, of course, with the help of your friend the turtle and the rhino. In the mean time, you have an on going battle with this fox lady detective, who is supposed to be, um, pardon the cheese, foxy. She is on a quest to “Get you next time Sly.” She is ridiculously easy to escape from by the way.

[floatright]http://www.snackbar-games.com/images/reviews/slycooper/ss02_thumb.jpg[/floatright]ANYWAY, you do exactly that in the game… find the pages of your missing book by running and jumping through levels in the five different “worlds” of each “boss.” You get to the boss by finding a certain number of keys that unlock a certain area. You will quickly realize that it would be much simpler to get a pair of really big pliers and cut the locks off… but what would the point of the game be then? What you will also quickly realize that all of the worlds and what you have to perform in each of them is almost too much like the level you just beat. No boss proved all that hard to beat either. Well, that is if you have a freaking horseshoe. You may now be asking yourself, what in the heck does a horseshoe have to do with a raccoon. Let me tell you – EVERYTHING. See, without the horseshoe charm you die after being hit once. Yes, one time. With the horseshoe it gives you a second chance to get by the baddies that you can kill most of in one or two hits. I am not kidding… you can die after being hit once… really. And it isn’t like these horseshoes are plentiful either. They aren’t, so it can be rather frustrating when there is a part that you are having difficulty passing because you can die a million times there. Now the nice thing is that there are plenty of check points throughout the levels so that when you do die after being hit once you can start out not too far from where you died. Unless, of course, you used up all of you lives. I think you get my point about the dying thing so I’ll shut up now.

Now that I have complained enough, I do have some points of praise for the game. It is a cell shaded game that was nicely created and the levels were fun to look at, though not nearly as in depth as the ones that Jak and Daxter and Ratchet and Clank provide. The controls were very basic and easy to get down (which I always like). The game, overall, wasn’t that hard to master, which for some people may be a bad point. The storyline, while cheesy at times, was enjoyable and the raccoon super thief moves were cute. The music typically set the tone for the environment you were in and I always like that. There was enough to do in each level that you sometimes had to come back to get everything 100% completed, so while simple it wasn’t TOO simple. There were a few surprises thrown in too, like when you have to race the getaway van.

Okay, I just realized I have a few more complaints. You didn’t have any control over your super thief moves you learn. It would just choose the one that was appropriate for you at the time. That is fine, I guess, but there were times that I just wanted to mess around with my new found moves and you can’t. You can just walk and roll and jump… yay. It makes it blatantly obvious when you need to use a move because the thing or item you are supposed to be moving on or across sparkles blue. I guess it figures people aren’t smart enough to decide when to use and move and which to chose from. The other thing that I found odd about the game is that it could cause massive amounts of frustration to arise out of me from trying to accomplish the simplest tasks. Maybe that had something to do with my lack of horseshoes though. Also, the camera got a bit annoying. There are not many games with cameras I praise. It always seemed to be in the wrong place at the wrong time causing you to die… after being hit once.

[floatleft]http://www.snackbar-games.com/images/reviews/slycooper/ss04_thumb.jpg[/floatleft]See what I mean… I sound like I didn’t like the game at all, but yet I find myself saying that I did. Is there something wrong with me? While, there is plenty to criticize about the game, overall, it was enjoyable and I had fun playing it, which if you ask me makes any game worth a shot. But yet I am still sitting here all confused as to whether or not I actually like Sly Cooper and the Theivious Racoonus. Here is my advice to you; if you like platform games that are a tad on the simple side, give it a try. If you like games with cell shaded graphics, give it a try. If you like raccoons, give it a try. Ah, the raccoon… perhaps that is why I like it.

[floatleft]http://www.snackbar-games.com/images/reviews/mkdd/cover.jpg[/floatleft]If there was one game that I was anticipating the arrival of on the Gamecube (almost as much as I would like to see a new REAL Donkey Kong and no Donkey Konga doesn’t count) it was Mario Kart. I have been a fan of Mario Kart, since well, it first came out all those years ago. I am still trying to put my finger on why I am such a huge fan of the Mario Kart series, I am not one for racing games typically. The only thing I can think of is those classic Nintendo characters and the outlandish race tracks they have to navigate. And hearing Luigi say “I’m-a Luigi! Numba one!” as he finishes in first place. I am a sucker for the guy in green, what can I say?

It is always amazing to me to see a game that has been around for a while go through what I like to call upgrades. You know, Super Mario Bros. to Mario 64 then to Mario Sunshine. It is the basic concept that stays the same, but improvements are made in story, game play, and obviously graphics as it moves from system to system. This has held true more so for Mario Kart than any other game, the concept has stayed nearly identical, drive in circles, get fastest time, hit people with random Nintendo paraphernalia. Mario Kart: Double Dash has a few additions to the same old driving in circles. There are now more characters, which I was happy to see (especially the addition of the baby class) and no matter if you are playing alone or with some other people, you have two people present in each kart. You have the option to switch between driver and passenger, which becomes quite fun when playing multiplayer as a team. At first, I was afraid that just riding in the back of a kart would prove to be no fun at all, but call me sadistic; I liked hurling things at the people around me. Another advancement in the gaming world can be applied to Double Dash is the system linking of the Cube. I have yet to hook my Cube up with another to try a little 8 player madness, but I would imagine that it would be fun; chaotic, but fun… especially in battle mode, mmmm… battle mode. There is another area that improvements were made upon. Instead of your standard Balloon Battle, which, don’t get me wrong, is tons of fun; you now have two other battle modes to play with. Lets just say the first involves stealing a Shine and the other involves blowing people up with bombs. You’ll have to try it out to see the new addictiveness of these battle games.

[floatright]http://www.snackbar-games.com/images/reviews/mkdd/ss02_thumb.jpg[/floatright]Graphically, Double Dash is your typical Nintendo Gamecube game. Nothing all that spectacular, but of course they are on par with what they should be. As far as the tracks you drive, they have plenty of the classics plus some new ones that prove to be quite the challenge, or some not so challenging, like the Baby Course, prove to be a fast new favorite due to its extremely chaotic nature. Again, nothing so out of the ordinary for Nintendo, it isn’t like they went out on a limb to create these elaborate new places to drive in, but again, it is no disappointment. Besides, who really plays Mario Kart for the stunning places it takes you? What is really the important factor in a Mario Kart game is the handling of the kart. That is one area where I think Nintendo improved greatly. The game gets its name from the double dash start that is like the old style boost that comes from hitting the gas at the perfect time, but this time, you have the option of doing this while playing with another person, making it all the more challenging as you both have to hit the gas at the perfect time. How is this an improvement you may be asking yourself. It makes a huge difference in your time to get the big old boost at the get go. Also, the karts have the ability to create their own boost by skidding. It is quite an art form to make those red, then blue sparks form. Overall handling of each kart for each division (heavy weight, light weight, etc) is even more apparent in Double Dash. Bowser’s car is definitely different to drive than Luigi’s and each individual kart (another addition in the game) handles a little differently. You are now able to choose a kart that suits your driving style exactly. The ratings of each kart are shown to you as you siphon through the choices of driver and kart. And speaking of drivers, each character has a special “move” that causes great damage to the people driving around you. For example, Bowser throws a huge spiky shell that wipes out most everything around it. The new additions and improvements to existing features really make Double Dash stand out from its predecessors.

Nintendo did an excellent job reviving an old favorite of many gamers. Even if you have never played a Mario Kart game before, you should give Double Dash a try. It is a fun, mildly challenging game, that people of all ages and gaming experience will enjoy. I am not saying it is easy, because it definitely had its moments of frustration. Mario Kart: Double Dash is a nice addition to the Cube family and worth a go around, a go-kart around. Sorry, I couldn’t resist.

LOTR Trivia

December 17, 2003

Just a little news tidbit from Dots. I ran across this article today and found it pretty interesting. Apparently, Viggo Mortensen was not supposed to play Aragon. He was a last minute replacement for Stuart Townsend, you know, the Queen of the Damned guy. They felt he was too young to portray Aragon’s wisdom. Now how come not all directors can be that good? That would save us from a lot of bad movies, like oh say, Gigli.

There are times that you wish that someone would put some sort of regulation on what is allowed to be portrayed in the movies, as we found out in the last venture to movie world with Mario Bros. Then there are sometimes when you are pleasantly surprised. Yes, I am admitting that Mortal Kombat was actually a descent movie. I will even go as far to say that I liked it. So here it goes, Dots likes the movie…so what about the game?

My goal is to play each game and then watch the movie. The only thing we have Mortal Kombat on in my little household is the good old Sega Genesis. Well this posed a little problem for me seeing as how I didn’t have a Genesis growing up, we were Nintendo girls at my house. I was in for a bit of a challenge; being that I had never even held a controller. We pulled out the old Sega and hooked her up and Cone put the game in to show me how to play. I watched him punch and kick and jump over and over, only to get his butt kicked over and over. At this point, I was less than amused with this fighting game deeming it too hard to play. I then decided that I needed to give it a shot even if I couldn’t beat one person in one fight. I picked up the control and I punched and kicked and jumped and then those words you long to see while playing Mortal Kombat popped up on my screen; “Fatality”. I somehow, on my first try, had won. I tried not to gloat, but I couldn’t help myself. I must say though, that is where my fun ended. I found the style of the game a tad too redundant to keep my attention. I am not one for fighting games at all, so it is no surprise that I didn’t take too kindly to Mortal Kombat. After playing for a while, I found myself thinking of my mission at hand…video game to movie. I had no clue how they were going to turn this game, with almost no plot, into a movie.

So, I did the naturally responsible thing as a writer and put off watching the movie for a week. Once Cone finally convinced me that there was no way it could be as bad as Mario Bros. I agreed to put it into the DVD player. I was a little taken aback at first with the, uh, catchy Mortal Kombat theme song and cheesy opening scene. But I pressed on into the actual plot of the movie. I am not usually one for kung-fu type fighting movies, but there was something about the supernatural aspect of the story that kept me watching. Plus, it was kind of fun to see the characters in the game portrayed as “real” people. Perhaps the story seemed to flow so well because some key members of the video game staff, Ed Boone and John Tobias, had a writing part in the movie. They were able to take the story that was in their minds for the game and make it a reality on the big screen. I would say they did a good job in taking the somewhat shallow characters from the game and turning them into pretty decent living breathing human, and some not so human, characters in the movie.

To sum up the movie in a few sentences is pretty easy: Three martial arts experts end up on this mysterious ship that takes them to this island someplace very much not on the map. They are then instructed by Rayden, the wise old goofy guy, that they must fight for the lives of all mortals in the ultimate match on martial arts combat. They fight, they kick butt, they get their butts kicked a little, but ultimately they win. It of course ends in the sequel set up, which I suppose came around a couple of years later. Whether or not it started where this one ends…I don’t know, haven’t seen it. Mr. Boone and Mr. Tobias are now also behind a third installment of Mortal Kombat, Mortal Kombat: Domination set for release in 2004. We shall see how that next endeavor goes.

Overall, I really enjoyed the movie. It, by no means, deserves an Oscar, or even an MTV Movie Award for that matter, but it kept me entertained for over an hour and that is pretty impressive. I would say, if you like the game, you will like the movie. Even if you didn’t like the game, if you are the kung-fu action type you should check the movie out. (I am saying this like the movie just came out or something) I may even venture into the world of Mortal Kombat: Total Annihilation and see how our champion mortals fare.

Dots here to bring you your weekly news update. News was spread a little thin as I drudged through the volumes of “news worthy” articles out there. But, none the less, there is news to be told, so here it goes.

First off, for all you people who are just dying to have a Nokia Ngage of your very own, but aren’t ready to make a $299 commitment for it, this is for you. Both EB and Gamestop now have the Ngage available for just $199…for a limited time. Nokia is claiming this is for a soon to be announced Halloween Special that will only run through November 4th. Yeah, we’ll see.

Why buy an Ngage when you can buy an Xbox? Apparently, that is the opinion of other people in this world besides me. I know this because, once again, Xbox sales are up. In fact, they are up a whole 20% since last year. Of course, this is not entirely contributed to the Xbox, as the success of Microsoft put out games, both console and PC, played a role as well.

Nintendo is making the news again this week, and it isn’t in a bad number dropping way. Word around the water cooler is that there is now a way to system link your Gamecube over the internet. Called the “Warp Pipe Project” (aw, how cute) it now only supports one game, but promises are there to soon encompass others, like Mario Kart: Double Dash. It isn’t as easy as linking up a couple of Xboxes, but the potential for some fun times is definitely there.

Now some news on something I will never understand; the modding of PC games. I just don’t see how that the developer like people messing with their stuff…anyway, back to the news. There are some new modding tools for Max Payne 2 that were just released. Click on the link for all your Max Payne 2 modding needs. Just remember kids, mods for Max Payne are not compatible with Max Payne 2.

For all of you people that have been living under a rock for the past couple of weeks, I am going to point out one of the funniest articles I have read online in a long time. It is about kids and playing our beloved classic video games. It will make you think, give those kids a Quaker chewy granola bar!

Since we here at Snackbar keep such close ties on all things gaming, I wanted to show you a picture of the upcoming Phantom that was snapped at a Q&A session last week. Think that will fit in your entertainment center? Think again. In this Q&A, Infinium Labs spent a lot of time dodging questions and not releasing a whole lot of information about how things are going to work if and when the console comes to market. The big thing that is still unknown is exactly what companies are developing games for the “console” and Robert Shambro of IL had this to say: “I can tell you I can’t tell you. I can tell you I’d like to tell you. I can tell you who we don’t have. Do we have EA? No.” Thanks for clearing that up Rob!

Just a last tidbit that I read in my weekly News of the Weird newsletter that comes to my e-mail every Monday morning that I thought you guys migh
t find interesting. According to a BBC report, the police in South Korea are being forced to look into some odd 22, 000 complaints that their characters and online property is being stolen by Hackers and sold to other gamers, thus making their own EverQuest characters more built up. Right. The “experts” are saying that such theft should be punishable under law due the fact that players development of that property might equate to hundreds of hours. So, if these said players then die from not eating while playing EverQuest, are the characters then punishable by death?