Matt Karam

Monster Hunter

January 17, 2005

[floatleft]http://www.snackbar-games.com/images/reviews/monsterhunter/cover.jpg[/floatleft]There are way too many formulated games that come out nowadays, to the point where a game will come out that does not follow the “traditional” standards set by previous games before it and gets bashed by the critics for being different. This is what [i]Monster Hunter[/i] was upon its release. This game does not play how a typical gamer would expect it to, and if you lack patience, you won’t make it past the opening minutes in The Village. I always implore people to look past the initial moments and actually play any new game they get for at least a half hour (or more) just to get a good feel for the game. Admittedly, I was frustrated at first when I tried to maneuver my character. However, after about an hour into this game, I was hooked.

[i]Monster Hunter[/i] is, without a doubt, the most underrated game I have ever played. From the very start, it captured my attention with its “Create Your Character” screen, which has always been my favorite addition to any game. After exiting from this screen with your customized character, you’re placed in The Village for the very first time, which is your single-player hangout between quests. Here, you can shop, create weapons or armor, modify your current equipment, or rest at home to replenish your health. For online play, you’re placed in The Town, which can only hold eight players at a time-four of which can join together to complete quests. There isn’t much of a story that goes beyond “saving the peaceful village from the monsters.” You’re simply told that you are a new hunter and you wish to become better. You are then given quests to begin that journey to progress in your Hunter Rank (you start out at rank 1 and are aiming for rank 20).

[floatright]http://www.snackbar-games.com/images/reviews/monsterhunter/ss02_thumb.jpg[/floatright]Playability-wise, this game takes a lot of getting used to, especially in the area of character and camera movement. Capcom should have left camera control completely out of the game; it’s very cumbersome to have to worry about controlling the camera when you’re hunting. Getting past that, this game is simply fun. If hacking and slashing satisfies your gaming hunger, then [i]Monster Hunter[/i] offers you an all-you-can-eat buffet. In order to make the game a little easier on first-time players, the first few quests are lessons, where you are given step-by-step instructions on how to complete them in the given time frame (which is usually around 40 to 50 minutes), and they are so simple that you really have to try to fail them. Once you pick up the game basics, you will receive harder quests that require you to be well-equipped. Your character can’t leave town until he or she is given a quest, so you can’t really explore the lands unless you accept a task. However, the beginning quests open up quite a few areas, so you can easily complete the mission objectives in a few minutes then explore for at least a half hour.

There are two types of quests: Hunting and Gathering quests, with each offering its own distinct challenges. Gathering quests involve going out into the land and acquiring items, either by mining, picking plants, catching bugs, or carving items from your killed monsters. They can be easy, but be forewarned: stealing Wyvern Eggs can get very aggravating. The more fun quests involve slaying monsters, and you can use a myriad of melee or shooting weapons, as well as time bomb traps and large barrel bombs that really pack a punch. If a monster has a tendency to retreat to a new area during battle, you can mark it with a paintball to track its movement on the map. Usually, you are given these items at the start of the quest, but more are available at the shops in town as well. Quests are necessary to make money, as you are given a financial reward after each quest you complete, driving you to complete quests more than once to build up for that weapon or armor upgrade.

Selecting your weapon can be a tough decision if you make it one. Each weapon type varies in style, damage, and swiftness, and each has its own advantages and disadvantages. My personal favorite is the Great Sword, not only because of the massive damage it can do early on, but because I’ve always liked fighters who wield swords that dwarf them in size. Consequently, the Great Sword is very heavy and slow, and recovery time is long between swings. Dual Swords, Hammers, and Lances also offer a nice change in weaponry, but if melee fighting doesn’t suit you then bow guns and arbalests will fulfill your needs to toss projectiles.

In addition to hunting, [i]Monster Hunter[/i] offers more ways to pass your time, such as crafting (this game encourages you to craft your weapons and armor from monster parts instead of buying your equipment), cooking, and fishing. Cooking can be really flustering because while you are cooking, a short cartoonish tune plays, at the end of which you must press a button at the right time to get a well-done meat. Missing could yield a rare or burnt steak. If you manage to acquire a well-done steak, you can either sell it for a nice sum or hold on to it for use in replenishing your stamina. You can also combine items to make different items. For example, an Herb and a Blue Mushroom will yield a Potion that will restore lost health.

[floatleft]http://www.snackbar-games.com/images/reviews/monsterhunter/ss01_thumb.jpg[/floatleft]Graphically, this game is beautiful, showing off its realistic design as early as the game’s intro movie. The prehistoric feel was a welcomed change from the normal fantasy setting to which I’m accustomed. Most of the monsters you will hunt are dinosaur spin-offs, and they are presented with near-realistic design. The landscapes are crisp, making you feel as if you’re in the game yourself, slashing away and carving dead corpses for your prizes. Character models are also extremely realistic, and your hunter’s appearance changes as you dress or undress equipment. This has always been another favorite characteristic of mine, because it gives the game a little more flare, and watching your character grow from wearing practically nothing to wearing a full suit of armor is always fun.

Sometimes my favorite games are ones that focus on character progression/item-hunting than on immersing you in a heavily involved story. [i]Monster Hunter[/i] is one of those games that you can always play because the addiction level is really high. The real meat comes from going online and questing with others-that level of interaction always makes games more fun. If you’re looking for the traditional action/RPG, then don’t waste your time on this game. If you want to play a game that is both different and creative, then pick up a copy of [i]Monster Hunter[/i]. Just don’t forget that USB keyboard, or you won’t be very talkative to your online comrades.

[floatleft]http://www.snackbar-games.com/images/reviews/mkdeception/cover.jpg[/floatleft]I distinctly remember the first time I popped quarters into the first-ever [i]Mortal Kombat[/i] arcade game. I had read up on it in the magazines and was completely bewildered by the fact that a mainstream game had so much violence. I completely loved every cent I spent performing all of the special moves and fatalities, which for the game’s time were horrendously gross. I could never have enough [i]Mortal Kombat[/i]. Those who knew me would call me obsessed. I bought the game for the Super Nintendo despite the fact that there was no blood, and I bought both a Sega Genesis and Game Gear exclusively to play gory versions of the console game. I loved every single version. As the series progressed further, the game got a bit repetitive and even silly (the Babalities and Animalities were the most ridiculous concepts I had ever heard of), and my faith in the series dwindled to nothing.

[i]Mortal Kombat: Deadly Alliance[/i] for the PS2 was strictly responsible for the resurgence in my liking of the franchise, and I played that game and had a good couple of months doing so. However, nothing, and I mean nothing, could have prepared me for the bloodfest that awaited me in [i]Mortal Kombat: Deception[/i]. I was so eager for this game to come out on the shelves that I was practically drooling. When I finally got my hands on it, I tore into the wrapping and immediately played the game for about five hours. None of the hype that it received did the game justice. [i]Deception[/i] is by far the greatest fighting game I have played to this day, not only living up to its predecessors in a very big way, but also creating new paths for future games to follow.

[floatright]http://www.snackbar-games.com/images/reviews/mkdeception/ss04_thumb.jpg[/floatright]This game was built on the same engine as its latest predecessor, [i]Deadly Alliance[/i]. The characters are very easy to maneuver, and the moves are very easy to execute (there are menus that give you every single move in the game). The computer makes the game challenging, but experts in button-mashing will find that the combos make short work of their opponents if executed properly. Previously, if someone got caught in a combo, there was nothing that he or she could do but helplessly watch as they get pummeled by a ten-hit flurry of punches and kicks. What [i]Deception[/i] has that [i]Deadly Alliance[/i] does not, however, is the Breaker ability, which allows you to break up your opponent’s combo and push them away, allowing you time to recover and plan your next attack.

You start off with a bare-bones collection of fighters and stages, but as you progress through the single-player mode (which is a relatively short but easy RPG), you not only unlock more fighters and arenas, but you learn the game’s story and ultimately why the game is called “Deception.” And yes, the Krypt from the previous game is back, as are newer versions of stages from older games. The blood is heavier and stays on the ground for the entire fight. The fatalities are more brutal; there are two per fighter, plus the loser can kill himself before the other can do anything by using a “Hara-Kiri.” The selection of characters is vast, and each has three distinct fighting styles (one of which includes the use of strangely-shaped weapons) that each offer their own attacks and combos. Almost every single stage has at least one (sometimes two or three) deathtrap(s) that can be used [b]at any point in the battle[/b]. I find myself playing matches exclusively to use these, as they are both gruesome and an easy way to win a tough match.

In addition to the arcade style and the single-player RPG mode, the game offers two more styles of play. The first (and my favorite) is the Chess version, where you choose your characters to represent the pieces. Strategically moving your pieces isn’t enough-once you land on an occupied square, the two fighters duke it out for the rights to own the square. If your team is on a power square (or two), your fighter gains a really unfair advantage (and I always owned both squares!). If you don’t feel like fighting, then you can have your sorcerer cast a death or resurrection spell. The other (and not so fun) addition is the puzzle game, where you’re basically playing a [i]Dr. Mario[/i] spin-off against either the computer or another player, and two mini versions of the fighters you choose fight below the puzzles. I don’t like this at all because you’re so busy concentrating on working your pieces that keep falling that you can’t see what is happening below you.

[floatleft]http://www.snackbar-games.com/images/reviews/mkdeception/ss02_thumb.jpg[/floatleft]The story is pretty simple. The [i]Deadly Alliance[/i] destroyed Raiden and fought each other for control over the world, but they were interrupted by the Dragon King Onaga, former ruler of Outworld, who had come back to claim what was (un)rightfully his. Realizing that they had no choice, Raiden joined with Shang Tsung and Quan Chi in a new alliance to stop the threat (though I still don’t know how Raiden stood up just moments after being killed by the Deadly Alliance, but I ignored that gaping plot hole). Realizing that they couldn’t win, Raiden basically blew himself up to try to stop the beast, but that failed as well (and yet, another gaping plot hole has Raiden as an unlockable character). The stories for the games in the [i]Mortal Kombat[/i] series never meant much to me-because that’s not why I play them-but the story that unraveled in the single-player mode (and consequently watching it lead into the arcade mode) was a really neat concept. Midway scores again in this area.

While all of the additions make this game more incredible, this game is essentially just a good old two-round fighting game that usually ends very brutally for whoever loses the fight. Replay value is extremely high, and having small [i]Deception[/i] tournaments amongst your friends will never get old. My only complaints are: the horrible strategy guide does not offer any tips on unlocking any secrets; also, the RPG mode has a large pillar of light erecting from the area you must travel to which can be seen from all the way across the world. (My three-year-old nephew could play it without getting lost.) The only other flaw is that neither Shang Tsung nor Quan Chi are playable characters, but there are so many others to make up for them that I quickly forgot about that. Aside from that, the game is flawless. I never thought I would call fountains of blood a “beautiful sight” until I played this game. If you are a fan of the series, you will love this game. If you aren’t a fan of the series, you will still love this game for all of its creativity. If you just love fighting games period, then this is the game for you, because, again I say, this is easily the best fighting game I have ever played.