There has been about a decade of realism-oriented World War II shooters, so anything new in such a narrow category and for such a specific time period should be held under severe scrutiny. “What’s new?” is a fair question to ask, especially if the game is part of a franchise. Brother’s In Arms: Hell’s Highway comes three years after the last entry in the series, so it’s fair to expect there to be some large differences to justify a return to the format.
Sadly, the changes are not enough to warrant this an improvement, at least not for a three-year-wait. In this edition of World War II you are still Sergeant Matt Baker; you dropped in Germany during D-day and are now assisting in Operation Market Garden, a massive airborne directive that largely ended in disaster. You must command your unit and help them survive until they can reunite with larger forces.
The storytelling here is ambitious as before, continuing in the style of Hollywood soldier movies. Baker starts the game mourning over a soldier who dies in conversation, while a fellow sergeant urges him to move on. The story then rewinds by a few days and builds up to the beginning, which replays again, adding poignancy to Baker’s idealism and zeal for reducing casualties. This struggle is examined from a variety of safe viewpoints to illustrate the different reactions and philosophies soldiers adopt in understanding war. The writing is professional and the acting and character direction is an ambitious attempt to get the player closer to the characters. There are too many for you to get attached to many of them but Baker, which is problematic because Baker’s sorrows come as a result of mistakes of these characters that don’t have enough time to be fleshed out. Had the cast been a little smaller, the story may have been more engrossing, but as it is it feels incomplete. The graphics are more detailed, but the scenery is not complex (the hospital level is a great exception), and the faces seem mask-like. The models look like highly-detailed puppets.
Back, of course, is the series’ tactical gameplay. It is Brothers in Arms as usual, and not much has been done to improve it. The enemy soldiers have bad aim on the harder of the first two difficulty levels, and your allies are even worse. You can’t depend on them for anything but distraction and for blowing up sniper and machine gun nests with the bazooka. (That is one change; your squads have different roles, and some of them can blow up the cover.) The experiences vary; there are parts where Baker must go solo, as well as a couple of tank levels and one sequence where he must use a sniper rifle to protect a civilian. There is also a level where he loses all his weapons except his pistol. These variations are solidly executed but the core gameplay doesn’t feel too different.
The German squads respond to strategy, but in a highly predictable manner; Gears of War does this better. Most of the levels were bland and used nothing but corridors, vast open spaces, or parallelogram-shaped spaces with boxes and drums. These levels, the poor aim of the soldiers and the terrible grenade system, which I could never figure out how to use effectively, make only two strategies viable. Unless you’re using the bazooka, your soldiers will very rarely kill other soldiers, only distract them.
You can either be patient and pick them off, or you can flank and kill them all from behind or the side where they are exposed. It was incredibly difficult to get a team to flank the enemy without losing the soldiers; I eventually grew frustrated and just used my team to pin them down while I did all the killing. It isn’t hard to get through the game and the monotony is only broken up by the deviating levels and the splendid acting.
If, somehow, it’s your first time playing a World War II shooter and you like soldier stories, Brothers in Arms: Hell’s Highway commits no major mistakes. For those who have been here before, even if you haven’t played a Brothers in Arms title, it will feel like more of the same. The multiplayer is practically nonexistent, with no players on the Gamespy network, and doesn’t play very well anyway. Even if you wanted to play this one just for the story, you can skip this one and not regret it.
ESRB: M–gory, bloody, lots of bad language.
Plays like: a previous Brothers in Arms, only with minor changes that do little for it
Pros: Not cheesy, respectful of the war; original and different story
Cons: Unoriginal, combat doesn’t feel authentic like in many other WWII titles, bland and predictable levels