A Valley Without Wind is a unique game and is almost entirely procedurally generated, which means the areas in the game are created randomly. An apocalyptic event has left the world shattered, broken, and untamed, with survivors scattered. Monsters are on the Earth and you are trying to overthrow the Overlord that rules the planet. READ MORE
Michael Walbridge
Writer Mike Walbridge’s goal: play every Molyjam game and tell you about them. Want to know more? Click here.
262: Molydeuxsa: “A survival horror game where the enemies can only be seen in mirrors? Could add more depth by having dirty mirrors that need to be cleaned?”
You are a window-washer trying to defeat Medusa. You defeat her by swinging a sword at her, and you can see her inside of washed windows. But all the windows are dirty! READ MORE
Writer Mike Walbridge’s goal: play every Molyjam game and tell you about them. Want to know more? Click here.
286: When Doves Cry: “You are a Pigeon who must go around the city trying to persuade business men not to jump off buildings by retrieving items from their home.”
This game truly does let you fly around the city, retrieving items to give to suicidal men on top of buildings and bridges, all during a serious, piano-plink-filled soundtrack. It’s particularly touching, as the items vary and each man says something different upon meeting you (and again when you give him his personal item to change his mind). Items include a watch, a wedding ring, a bible, a knife, a novel, and a letter. Each has a story to it. READ MORE
Writer Mike Walbridge’s goal: play every Molyjam game and tell you about them. Want to know more? Click here.
297: The Molydeuxds: This game represents a conglomeration of some of Molydeux’s worst ideas. There is a big, Populous-style map. I killed all of one tribe and nothing happened, and didn’t have the patience to eat the rest of them. Each character is supposed to represent a person. READ MORE
March 30th through April 1st marked the worldwide, multi-location game jam What Would Molydeux?, wherein participants design and make games based on the crazy tweets and musings of PeterMolydeux, a Twitterer that suggests radical game design ideas in a ramped-up style of impersonating Peter Molyneux.
The general consensus I’m seeing is that if you actually went to the jam and got to make something, it was fun. The games themselves are a lot to slog through. By my count, there are 242 different games listed in the 291-item list. In reverse order, I intend to play all of those games and give my impressions. READ MORE