Paul Bishop

Harry is back again, and this time he is ready to use his defense against the dark arts training to really take Voldemort down a notch (and to clean up Hogwarts.)

Based on the fifth movie and book of the same name, Harry Potter has returned from his fateful encounter with Voldemort only to find that no one believes him. Even worse, his only hope of learning protection has been snuffed by his newest defense against the dark arts teacher, Dolores Umbridge. So what is a boy-wizard to do? Teach himself with the help of his friends. Thus forms Dumbeldore’s Army who bands together with the Order of the Phoenix to face the big baddie and his Deatheaters once more.

As Harry, your main objective for the game is to navigate the many levels of Hogwarts, finding people and going to classes. The exploration of the campus provides small deviations from the near linear storyline that feels suffocatingly confined. Even when it benefits you to poke around, you are constantly and annoyingly nagged by Ron and Hermione that you should probably get to class to further the plot. I could imagine you get side tracked and need to ask them where to go, but with magic footprints leading you to your goal the goading by friends was unnecessary and really made me want to zap them with the cruciatus curse. Leveling is accomplished by finding/earning orbs which are literally everywhere; from completing teacher requests to fixing broken statues there are plenty of opportunities to enhance your spells. A more refined leveling system with fewer opportunities to gain orbs would have made me feel like I wasn’t the janitor for the entire school.

Graphically this game does not feel like a multiplatform release; it holds its own nicely within the PS3 catalog. Hogwarts never looked better; a strong feel of the movie pervades everywhere you goA

Transformers The Game

August 15, 2007

A great war has decimated the proud Transformers race, and the relic containing their essence, the A

Hot Brain

August 7, 2007

I have been waiting for a good brain training game to come out on the PSP since Brain Age debuted on the Nintendo DS. Little did I realize it would just be a doppelganger with nothing new to add. Don’t get me wrong, there are a lot of worthy things in Brain Age to take note of and use, but some of the exercises just seem like blatant rip-offs such as the math problems of people coming and going from a house (Brain Age) or a boat (Hot Brain). Be that as it may, Brain Age won’t be coming to the PSP so Hot Brain will have to do.

You are invited to the Hot Brain institute to take part in exercises that are designed to raise the temperature of your brain. You see, as Professor Warmer tells you, the more you think about an exercise the more blood flow is created which increases the temperature of your head. And the more the blood flows the smarter you can become. So who wants to become smarter? I know I do, and it has been shown that playing these types of games can boost our cognitive abilities. See Mom, games do make me smarter.

What seem like standard homework questions, based in this timed format test your mental reflexes as you work through the exercises. The more you work, you open up harder levels of difficulty, the more you get right, the hotter your brain becomes. There are several categories of questions ranging from memory of sequences to concentration which are each presented in three types of formats. For example, sequences can either be performed as a progression of shapes or as directions for a cab to take through a city street. Some are more visual while others are more intuitive, it’s interesting just to see where you fall in the spectrum. You can practice all of these individual exercises or you can go straight to the master test; this uses one of each subcategory to score your overall brain temperature, with each exercise progressing from easy to hard.

Overall the graphics and play seem a little dumbed down for the PSP, and the load times seem to take longer than one would suspect for such non-invasive play. Fred Willard voicing the Professor is an excellent addition to this game as his dry wise-cracks goad you along and remind you that this is for fun. The tests are interesting and wide-ranging enough for me to perfect my lacking areas, while having a good time trying to best my own scores. If that isn’t enough for you then you can utilize the PSP’s wireless capability to go brain-to-brain with a friend and really kick some gray-matter.

Despite being a copy of another title, it is a copy of a successful one that serves an important purpose for young and old alike. For me, personally, it really did feel like I was getting my brain working, and I can definitely see the benefit of continually doing these exercises.

Rarely will I say this so pay attention: You need to go out and get this game. Now. Finally there is a game worthy of the Playstation 3 console, a game that is destined to become a legend for its style and grace of execution.

Ryu Hayabusa, ninja, wields the Dragon Blade as he searches for the blade’s dark twin, cutting a swath of destruction through enemies bent on keeping him from his prize. Along the way he meets a fiend-hunter named Rachel, who will play her own part in the coming chaos. In a world somewhere between the birth of computer technology and feudal Japan, magic and demons abound as the forces of darkness gather their strength for the final assault. Do you have what it takes to stop them?

Hell yes, and many times over. Right from the opening scene, this game grabs your attention and keeps you locked in. You will build your ninja arsenal of skills and weapons, and hack through countless opponents. More than an upgrade from the Xbox versions, this game is redefined, taking the strengths of the PS3 to its upper limit. Fantastic lighting, texturing and environments coupled with the already fluid fast-paced action have set this title in the upper echelons of PS3 lore.

Ninja Gaiden: Sigma takes the best aspects of Prince of Persia: Sands of Time, God of War, and Onimusha, and blends them into an all-that-and-more action/adventure mix. Exploration and minor puzzle-solving are the foundation of the game as you have to figure out the best route to your objective. Some of these roads are easy to ken, but many require the use of your advanced ninja abilities, like wall-running. The environments are so detailed and laden with nooks and crannies that they beg to be explored for secret treasure.

But the real bread and butter of the game is the combat system. The game offers a multitude of combos, including some truly awe-inspiring ones that are difficult to master but incredibly powerful. And with the sheer numbers of baddies around, you will really need to bone up on your fighting techniques. Simple button-mashing will not suffice. You don’t stand a chance if you don’t plan ahead, but you must also be able to make split second decisions using your melee and ranged attacks. All of this lends itself to a required higher level of gaming ability that may daunt casual players, but rewards those willing to dedicate the time.

In addition to your standard ninja swords and throwing stars, you gain many more melee and ranged weapons as the game progresses, adding variety to keep the game interesting. On top of all of that, you can use ninpo magic to heighten your fighting abilities and completely wipe out hordes of enemies. The Sixaxis controller plays a part, allowing you to shake the controller to enhance the magic. Doesn’t sound impressive, but it pumps up the excitement factor considerably. Your jaw will drop the first time you pull out all the stops and decimate everything in your path.

Beyond the almost cinematic quality of the fighting system, the graphics are just amazing, pushing the Playstation 3 to a beautiful movie-like experience. Cut-scenes and in-game resolution are so close in quality and design that the transitions are barely perceptible. The world is so meticulous in its feel such that each area takes on a life of its own; you can almost feel the wind in the trees and smell the dirt in the streets. The depth to which the graphics achieve say a lot of the effort Team Ninja put into developing this remake.

I found the high difficulty invigorating, others may find it annoying. This is by far one of the hardest games I have played to date, which to me is a credit to the game and a sign that its content is not meant for too young a crowd. The enemy has no mercy and if there is an opening for an attack you’d better believe they’ll take it. And don’t think you can block your way through a match either– the AI will take advantage of your hesitation and will grapple you for equally damaging attacks. It gets to the point that you might easily be overcome by as few as three low-level baddies if you don’t position yourself correctly. Many times, you will walk into a room where it seems the waves of bad guys will never cease. Some people will throw the controller down and curse, but me, I love it. Yes, yes, I die just like everyone else, but I love the absolute challenge this gives. I much prefer it this way over having the game handed to me on a platter. NGS requires mastery to advance, and I applaud Team Ninja for not watering down the material.

The only complaint I could broach with this game is an imperfect camera: in large rooms I often can’t see enemies shooting at me, and I have trouble focusing attacks while in the center of the group. In that same vein, I found it frustrating to walk through a door into an unseen ambush. An over-the-shoulder camera when moving through doors would have gone a long way. But really, this game shouldn’t be judged by these few small problems, it should be remembered for the unabashed action.

NGS boasts new enemies, expanded environments and some slight modifications to combos and animations compared to its Xbox predecessor Ninja Gaiden: Black. If all of that isn’t enough for you, the game also gives you the ability to play as the femme fatale Rachel. She is strong in her own right, and offers a completely different play-style from Ryu, keeping you on your toes. I found ample difference between the two to make swapping between them a pleasure. On top of that, if you can beat the game (or kill a nearly impossible boss in the beginning) you can unlock Mission Mode, where storyline events are replaced with singular timed objectives. All of these added features are just an extra sugar coating on an otherwise perfect cake. While this might not be enough justification for someone to upgrade from the Xbox version it should give them some things to consider.

This game has a strong shot at being game of the year with its seamless balance between story, action, and exploration. Moreover, anyone who owns a PS3 and doesn’t buy this game needs to just quit pretending they play good video games, buy a Wii, make a Mii and then punch that Mii repeatedly in the face. You deserve to be beaten one way or the other.

Final Fantasy II

July 20, 2007

It is hard not to judge Final Fantasy II without comparing it to its predecessor, especially considering that the last time this game graced this shore was in a combined FFI/FFII PlayStation release. While the two share a plethora of similarities, their differences are what truly define them and help us understand the arc that Square Enix took to create a memorable gaming franchise.

The story starts with an invasion, as a hostile power occupies your town and destroys everything in its path. You and your friends make a desperate escape to the surrounding woods to avoid detection, but just when you think you are safe you become hopelessly overwhelmed and left for dead. Upon waking up in a rebel camp, you find one of friends missing and you must try to find him.

While far from Grand Illusion, the narrative is a solid step away from the original Final Fantasy which only flirted with the notion of having a A