Paul Bishop

Final Fantasy

July 18, 2007

Having played the original Final Fantasy on the NES, I feel a special nostalgia for this game. So when I had the chance to relive my memories, I jumped at it with a special zeal or fervor. Not many games can boast of launching a highly respected and successful line of games known for their exquisite plots, characters and gameplay. As I plugged my UMD into my PSP, I couldn’t help but wonder: Was it really all that I had remembered?

Four heroes appear out of the mist, each with a crystal and a single destiny to bring the world back to order. Really, the story is barely worth mentioning as there is little character development and even less plot devices to thrust the tale along. What really matters is the constitution of your party and how well you balanced out your powers as a group. And while you could feasibly play as four Warriors for the challenge, it just makes sense to include an adequate amount of healing, magic and brute strength to cull through the enemies the game throws at you.

It is hard not to judge Final Fantasy by today’s standards especially in the gameplay arena. This title is the definition of turn-based combat, with only minor thought-processes needed to calculate out how to best defeat your enemies. The game feels constrained with little room to explore and play. Compound that by the lack of challenge and you have a limited and linear game that doesn’t carry many wow factors. Even the elevation of my thief to a ninja barely registered on the interest scale for me.

Where the game does shine is in its beautifully rendered graphics that rival some current RPG titles on the PSP. Even where the graphics are lacking it has a certain retro feel that suits the material rather than detracts from it. In fact, the newly updated cut-scenes seem more out of place in the content than the almost minimalistic area mapping resident in the game. It holds to the memory of the game without compromising the integrity, and that is enough for me.

Overall time hasn’t been kind to Final Fantasy, especially being held up to contemporary titles. The game works better as a time capsule, a harbinger from a different world that deserves to be studied and remembered, and played by those who want to know where we have come from, to see where we are going. It is worth playing as a time-waster, it is worth playing for the perfectly balanced updating of the past, but those seeking some mystical glimpse of the beginning of things may walk away less than satisfied.

I’m not really a fan of The Godfather. Don’t get me wrong – it’s a good movie, just not one I care to watch over and over again. But when it comes to the reissued Godfather: Don’s Edition for the Playstation 3, I really start to understand what I’m missing.

Based on the classic Coppola movie, Don’s Edition takes a Grand Theft Auto base and adds an authentic mob look and feel to really create something special. The initial scenes paint the troubled life you belong to; when your father is ruthlessly gunned down by a rival gang in front of your eyes, Don Corleone lets you know your revenge will come in time. Now, as an adult, that time has come. But first you must prove yourself to the family and to the outside world.

Usually movie games are limited organisms that add minor levels between major movie plot points, but with The Godfather you really get the best of the movie in a solid game. The depth of the movie is all here, subplots are expanded and minor characters play major roles within the game. On top of that, beautifully executed voice talent and music really puts you at center stage of the drama; when the family has problems, you care. Unfortunately, it is pretty noticeable that Al Pacino is missing from the context, and anyone slightly familiar with the films, this may be a sore point throughout the game. As much of a bummer that is, it still doesn’t dampen the transition of action from the silver screen to the small screen. The game deserves kudos simply for not ruining a franchise, so the game lives up to its title and then some.

Game mechanics are very stylized. In trying to capture the brutal nature of the material, the game controls break from the norm to offer multiple ways of dealing with your environments, as well as your enemies. Standard fare is the control of guns: you can take someone down quick by showing them the business end of a shotgun, but if you need to be more subtle, there are a plethora of alternatives available to you. You can pistol whip someone, or attempt to shoot someone’s gun arm just to get them to back down or release a hostage. Many times I got too excited and just over-killed somebody (literally) when I should have been interrogating them, but thankfully the game has discreet checkpoints that I can use to try again.

If you really want to get someone’s attention, you can go hand-to-hand, or baseball bat-to-face. The controls get a little bit more complicated but the results are completely worth it; once you begin grappling with someone you have a variety of methods to knock them around. With the R3 knob you can wind up punches and jabs, or you could use the SIXAXIS controller to pick your opponent up, slam them against a wall, bash their head onto a desk or just throw them across the room. The last one is my favorite, just for the strategically placed electric boxes that prove to be awesome ways of quickly dispatching your enemies. Some of these animatics were reminiscent of God of War – fluid breaks from the norm that accentuate the larger game.

Playing in New York in the 1930’s, you are given the entire city to roam through, giving you plenty of opportunity to raise your respect, and persuade businesses that they need your protection. All of these sidequests are worthy distractions from the main line, but just don’t get too far ahead of yourself, as you are very vulnerable without a posse in the beginning. Because the world is so big, you do have to deal with a significant load time before you head out. As sucky as it was sitting through that, it was worth it to just be able to roam with out additional load screens as I delved into businesses and found their illicit goings on in the backrooms.

As solid as the game is, I still can’t help but look at it as a next-gen port. While the SIXAXIS controls and the additional missions are a bonus the graphics are sub-par for the PS3. Even the slight bump up from the PS2 graphics causes it to be heads below other PS3 titles. But like I said before, what is lacking in visual appeal is more than made up with ambiance in the form of music and voice acting.

If this game didn’t already exist on the last-gen consoles it would definitely be a purchase, but because it does and there isn’t a significant overhaul to design, The Godfather is really just a rental. Bottom line: if you already own the older version, you may want to think seriously about whether it is worth it to upgrade; for me the answer is no. But, if you already don’t own this game then you probably want to pick it up to enhance your PS3 collection as this genre is pretty absent on this console until GTA IV comes out later.

Whether you add it to your collection or not, The Godfather: Don’s Edition is worthy of respect as a worthwhile licensed game that scratches a specific itch with satisfaction, albeit with a lot of blood. Welcome to the family.

Spider-Man 3

June 27, 2007

As multi-platform games go, Spider-Man 3 does a lot of things right, but just doesn’t completely feel comfortable on the PS3 with its sub-par graphics and weighty fighting. It helps that this version of the game was designed for the Xbox 360 and PlayStation 3, rather than being built with the earlier generation’s hardware in mind, but the game still feels hamstrung by having to play to the strengths of two current generation consoles rather than simply embracing the strengths of one over the other. But as mass marketing dictates, Activation has to take a popular movie and make it as viable on all systems as possible; I’m just surprised they didn’t release an Atari Jaguar version as well.

Hey, it could have sold a couple of units.

By now, it’s almost rote to milk every market possible by mimicking blockbuster movie plotlines while actually just trying to sell an action/adventure game. Fortunately for this game, it isn’t based on Shrek the 3rd; instead, it’s based on a mature and action-packed thrill-ride which features a talented cast of actors who blessedly perform vocal duties in the game. Nothing beats Bruce Campbell as my humble narrator, navigating me through tutorials and giving hilarious color commentary to my less-than-perfect gameplay with pearls of wisdom like, A

The Tony Hawk brand of video games has come to a nice balancing point between fun and skill, maximizing the aesthetics while maintaining a great experience. Tony Hawk’s Downhill Jam for the Playstation 2 is no exception to this evolution, with easy to pick up controls and just plain interesting gameplay that make it another worthy namesake to the series.

The key to Downhill Jam‘s success is its simplicity; while most skateboarding games don’t require a vast amount of intellectual input, DJ takes this even further with defined downhill courses that take a lot of the A

With Lord Of The Rings Online: The Shadows of Angmar, Turbine has created a viable contender to the World Of Warcraft‘s dominance over the MMORPG genre. Sure WOW is not the only MMORPG out there, but there is no denying its stranglehold on the market, and there have been many articles devoted just to its eventual downfall and speculation as to who its successor will be. Now LOTRO may or may not be that entity, but it sure has a strong possibility of taking down the champ and at the bare minimum a bright future as an online game that can be played for years to come.

Based off of the world Tolkien created for his book The Lord of the Rings, the game takes place somewhere between The Hobbit and the The Fellowship of the Ring. Your custom character must fight the rising powers of Angmar and the servants of Mordor while joining with your fellow heroes to help the future fellowship stop the spread of evil. Along the way you meet major characters from the books, who give you quests to help the world which is on the brink of war. Now all of this may be vague, but with various storylines for the various races, LOTRO has successfully created a meaningful overarching tale which compels you through the game.

You can play as any of the four A