Paul Bishop

Better late than never, King of Fighters ’98 Ultimate Match is finally released for the Playstation 2, but can an eleven year old game with a bunch of bells and whistles added still satisfy the needs of the fighting masses of today?

King of Fighters ’98 was considered to be one of the best 2D fighters of its generation, so naturally it got the Ultimate Match treatment after it was released giving extra play to an already robust game. Now we finally get the game on our shores with even more enhancements thrown into the mix. For the first time in the series, you have access to every KoF character in your roster. That’s a total of 64 different characters each with their own particular fighting style, more than any other fighting game available on the market. And this is just the tip of the extras iceberg, beyond the inclusion of the original King of Fighters ’98 for historical purposes; the game boasts options galore to difficulty, presentation and modes of play.

Practice mode is quite helpful and essential for anyone not familiar with the fighting mechanics, and while the mechanics are straight forward, mastering each characters special attacks and combos is an awesome time sink. Arcade and Single Play modes are standard story games that pit 3×3 and 1×1 matches as you continue up the ranks to try to attain the title of King of Fighters. These have minimal story involved but are quite interesting as you can finally see different characters from the KoF series meet and interact with each other. Mulitplayer is limited to 2 person Vs mode, with no online functionality available, which isn’t too big of a surprise since that really wasn’t available when the game first came out. Challenge mode gives you specific criteria to complete such as blocking X amount of attacks or using aerial combat X amount of times. Completing these unlocks artwork extras that are really intended for the die-hard fans. Finally, endless mode was my favorite as you choose one character who has to survive the one on one fights with the remaining characters without health replenishment.

In addition to all of this you also have the option of mixing up the command system to tweak your characters to your hearts content. The previous KoF featured two separate command enhancement systems called Advanced and Extra with different skill sets to choose from, and while that scheme is still here, Ultimate has been added in which you can mix and match from both systems to create a highly specific command set for each character. This really gets deep fast and will probably only attacked by the true afficianado. And even if you don’t lean towards the hardcore mindframe, once matches are complete you can lower the bar by decreasing enemies health and difficulty while also giving yourself a full energy meter from the beginning to get an edge. Everything in this package is geared towards giving you the most content for a very inexpensive price of 20 bucks.

Graphics are where everything starts to fall apart. For 1998 graphics they are awesome, nice hand painted backgrounds and spectacular 2D animations, but unfortunately it is 2009, and the retro vibe just feels off for spending the dough. Sure they added 3D backgrounds which you can select from the options menu, but it doesn’t quite justify the option. Similarly the music feels dated, which is fine for the nostalgia, but doesn’t help the non-initiated. 

This game has a lot of things going for it; mechanics, depth, nostalgia and price, but for the average gamer it may not be justified. What it amounts to is a decision: is it more valuable as a collection piece or should you save your money for the next-gen King of Fighters XII? Either way, 20 bucks isn’t too much to sink into a game with as much depth or playability that satisfies on many levels.

ESRB: T for Teen, featuring straight-forward arcade style over-the-top fighting

Plays Like: Arcade fighter

PROS: Tons of characters and play styles to choose from with plenty of fighting customization thrown in to boot

CONS
: Dated graphics and feel that only a KoF enthusiast could relish

God of War I and II are being re-released on a single Blu-ray Disc this holiday season. The already visually-visceral games are getting the 720p rework, and are including brand new Trophy support through the PlayStation Network. With a price tag of $39.99, this may be hard to pass up for those die-hard fans who are looking to relive Kratos’ adventures before the March 2010 release of God of War III.

READ MORE

Telltale’s second installment of Tales of Monkey Island, entitled “Siege of Spinner Cay,” has gotten a release date of August 20. The chapter continues the adventures of Guybrush as he routs an array of eccentric characters and unravels a myriad of pirate adventures, all in order to escape the perplexing Flotsam Island and battle the villainous LeChuck.

Tales of Monkey Island’s remaining three episodes are still without a release date, but are intended to release monthly.

Three Gorillaz tracks,  “Clint Eastwood,” “Feel Good, Inc.” and “Re-hash,” were just announced as downloadable Rock Band songs.  They’re available for the standard $1.99 per track (160 Microsoft Points) or in a bundle for $5.49 (440 Microsoft Points). The tracks will be available on Xbox 360 August 11 and PS3 August 13.

Other music announced this week includes works from The Band, The Who, Janis Joplin and Jefferson Airplane.

Need for Speed: Undercover sorely wants to be considered as a hardcore racing simulator with its inclusion of open-world environments and car customization, but can the inclusion of these elements elevate it beyond a standard arcade racer?

Originally touted for its inclusion of cinematic storytelling, EA drastically overstated the mediocre story of an undercover wheelman agent and his FBI lead. And while I didn’t have a hard time staring at the hot Maggie Q while she blathered on about how some race would lead to the bad guys, the plot was just plain stupid and the cutscenes outright cheesy. But hopefully you didn’t come to see the bad acting; you came for the racing.

This title hearkens back to Need for Speed: Most Wanted, with the addition of police chases to the standard sets of races. You are given a pretty impressive open world to roam around in, although you there is little incentive for you to drive around as you don’t actually go to any of the races, you simply select them from the map or press down on the d-pad to choose the closest competition available. This almost seemed like a “why-bother” approach as there was absolutely no reward for roaming, no secrets, no sweet-finds, just more city.

Similarly the level up system seemed counter-intuitive; you gain money by winning races that could be applied to upgrades. By going above and beyond and dominating the matches you could gain driver skills. Here the system fell apart as the majority of the driver skills applied to cars and there was no point investing your money into upgrading a car when you could get a nicer car in a couple of races. The car customization options were nice, but ultimately had zero impact on how the car handled. It is the inconsistencies like this that drag the game down, and will have die-hard car racers cringing.

What makes this game so successful is how fun it is to play. The races are widely divergent and paced nicely enough that the replay will be significant; from the standard circuits and point A to B races you also have access to car chases that go for wow factor speed and maneuvering. The police presence is strong, and with destructible environments it never got old leading as many cop cars as I could into a falling bridge. Unfortunately for all of the races the difficulty was minimal, weak cars could easily surpass strong cars the first attempt. If the AI doesn’t do a good enough job for you, you can take the racing online with multiplayer modes including some races and the popular cops and robbers scenario, which is like a capture the flag with cars. 

Need for Speed: Undercover does some things right, but it almost always has an equal amount of dropped balls and plain annoying characteristics. A hardcore racer should avoid this title at all costs. The casual gamer may find this right up his alley.

ESRB: Teen for drug references, car theft and speeding, lots and lots of speeding
Plays Like: Arcade format street racer that acts like a hardcore racer
Pros: Casual gameplay, easy to pick up with perfectly paced events
Cons: Too easy at times, underutilized customization and world