Paul Bishop

It is hard to believe that Final Fantasy XI has been around as long as it has. Originally released on the PS2 in 2002 and eventually migrating to the PC and Xbox, this groundbreaking multiplatform MMO has seen its share of highs and lows. Its lasting fan base has lead it through an incredible 4 expansion packs of new material that have added a multitude of areas. Following in the footsteps of last years’ Vana’diel Collection 2007, the 2008 edition includes all four expansions to date, in one inexpensive package.

In the world of Vana’diel, five races of beings spread across two continents and four major cities work together to fight the forces of the Shadow Lord. Whether you fight the Zilart Princes, Bahamut, the evils of the Empress Court, or travel back in time before the Crystal Wars to fight the injustices of the era, you must band together with your fellow travelers to overcome great odds and save the future of Vana’diel.

You begin your adventure by choosing a race to play as, each with their own defining characteristics and then choose a Job to focus on. There a total of 20 Jobs that you could peruse, only a subset of which are available at the beginning. Once you reach level 30 and are able to complete some questing prerequisites the entire spectrum is open to you. One of the best features of the game is how it implements the Job system. Similar to Final Fantasy III, you can train in one Job and then change Jobs mid-way through to completely change your playing style. In addition to this, at level 18 you can complete a quest to learn a Support-Job which can help supplement your main Job with a different one that will always be half the skill level you currently are. For example, my Thief had level 20 thief skills and level 10 White Mage skills so that I had a better survivability within the world. And since you pay by the player, having characters who could re-train in a different Job helped lighten the feeling you were stuck with what you initially rolled.

This is essentially the only thing the game has going for it though. Details other than the Job System make the game fall apart, especially considering how much fine tuning MMORPGs have experienced in the same amount of time this game has existed. First off, the game is not very friendly to the new user. The interface is clunky and inaccurate, with the Final Fantasy menu options being the main way you interact and fight through the world. The system was designed for fighting, turn-based fighting, and while it mostly succeeds in getting the job done it doesn’t flow as well for real-time combat, causing me more deaths than I cared for because I couldn’t navigate the windows to my healing spells fast enough. In town the menus only amplify my frustration as seemingly menial tasks such as buying and selling loot were more complicated than they needed to be.

Gameplay is similarly hindered with a bad system. Quests are very scarce, and grinding seems the best way of leveling for the solo player such as myself. Group players should rejoice though as the most effective way to progress through the world is with a party. Players are nice enough and mostly available, but I still had a hard time justifying grouping with others just to progress myself at an even pace. And forget about leveling solo if you are a white mage; certain Jobs are just more uneven than others, showing a blatant disregard for Job balancing.

Graphically the game is okay, but it is showing some serious age. This may have been ahead of its time back in 2002, but now the designs are blocky, bland and generally unappealing. This may have been a product of going more for realism in the graphics than a cartoony feel that some other MMOs maintain, causing that realism to fade fast. An update needs to be made here, one that needs to ignore the system requirements up to this point and start afresh for the next generation of gamers.

This is a game with a lot of potential that has just lived past its shelf-life. A plethora of content and a fascinating Job System just don’t make up for the numerous short-falls this game presents. What is desperately needed is a reboot of the series; maybe the next Final Fantasy online can strike a better balance between casual and hardcore online, building a better house on an already solid foundation. Just, please, please don’t release another expansion.

ESRB: T for Teen, with online interactions varying

Plays Like: Watered down MMORPG

PROS: Expansive world, hours of entertainment

CONS: Clunky interface, outdated, needs to be retired

 

 

 

Wall-E

October 22, 2008

Being the tie-in video game of a movie is tough. Add to that being the tie-in of a movie that doesn’t feature much action and you get mixed results, and WALL-E is no exception to the rule. Based off of the movie of the same name, you take control of the eponymous robot of the popular Pixar movie as you maneuver him around a garbage encrusted Earth. All is well until his life is changed by the arrival of another robot, EVE. Captivated by her, WALL-E follows EVE into space as they work together to bring proof of the healing Earth to the remaining humans.

The game starts out as an average if not mediocre platformer; you pilot WALL-E around the environment, following an essentially linear path by opening low difficulty puzzles. By using one of three different types of garbage blocks, you energize doors or weigh down levers to open up the next area while collecting various artifacts that unlock extras. The PS3 version includes the use of EVE once she arrives, and while controlling her for a short time helps stir up the mix, the level you use her in is contrived and too short to be memorable. Together WALL-E and EVE add long jumps and blasting to your puzzle solving repertoire, but it ultimately feels even more contrived. Even the blasting of enemy robots aboard the spaceship doesn’t give much value to the game, as it feels like the developers were stretching to find as many different ways to attempt to make the game action-packed.

The graphics and sound are decent for the most part, as the Earth levels show a lot of detail. Unfortunately, you can tell that this game was rushed to completion with glaring inconsistencies that pop out occasionally. Most notable was the sandstorm effect which I almost thought was a joke the first time I encountered it. This carries over into the cut-scenes as well with well rendered models of WALL-E and EVE interacting, followed by horrible rendering of the human captain of the spaceship.

Controls are adequate, matching the difficulty of picking up the game with its target audience: children. Unlike the movie which appeals to adults, this game doesn’t even attempt to pander to the older audience. Completionists may rejoice as there are hidden objects scattered around each level that unlock concept art and the occasional multiplayer map. But as the multiplayer is limited and just not fun, and the art is just a minimal reason to explore, I lost interest in even finding these objects early on in the game.  

WALL-E falls into the same pit-falls of every other movie related game out there, and while there are some fun things to take away from the game, it just isn’t as inviting as the movie is. If you must absolutely pick up a copy, then I would send you to the PS2 version of the game that is tweaked down a little bit, but is pound for pound a better experience.

ESRB: E; it’s WALL-E, after all
Plays like: a typical, simple platformer
Pros: easy fun that follows the movie of the same name
Cons: weak multiplayer

Wall-E

October 22, 2008

Being the tie-in video game of a movie is tough. Add to that being the tie-in of a movie that doesn’t feature much action and you get mixed results, and WALL-E is no exception to the rule. Based off of the movie of the same name, you take control of the eponymous robot of the popular Pixar movie as you maneuver him around a garbage encrusted Earth. All is well until his life is changed by the arrival of another robot, EVE. Captivated by her, WALL-E follows EVE into space as they work together to bring proof of the healing Earth to the remaining humans.

This standard platformer doesn’t bring anything new to the table, but the humor and charm of the movie are more matched to the game here than on the other next-generation systems. Levels consist of getting from point A to point B as WALL-E uses different garbage blocks to gather batteries used to open gates into the next area. Level designs are suitable for the younger audience this game strives to please; puzzles are simple and straightforward. Moving WALL-E around his environment proves to be the most difficult aspect of this title, as some areas require a certain precision that will have you falling off of the same beam over and over. For ample exploration you can find hidden objects that are worth finding for their humorous cut-scenes more than for the unlockable artwork.

Breaking up the monotony of the puzzle levels are random racing sections that have you ducking and jumping while you play as WALL-E or avoiding obstacles while playing as EVE. For as short as these levels are, they are a real blast and warrant multiple replays because they are done so well. Combat on the other hand is painful. Using blocks to throw, or your minimal laser to blast enemies, WALL-E must fight his way through security robots that seem to have a distinct advantage. The frustration becomes apparent when you have the garbage block knocked from your hands for the twelfth time and the enemies just keep coming.

Graphics are well executed on the PS2, better proportionally than either the PS3 or 360 versions for the price, and load times are significantly shorter as well. Rarely will an older generation console get the best of a multi-platform release, but here is the exception to the rule. If you like platformers that are good for younger gamers then the PS2 version of this game is the one you want to aim for, as all others don’t quite achieve the fun and charm this platform presents.

ESRB: E for Everyone
Plays Like: Any old action platformer
Pros: Easy fun that follows the movie of the same name
Cons: Weak Combat

As promised, LucasArts, EA and Bioware announced Star Wars: The Old Republic MMO. Taking place thousands of years before anyone had even heard of the Skywalker family, you can role a Jedi, Sith or choose from a variety of other classes from the Star Wars universe. From what is released the game is supposedly more story driven with your actions affecting other NPC party members you can group with along the way. Sounds like they are headed in the right direction, let’s just hope it works as planned.

Check out the website for more info: http://www.swtor.info

Save the time and date:

Tuesday, October 21st @ 2 PM Pacific

LucasArts and Bioware will finally announce what they have been working on. Could it be… could it be… Knights of the Old Republic as an MMO? Man, I need to stop drooling.