Robert Rasco

Harmonix and MTV Games have announced the Rock Band DLC for the week of July 29, 2008. There are four new downloads which include three single debuts.

Scars on Broadway’s “They Say” will be the bands first single which will be exclusively released on Rock Band. Scars on Broadway includes 2 band members from System of a Down: Daron Malakian (vocals/guitar) and John Dolmayan (drums). Staind’s “This Is It” is the first single from their forthcoming sixth studio album, The Illusion of Progress. Closing up the single debuts, The New No2’s “Yomp” is also their first single in their forthcoming album, You Are Here. Last but not least, “Electric Clown” from Testament’s 1992 studio album will be released.

The New No2’s “Yomp” will sell for $0.99 (80 MS points) and the other three tracks will be priced standard at $1.99 (160 MS points). All four tracks utilize the original master recordings. READ MORE

With three previous titles taking place in the muddy trenches of World War II, Infinity Ward leaps forward in time with Call of Duty 4: Modern Warfare. The Call of Duty series has gained Infinity Ward the reputation they deserve for their immense abilities to develop realistic, frightening, and in-depth games. All the prior titles which pounded to the beat of WWII could only possibly conjure up so much entertainment, but the newest update to the series brings a whole new level of excitement; modernization.

What’s new? Call of Duty 4 brings with it all the same great features that defined previous Call of Duty titles and then some. Obviously with modernization comes new weapons and equipment, and of course, an all new campaign that can finally dig its way out of the trenches and into the battle ofA

Two Worlds

November 16, 2007

Aziraal, the god of war and leader of the Orcs, lays entombed, and the Relic is the key to opening his tomb. Only a member of your family is capable of performing the ritual. Your only other surviving relative, your sister, has refused to comply with the wishes of Reist, her captor, because the resurrection of Aziraal will lead to the holy crusade of the Orcs. Now, it is up to you to collect The Relic and save your sister. However, your destiny is ultimately your choice. In the end, only one of the Two Worlds will remain.

Reality Pump and Southpeak Games have just unleashed Two Worlds, an RPG with over 100 hours of single-player questing, two Xbox Live compatible game types, and support for up to eight players on Xbox Live. Quest with friends in online co-op, have team battles, or team monster hunts. Each game type allows you to create a unique character, enabling you to try different variants of character types and skills. Online matches are arena-based levels with boundaries in which you can play PvP (death match) or RPG modes. The solo player campaign offers a much bigger arena to roam with more quests and capabilities. Essentially, all of the online levels are pieced together like a puzzle, from the royal capital of Cathalon to the Northern townships of Tharbakin and Tarmalin, the Grom infested city of Gor Gommar, and the barren desert of Drak’ar.

The campaign’s quest involves finding and saving your sister, along with the opportunity to save or destroy the world. Along your way, you have a freedom of choice unseen in any other RPG. The non-linear story line creates a world around you which comes to life and reacts to every choice you make. Attack or rob a civilian, and expect consequences for your actions. Strike up a conversation with town’s people to obtain information to further your quest, or to receive new quests which you may choose to accept or reject, but beware of the decisions you heed for they will affect the outcome of the game. Completing quests gains you experience pointsA

Def Jam Icon, the successor to Def Jam Fight for New York, is the third installment in the Def Jam series. To my knowledge, the games are not based on the same story, but my lack of experience with the series may besiege me. The unknown territory I was about to step into, was surprisingly similar to game play I had experienced before although the story and agenda of the game was far different.

As with most games, at the start of the campaign you are allowed to create your character and customize him/her as you see fit. All the normal options are available for creating your character; face, hair, apparel, but nothing new or surprisingly extraordinary. Next, you name your record label. At this point, it becomes obvious the object of the game is to build your record label empire and become… an icon… who would of thought?

So how does building a record label fit into a fighting concept? The game begins with a cinematic of your newly created character speaking to Chris Carter, the assumed CEO of your record label (unknown at this point), in which the conversation is abruptly interrupted by a drive by shooting, leaving Carter dead in the street.

Flash back to you in a club in which you are involved in an altercation where you throw down for the first time. Having no tutorial on how this fighting concept works, you are on your own to figure out. It is possible to pause and go to the controls section which does give you a breakdown of what the buttons do, but it is still a little complicated to understand their actual application or usefulness. Once I began A

[i]Ten Hammers[/i] is the second of the [i]Full Spectrum Warrior[/i] titles to arrive. First of all, this game is in no way shape or form for the run-n-gun shoot ’em up type of gamer. Patience, strategy, skill, and tactic are required to be able to adapt to this type of game play. Overall the graphics were good, I wasn’t awe-stricken though highly amused at bodies caught in explosions or falling off of ledges. Game play was adaptable due to its slow moving and lengthy searches of corners or buildings. I like a good game that requires you to have tactical thinking.

At first you will need about an hour or two to learn the controls via the ingame guide in the first level. The controls, although difficult to get used to, create the complexity the game needs to take the level of strategy where it needs to be.

When it comes to playing, you must take this game slow. The available commands range from setting your squad to cover a fire sector, which is where you grant permission for your team to fire at. Your men will automatically assign two men to cover the fire sector and two to cover the other exposed directions. You can also order smoke and frags to be thrown, or pick up wounded soldiers. There are also several movement options. You can order your squad to move in different formation types; Tight, which will keep the men in a tight formation; Hot, which will allow your men to shoot at enemies they may encounter while moving; and Scout, which will have one man scout out a corner, bunker or barricade – if he encounters an enemy he will return to the squad, if not the squad will regroup with him. And last but not least you have the option of Precision Fire, the closest you will come in the game to actually pulling the trigger, allowing you to tell your selected team member to fire when an enemy is exposed.

There are also a couple of options that are not readily available, but rather at certain points of specific levels. For example, C4 and Air strikes (no planes, only helicopters). The C4 is used to destroy road blocks and enemy vehicles. The C4 can be difficult to deploy on an enemy tank, since you must rely on strategy to distract them. As for air strikes, I didn’t ever use them since they are near impossible to get to shoot what you want. It would have been better if the pilot would have some sort of AI, rather it seems to shoot (50mm cannons only) where you put the laser and then retreat.

After you get done with the first level, you not only are in charge of Alpha squad, but also Bravo squad. This I liked, although it gives you more to do, you have the opportunity to flank the enemy with more men, and well as create more distractions. In addition to getting two squads, you can split each squad into 2 two-man teams; A1, A2, B1, and B2. You have the option to split up or regroup at any time in any mission. In select missions you are also granted a third unit. Charlie squad. This is always a 1 man squad in a Bradley Armored Vehicle, or as a sniping unit. One really cool feature is while switching between squads, the screen instead of a straight cut-to, unless you are a great distance from the other squad, rotates and zooms to their position. Allowing you to have a better feel and view for the battlefield.

When it comes to AI it seems like the enemies had the only type of intelligence in this game. You will definitely want to pick a spare controller when you pick up the game as you are in for some serious controller throwing with this game. The most annoying part of the slow AI that your squads offer is even while you may have a fire sector where you know the enemy is, your team is still slower to react than the enemy who has time to walk out, aim, then shoot one of your squad members. After nearly four or five takes at the same enemy, your guys will finally take him out, leaving you with a wounded soldier that requires you to pick him up with one of your other team members, thus putting you down two men. If you are lucky enough to reach a CASEVAC(medic/ammo truck or station) your men will lay down the wounded man and a guy will come out to take his place(unless too many men have been wounded). And when one of your guys goes down, the screen tints yellow, and zooms to and plays in slow motion your downed man falling, all the meanwhile the enemy is still shooting at your other team members possibly taking them out as well. Once you have a total of 3 men wounded without reaching a CASEVAC, it is mission failed. There is an autosave at checkpoints, so no need to worry about having to replay the entire mission.

One feature that I was looking for and would have liked to have seen would have been the ability to plan an attack and apply certain movements or orders to be sent to different squads at the same time, for example the ability to set 2 squads to breach the same room from different sides on a certain command. None the less you couldn’t and I found it quite difficult to set up distractions or complex strategic attacks from multiple flanking positions while encountering numerous enemies. Every action your team takes requires you to switch to that team, select team member and give command. So for that precise timing tactic, this is very difficult. This is also where the zoom while switching squads is less favored.

And finally for multiplayer! I was hesitant to take this game on Live as I feared a severe walloping, although I was quite curious to see the game types and how this game could actually be played online. Unfortunately when I tried to get on Live, it couldn’t find a match for me. It appeared that there was no one online. The game types were listed as; Co-op Mission, Versus Mission, and Optimatch. None of these selections found me a match. I was very disappointed with this.

To wrap it all up, this definitely deserves a look if you are into strategy and can think on your toes. But if you are impatient and are looking for “action”, this game packs a punch at Butterball speeds so it’s not for you. I did not finish this game yet, but am quite certain that if the number of people on multiplayer doesn’t improve then I won’t be playing it for some time as I couldn’t imagine any type of replay value. Overall rating, rent it!