
The “games as art” debate has been brewing more fervently for the past few years, with recent titles such as Proteus, Dear Esther and Gone Home serving as torchbearers for this movement. However, these titles, in which the gameplay mostly involves walking and exploring, stoke another debate: whether they’re “games” at all. For me, many of those games were incredible experiences that I would place right next to any I’ve had with more traditional art forms. Eidolon attempts to walk in the footsteps of the trailblazing games of this genre, but in doing so has gone too far. For the first time, I feel that I really understand the opinion of the other side. Eidolon is beautiful to look at and occasionally captivating, but the pace of the experience left me feeling uncertain. READ MORE




















