Tony DuLac

Gears of War

November 12, 2007

You can call it a tough market, a crowded gaming climate, or just plain ol’ nerdvana, but Epic Games picked a brutal launch window to deliver the highly acclaimed Xbox 360 shooter Gears of War to PC gamers. Surrounded by huge AAA titles like Call of Duty 4, The Orange Box, Unreal Tournament 3, and Crysis, poor Gears ran the risk of being overlooked and underappreciated. But before you shed any tears for this fantastic third-person shooter, you’ll be relieved to know it doesn’t need your sympathies. It’s every single bit as fun it was on the 360, and even surpasses the original version in a few ways.

PC gamers who toughed out the wait have been rewarded with five new chapters in the single-player campaign (Impasse, Comedy of Errors, Window Shopping, Powers That Be, and Jurassic Proportions). These new chapters add about 15% more gameplay and story in between Chapters 4 and 5, and focus on your team’s race to a train station, pursued by the gigantic Locust horror, the Brumak. (The Locust are Gears‘s bad-guys.) While these chapters make that portion of the story stretch a bit uncomfortably, the showdown between yourself and the A

World In Conflict

November 8, 2007

Put 2007 down in the books as the year of the gaming homage. This past spring gave us the chance to finally play on that ominously cool thermonuclear war map from the movie, A

It’s a glorious world for modern gamers. The latest ‘next-gen’ consoles are out in full swing, game designers are even more talented, focused, and funded than ever and there are so many great games out there for every genre and platform that gamers’ twitch-trained fingers can’t hope to play ’em all. But for every silver lining there’s a dark cloud – or at least that’s how the saying applies for PC gamers.

PC gaming has become the fiery-haired stepchild of modern gaming platforms in the public mind-trust and it’s mainly our fault – us old school PC aficionados – not any inherent weaknesses of the computer as a gaming system. We grew complacent in the surety that the most powerful hardware, open expandable architecture, and founding position as the first wide-spread gaming platform was more than enough to keep PC gaming shining in the spotlight forever.

‘In Video Cards We Trust’ was our mantra and nothing had a chance, in our opinion, to topple our reign as the system with the deepest gameplay, prettiest graphics, and most ubiquitous multi-player options.

Yet somewhere along the way, in between day-long Civilization benders and late-night caffeine-fueled World of WarCraft raids, we’ve stopped sharing with friends (or anyone who might listen) why our chosen gaming platform rocks and rocks hard.

We’ve become content to let our associates, children, and fellow gamers slip away to worship at the alter of ease-o-matic, plastic button-mashing, next-gen consoles. It’s not an issue of any system being that much better or cooler than the others – it’s never been that – it’s simply a matter of word of mouth and social transference. We’ve done a crappy job of grass-roots promotion and basic gaming education.

It’s become disappointingly commonplace to hear the same ol’ urban, anti-PC propaganda strewn about with nary a peep from the old (or young) guard to defend and debunk these ‘myths’. You’re probably familiar with the most egregious ones: ‘PCs are TOO expensive to be viable gaming platforms’ or ‘PCs are too complicated to use’, or ‘Game consoles just work, PC gaming is too buggy’. None of these are difficult to refute yet we sit idly by, content to let the naysayers besmirch our chosen gaming platform. That’s the true dilemma here.

We’ve become, as a gaming sub-type, the quiet majority. It’s widely accepted that the PC is by far the largest gaming platform in the world and yet that fact is rarely trumpeted by any of us. It’s another known fact that anyone can build a relatively inexpensive gaming PC, one that’ll easily run the latest and greatest games on very acceptable graphic settings, and yet again we say nothing. Modern PCs and their operating systems have become more and more stable and easy to use than ever and still mum’s the word from us.

When a political lobby group has an axe to grind, their first action is to ‘get the word out’ about their issue or concern. Knowledge is power, and to power-up (pun intended) our first-choice platform we have to start educating our fellow gamers in the realities and benefits of PC gaming. Electronic gaming didn’t start with a Nintendo or Sega system, it started on mainframe computers – yet younger gamers aren’t aware of that fact. Today’s gaming media have marginalized the PC to a certain extent, talking about the platform wars as being a three-way battle, but never admitting that one of those platforms will probably never be beaten for sheer numbers of hardware sold – the PC.

These are critical bits of gaming knowledge that need to be passed down or onward to our current generation of gaming fanatics. Without word of mouth and enthusiasm from us, tantamount to the passing of verbal legends and heroic stories in ancient times, we’re allowing an entire generation to miss out on a huge portion of their gaming heritage and worse, the opportunity to game on what is quite possibly the deepest of all the gaming systems in sheer variety of genres and creativity of game design.

‘Next-gen’ gaming never needed to ‘arrive’, it’s always been here in the form of your friendly, neighborhood gaming computer – now it’s time for us PC gamers to spread the word.

[Anthony DuLac is a nine-year veteran of the US Navy and currently resides in Minneapolis, Minnesota with his lovely wife, their unborn child, one dog, a herd of mischievous cats, and several unruly dust-bunnies. Along with writing for SnackBar Games he’s also a regular contributor to PC Gamer and GamesRadar.com.]

Shadowrun

July 17, 2007

Shadowrun has gone through a veritable roller-coaster of opinions and hype since the day it was announced with most of gamers’ issues focused around what the game was not – an RPG. Now that it’s here and getting good playing time from us 360 owners, it’s easier to say what it is – a fun, slightly innovative First-Person Shooter that works better on the console than on the PC. Let’s dive into what this game has to offer the 360’s Halo-worshiping FPS fan-base.

Take a futuristic, urban cyberpunk scene, mix in some mythical races (Elves, Dwarves, and Trolls), and add high-tech weapons, along with the rediscovered power of magic and you’ve defined Shadowrun’s unique setting (borrowed from the tabletop role-playing game of the same name). It’s an intriguing backdrop to pair with a FPS and FASA, the game’s developers, have used the source material wisely and with abandon.

In some ways, the sheer variety of character options has made Shadowrun a bit off-putting for newcomers. You’ll first need to determine your character’s race: Elf, Human, Dwarf, or Troll, each of which brings specific bonuses and penalties, then you’ll be faced with the selection of up to 3 specific technical aides or magical powers to enhance your latent racial characteristics. For example, Elves are quick movers, they can regenerate their ‘essence’ (the energy source for magic or tech), and they heal fairly quickly once they’re out of combat. You have several weapons to choose, from automatic machine-guns to down-n-dirty shotguns form the ballistic line-up and there’s even a katana for those who really like their combat up close and personal.

Once you’ve purchased your weapon (in between match rounds), you’ll decide which high tech gizmo or magical spell should round out your combat package. These arcane abilities or futuristic enhancements are the heart and soul, along with the racial characteristics, of what makes the game so compellingly unique compared to other more mundane shooters. Magically oriented players can choose from an intriguing mix of spells including this partial list: Smoke, which turns you mostly incorporeal for a period of time, Teleport, which works like it sounds, Tree of life, which grows a temporary, health-giving tree wherever you cast it, and Summon, which brings an ethereal baddie to fight for you. Gear-heads will enjoy amping their aiming abilities with the Smartlink cyber connection which tightens your controller’s aim-range, Enhanced Vision, which gifts you with Superman’s X-ray vision to see foes through walls or buildings, a Glider that supplements your jumps with a short-lived but useful flying boost, and the Anti-Magic Generator, which as you guessed, nullifies magical power in a limited range for a short time. I’ll let you discover the others yourself.

Shadowrun was developed for both PC and the 360, though it feels and controls far more smoothly on the console version. Designers have tweaked the Xbox 360’s throw distance and analog-stick detection software as well as providing a better Auto-aim assist to help console gamers better compete against their mouse/keyboarding wielding computer foes in cross-platform play. I was able to hold my own with the 360-controller against the vaunted mouse/keyboard control scheme, so it would appear that they’ve achieved success in supressing the controller’s weaknesses and mitigating its inherent limitations. Unfortunately, the same can’t be said about the overall experience of cross-platform conflict. Lag seemed to plague most servers where Vista players appeared and the number of PC gamers online in any given server was far less than 360 combatants, though that’s not entirely unexpected due to the Vista-only requirements for PC gamers. The server browser itself wasn’t terribly impressive or remarkably detailed but, for the most part, it worked as expected. FASA has thrown in the ability to maintain a group from server to server but it didn’t appear to work consistently – sometimes our group of fraggin’ partners would end up together, other times, (particularly in smaller servers), we’d be split up. It wasn’t a deal-breaker but it’s disappointing that it was so tricky for gamers to play together on the same team in a server.

One other small gripe about the game is the cost itself at $59.99 for only nine maps and three game modes – two of which are capture the flag style games based around an artifact and the other is basically Team Deathmatch. As if that wasn’t disappointing enough, the game appears slightly unfinished in general, particularly the player animations which have a floaty, sliding feel to them as they move around the game world. I couldn’t help but feel that this was a concession to smooth framerates despite the bland texturing in large portions of the game. One positive in all this are the well-made maps. Though you don’t get many, they’ve been highly tweaked to handle all the bizarre enhancements your character can use during battle and they seem particularly well-balanced in this regard.

It all comes down to the fun factor once you’ve powered off your Xbox 360. Was the experience somewhat enjoyable? In Shadowrun’s case, I’d say ‘yes, I had a good time.’ Was it an ‘extremely polished AAA-title’ fun? No. In light of the current crop of excellent FPS shooters available on the 360, it’s hard to recommend Shadowrun as a top-tier shooter but it’s still a reasonably good time especially if you’re looking for something just a wee bit different.

Shadowrun

June 27, 2007

Shadowrun (PC) is a hard game to dislike. That sentence, strange as it sounds, contains what will probably be a common theme among reviewers, particularly PC ones. But I’ll explain more about that in a second. First, let’s talk about what Shadowrun is all about.

Take a futuristic, urban cyberpunk scene, mix in some mythical races (Elves, Dwarves, and Trolls), and add high-tech weapons, along with the rediscovered power of magic, and you’ve defined Shadowrun‘s unique setting (borrowed loosely from the tabletop role-playing game of the same name). It’s an intriguing backdrop to pair with a First-Person Shooter (FPS) and FASA, the game’s developers, have used the source material wisely and with abandon.

In some ways, the sheer variety of character options makes Shadowrun a bit off-putting for newcomers. You’ll first need to determine your character’s race: (Elf, Human, Dwarf, or Troll), each of which brings specific bonuses and penalties, then you’ll be faced with the selection of up to 3 specific technical aides or magical powers to enhance your latent racial characteristics. For example, Elves are quick movers, they can regenerate their A