Chris Ingersoll

Ascension: Return of the Fallen is the first expansion to my Unplugged Game of the Year for 2010, Ascension: Chronicle of the Godslayer. Unlike most other game expansions, however, Return is also playable as a stand-alone game for two players right out of the box. It includes two sets of ten-card starter decks as well as an assortment of Mystics, Heavy Infantry, and a Cultist plus honor stones. In addition to making this expansion stand on its own, this also allows games of Ascension for up to six players. Rules for solitaire play are also included for those interested. READ MORE

Snackbar Games’ resident unplugged writer, Chris Ingersoll, talked to Gary Games founder Justin Gary about Ascension: Chronicle of the Godslayer‘s development, expansion and future plans.

Snackbar Games: First off I wanted to say that Ascension was my Unplugged Game of the Year last year, and it wasn’t even close. I haven’t taken to a game like this since Race for the Galaxy.

Justin Gary: Thanks a lot man, I appreciate that. That’s really awesome. We’ve been really stoked by the response Ascension has received.

SBG: What about this deck-building style of game made it interesting to you?

JG: The genre really fascinated me as soon as I saw Dominion. As you know, we all have experience with collectible/trading card games like Magic: the Gathering. The experience of trading card games like Magic is fun, challenging, and rewarding, but a huge expense. The deck-building genre let me put that experience in a compact format, in one box as opposed to my entire life savings. It’s the best intersection of the traditional board game world and the collectible gaming world. READ MORE

2007’s Kingsburg, designed by Andrea Chiarvesio and Luca Iennaco and published in America by Fantasy Flight Games, is similar to the subject of the last Gaming Unplugged, Alien Frontiers, in that both use dice as “workers” in a worker-placement mechanic. The similarities essentially end there, however, as Kingsburg uses those dice in different ways and for different purposes. READ MORE

Worker-placement is a common mechanic in modern boardgaming, but Tory Niemann’s Alien Frontiers (published in the US by Clever Mojo Games following a successful Kickstarter campaign) adds a seldom-seen twist in that the “workers” you place are rolled dice. Normally I’m not a fan of any game where dice can interfere with my strategy, but Alien Frontiers has a few other features that keep the randomness from detracting from the fun.

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The Lego series of games, developed by Tt Games, has become such an established franchise by now, with Star Wars, Indiana Jones, Harry Potter and Batman editions under its belt, that this review is almost unnecessary. If you are somehow unfamiliar with the trademark puzzles, character-swapping and wanton destruction of property, you have really been missing out on some quality family-friendly fun. The latest iteration focuses on the blockbuster Pirates of the Caribbean movies, including levels based on the recent release On Stranger Tides. (The game was actually released about a week before the movie, in fact.) It may be one of the best versions yet.

Like every other licensed Lego game, Lego PotC features a wide array of characters (although quite a few are the same character in different outfits), many of whom have unique skills that you will need in order to progress through the game’s puzzles. Some shoot guns (or throw axes, in the case of Will Turner), some shoot big guns (or bombs) that can destroy special silver bricks, some (all women) can double-jump to reach extra heights… the list goes on. Jack Sparrow’s special ability, his magic compass, is really well-implemented and key to solving several puzzles by letting you track down the item you require. As you progress through the story, you will unlock new characters for use in Free Play mode. Additional characters can be earned via the hub world (“The Port”) after you defeat them in combat and/or pay their fee.

While the story mode is the usual Lego pantomimed bowdlerized versions of the movies’ story (the hanging scene that begins At World’s End is… different, to say the least), it mostly serves as a vehicle to get you familiar with the stages’ layouts and unlock characters. Even an obsessively meticulous playthough will fail to yield every secret a stage has to offer. If you want 100% completion, you need to experience Free Play mode, which gives you access to characters (and their skills) that the normal story does not. you can do this either solo or with a friend, as usual; the Lego games have some of the best family play around, with unlimited continues, no reading required, and no blood. Although the mini-figs do break apart in ways that would be unsettling if there were blood. (Best not to think about that too much.) You can also find and purchase cheats (“extras”) that just add to the fun.

In the end, whether or not you need to pick up Lego PotC depends solely on how big a fan you are of the franchise. If you are not much of a fan of the PotC movies you can skip it without missing much, especially if you have played one of the other Lego games. But if you enjoy the Lego gameplay and are amused by the antics of Jack Sparrow (who is animated so brilliantly I could almost swear they used motion capture) and friends, this is a slam-dunk pick-up. 

Pros: Same great Lego gameplay with the fun of the Pirates movies, if that’s your thing

Cons: Of course, that may not be your thing