While the HD systems are receiving a new Prince of Persia title that fits into the narrative gap between last generation’s The Sands of Time and The Warrior Within, the Wii version of The Forgotten Sands is a stand-alone story with its own unique mechanics. Apparently the titular prince has somehow obtained a djinn companion, Zhara, who brings him to the kingdom of Izdihar. The young djinn bonds her immortal soul with the prince’s, allowing him to recover from certain death (since the game lacks the time-rewinding powers of the Sands of Time series) and later to manifest various powers that will help him to release the lost kingdom from its curse.
The kingdom is overrun by a malevolent plant-like entity called the Haoma, although the prince accidentally setting free an evil sorceress at the heart of the curse isn’t helping matters. Most of the quest is spent chasing after “the beast”, a misshapen creature who has run off with part of the only weapon that can defeat the sorceress. Once that has been reclaimed, the weapon must be reforged by the gods who created it, forcing the prince to prove his worth to them to earn their favor. Finally, the sorceress must be defeated and the Haoma vanquished.
All of this is naturally accomplished via the parkour-style gameplay made popular by The Sands of Time. The prince will run along and up walls, hang from ledges, swing from poles, and otherwise improvise his own path through puzzling mechanisms and among lethal traps. To make up somewhat for the inability to rewind, there is an indicator that will usually show you when the prince’s destination is within reach, which is handy but sometimes inadequate for some of the faster-paced sequences. Along the way the prince gains three magical powers to aid him: the spirit hook allows him to cling to special plates (or later almost any wall), the whirlwind lifts him above deadly obstacles and sometimes cushions his falls (this is also restricted to special plates at first), and the magic sphere allows the prince to hover in mid-air to either change directions in mid-leap, act as a pseudo-“double jump,” or just save him from what would normally be a lethal plummet. Bear in mind that by giving you the freedom to use these abilities at pretty much any time, the designers have also given themselves free reign to make courses that are mind-bogglingly impossible at first glance. Later on the prince will have to chain these abilities (especially the sphere and hooks) to traverse seemingly-impassible sections; the trick is that you cannot have more than one of a given power active at one time and there’s a slight lag before you can reactivate them, so you can’t just keep making spheres over and over or spirit hook your way up a crazy vertical climb. Additionally, once you let go of one of these constructs it disappears, so you better be sure of where you’re going.
Of course, this would be a lot easier if the camera weren’t so problematic. The game usually indicates a suggested path by the presence of Djinn’s Souls, which fill your Life Orbs as you collect them in addition to providing experience points towards new combat skills, but many times (especially later on) you have to figure out where to go next on your own. Holding the c button allows you to look around using the pointer… sometimes. Other times the camera is hindered by a wall or other obstacle, or it zooms in too close to be of any real use, or it won’t stay behind the prince to let you line up your jump/hook properly. The other danger with this mechanic is that the c button on the nunchuck is perilously close to the z button — which causes the prince to let go of his ledge, hook, sphere, or whatever, often into sudden death if you hit it accidentally. It really is something of a glaring flaw, as I died to camera-related issues about as often as I did to actual hazards and enemies.
The other flaw with the game is the combat, although that has been a recurring issue with the series for some time now. Combat in The Forgotten Sands isn’t terrible, but it is often an inconvenience, especially early on before you gain harder-hitting skills like the tried and true wall slash or when the game throws wave after wave of the tougher enemies (minotaurs, chthonic beasts) at you. Having to swing the remote or nunchuck to actually execute attacks is a nuisance but there isn’t much that can be done about that given the other controls and the need to use the pointer for your magical abilities (which also have combat uses). The game gives you the option to bypass a few enemies with the presence of “leaders”. Once you’ve defeated enough enemies in a given combat, a leader will appear, denoted by a blue glow. Defeating this enemy will end the combat early, at the expense of any extra experience you would have gained by defeating each individual opponent. Of course by that point you’ve already gone through a wave of two, so it’s not really all that helpful in the long run. Really the biggest problem with the combat is that it’s not the platforming action and puzzles that you would much rather be tackling.
There are a few other issues with the Wii version as well, most notably where the sound is involved. While the voice acting is fine (especially with Yuri Lowenthal reprising his role as the prince) and the music sufficient, the sound levels are off to the point where it is very difficult to hear anything Zhara tells you even if you crank up the voice volume and turn down everything else. Subtitles are provided and I highly recommend them, or else you’re likely to miss some important plot information.
Beyond the main narrative, The Forgotten Sands features several bonuses like a Heroic Challenge achievement system (some of which are just story milestones), unlockable challenge courses, hidden costume changes, and even the original SNES Prince of Persia title that you can unlock early on (instructions on how to do so are actually provided with the manual). These provide some replay value if you really want to play through the game multiple times, but whether or not you’re willing to do that will largely depend on how tolerant you are of the camera and other issues.
Overall I found the Wii version of The Forgotten Sands to be a fine platformer, but not the ground-breaking must-have of The Sands of Time. While I suppose we should be thankful that these games weren’t just quick cash-ins for the recent movie release, and I do appreciate the fact that the Wii got a custom-made title rather than a shoddy port of the PS3/Xbox 360 titles, ultimately I couldn’t get past the fact that we clearly didn’t get the “A team” on this project. The camera, sound, and control issues really hurt my enjoyment of the game to the point where I really had to force myself to finish it. There are some nicely designed levels that are worth experiencing, but don’t feel like you should be in any rush to do so.
Plays like: other games in the recent Prince of Persia series
Pros: more innovative platforming action; custom-made for the Wii; SNES Prince of Persia contained on the disc as a bonus
Cons: serious camera issues; monotonous combat; over-reliance on chaining magical abilities seems forced at times