Chris Ingersoll

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Last year I talked about Dragon Whisperer, a fine if unremarkable trick-taking game with some beautiful art design but no substance to match it. Playing Dragon Whisperer left me wanting more from the intersection of Hearts-style game play and fantasy adventure. Amazingly, a few months later I stumbled upon the Kickstarter campaign for Tricked-Out Hero from Prolific Games, which appeared to offer just that and decided to give it some support. READ MORE

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I was disappointed in last year’s Ascension offering, Rise of Vigil. The energy/treasure mechanic made the set too insular when applied to older releases, and getting the most treasures seemed to have a direct correlation to winning more often than not. When its expansion, Darkness Unleashed, was released, my local store had difficulty getting a copy in and yet I made no effort to pick it up elsewhere. I just didn’t care for more of that kind of gameplay, so I let it slide by.

This year’s new set, Realms Unraveled, feels more like the Ascension I’ve come to love, to the point where it almost feels as basic as the original release, Chronicle of the Godslayer. Of course it isn’t quite that simple, thanks to some new tricks I’ll get to in a minute, but a lot of the extra additions from previous sets are nowhere to be found. Unfortunately that includes Trophy Monsters and Events, two changes I enjoyed, but you can’t have everything. READ MORE

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As part of Snackbar Games’ July column shuffle, Gaming Unplugged‘s Chris Ingersoll uses his local multiplayer knowledge for something more digital in this Multitap entry.

When Graham discussed the best options for handheld local multiplayer experiences, Monster Hunter 3 Ultimate was mentioned as being “by far the deepest.” Well, thanks to our little feature column shake-up experiment, I’m here to get into that deepness a little more. You can consider this my sixth Hunter’s Notes if you want, although I’ll be taking a more traditional approach to writing for this one. READ MORE

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Drinkbox Studios first released Guacamelee! for the PS3 and Vita last year. It made appearances on two of our Staff Picks lists, but due to circumstances beyond our control, it never got an official Snackbar review. Thankfully, an updated Super Turbo Championship Edition was recently released to all the home consoles, giving us a chance to correct this oversight.

This finely-crafted love letter to both Mexican culture and video games in general is, at its core, a Metroidvania-style adventure with a combat emphasis taken from arcade-y beat-’em-ups. As you progress through the game, you will receive new attacks and other moves that will aid you in exploring the various areas in which the story takes place. As a Metroidvania, there will inevitably be backtracking as your new abilities gain you access to areas that were previously closed off, but most of it is narratively justified until you reach the endgame. READ MORE

galacticstrikeforce

The worst outcome for a first-time game designer is, ironically, capturing lighting in a bottle. Yes, you get all the benefits that come from a brilliant creation that captures the hearts and minds of players. But what can you do for a follow-up that could possibly compare favorably? This was the situation in which Greater Than Games found itself as it had to release its new cooperative space-ship deckbuilding game Galactic Strike Force in the wake of its monumentally-successful cooperative comic book superhero game Sentinels of the Multiverse. Did the team recapture the magic of Sentinels, or did it hit the somewhat inevitable sophomore slump? The answer is a little of both. READ MORE