Opinion

Here they are: Snackbar Games’ 2009 Games of the Year.  Without further ado:

Platform-specific awards

Xbox 360: Call of Duty: Modern Warfare 2

Shawn Vermette: I give Infinity Ward props for not playing it safe with such a guaranteed hit. Making the changes they did make worked out, and putting in such a controversial scene, in order to make the story more powerful, was also something I admired in this game.

Andrew Passafiume: Here is a game that not only lives up to the hype, but exceeds it. The single player campaign is fantastic and very intense from start to finish. The Special Ops mode (or Spec Ops) is the most challenging and rewarding co-op mode I’ve played in quite some time, and it really makes you value the addition of co-op during certain missions. And finally, the multiplayer raises the bar once again; I can safely call it the best online shooter, just as the original was two years ago.

Runner-up: The Beatles: Rock Band

Justin Last: Great music, three-part harmony, wonderful dreamscapes, and an insane amount of polish make this my favorite Rock Band title to date.

PS3: Uncharted 2

Andrew Passafiume: Very few games actually feel like a big Hollywood blockbuster, but the ones that do (and actually get it right) become some of the most thrilling gaming experiences you will ever have. Uncharted 2 is one of those experiences, as it not only exceeds the original in every way; it is also already becoming an instant classic among many gamers. And not only that, the multiplayer is a fun time waster way after the credits have rolled.

Paul Bishop: What every sequel should be. I thought the first was like playing a movie, and I had no idea they could improve upon that feeling.

Runner-up: Ratchet & Clank: A Crack in Time

Shawn Vermette: Tools of Destruction was my pick for Game Not of the Year and A Crack in Time continues the excellent writing, storytelling, humor, and platforming of the first. It is one of the moore enjoyable games I’ve played in a number of years, not just of this year.

Wii: Punch-Out!!

Chris Ingersoll: One part nostalgia, one part innovation, and two fistfuls of action-puzzling combine to deliver a knockout blow. Being able to practice against opponents before getting in the ring for real was a huge improvement to the franchise, and Title Defense Mode is so badass it actually managed to make Glass Joe a legitimate threat!

Andrew Passafiume: As the original was my favorite game on the original Nintendo console, this has quickly become my favorite on the newest Nintendo console. Punch-Out!! is a game that requires, above all else, strategy and quick timing. Although that may be expected of a boxing title, but this one (while not realistic at all) is incredibly addictive and remains fun, even during the more frustrating fights. 

Runner-Up: New Super Mario Bros. Wii

Graham Russell: It’s back, and it’s great.  Multiplayer is a must, but it’s even more compelling than Four Swords Adventures, and infinitely easier to get the equipment together for.

DS: Mario & Luigi: Bowser’s Inside Story

Shawn Vermette: It sounds like a ridiculous game, but Bowser’s Inside Story was a remarkably well-crafted game in my favorite genre of them all, RPGs. Not only did this game satisfy my urge for a good Mario game for the first time since Paper Mario: The Thousand Year Door, but it had a great, Mario-esque story and a script that was well-written and good for a number of laughs.

Justin Last: It’s a Mario RPG (which already means it’s great) where Bowser is a long-term playable character. Stylus battles are neat, and the battle system involves the player just enough to be challenging without being frustrating.

Runner-Up: Scribblenauts

Chris Ingersoll: The nearly bottomless well of creativity is something that needs to be experienced, for all of its faults. Those who don’t want to plumb its cavernous depths will probably find its charm wear off quickly, but this is the biggest virtual sandbox ever offered.

PSP: Patapon 2

Graham Russell: So my friends hate me for playing this.  I understand them; the sounds are incredibly repetitive, and that’s all they experience.  The core gameplay, though, is interesting, and the RPG elements keep it all held together.

Runner-Up: Rock Band Unplugged

Graham Russell: It lost the performance aspect of its console brethren, but let’s be honest: the Rock Band moniker was on this game just for sales.  It was really an homage to Harmonix classics Frequency and Amplitude, and I’m okay with whatever they have to do to get more people to play it.

PC: Plants vs. Zombies

Justin Last: I have a plant that throws frozen watermelons at the zombies that are, for some reason, trying to cross my roof. I’m not sure what else I could say to make this game sound better.

Graham Russell: Don’t start playing this game if you need to be somewhere in the near future.  You won’t make it there. PvZ has a level of variety that PopCap games usually don’t, so even monotony won’t be an excuse to stop playing.

Runner-Up: Left 4 Dead 2

Andrew Passafiume: The original Left 4 Dead is an amazing game in the fact that it is probably one of the shortest games around, but it is also one of the most replayable. The sequel brings us a brand new setting, new characters, and plenty of other new toys to dispatch zombies with. It simply is bigger and better than the original in just about every way.

Downloadable: ‘Splosion Man

Graham Russell: So simple. Twisted Pixel’s sophomore effort had just one mechanic, and it was on almost every button. It’s telling that everyone I know that has played it would prefer it over most retail titles.

Andrew Passafiume: ‘Splosion Man offers an incredible amount of depth and challenge for only $10. ‘Splosion Man ranks among the best of downloadable titles such as Braid and World of Goo. 

Runner-Up: Shadow Complex

Justin Last: A modern love letter to Super Metroid complete with missiles, health packs, and an x-ray visor analog. Challenge rooms are fun, but the story is lackluster, and the map layout makes no sense. Still fun enough that I have completed it three times.

Overall

Game of the Year: Uncharted 2 (PS3) 

Justin Last: Uncharted 2 may be the perfect game. Gunfights are entertaining, multiplayer is great regardless of whether you’re playing competitive or cooperative, and it never stops feeling like an action movie. The commercials were right though – I could only play this one while my wife watched.

Shawn Vermette: What can I say about Uncharted 2 that hasn’t already been said by others? I love games with great storytelling and memorable cinematics or action sequences. Uncharted 2 felt like it was one long, gorgeous action movie I could control.

Runner-Up: The Beatles: Rock Band (Multi)

Andrew Passafiume: The Beatles: Rock Band is more than just a Rock Band spinoff; it takes one of the most popular bands of all time and gives them a game that just feels distinct. The gameplay is the same as Rock Band, but with a multitude of amazing songs and plenty of things that set this apart from any other music game. This is a game that will appeal to not only gamers, but fans of The Beatles.

Paul Bishop: Now this is a band that deserves a Rock Band game.

Graham Russell: It’s one big, long tribute to the group, and that’s okay, because a lot of people love ’em.  It’s not a full-featured platform like RB2, but…well, you don’t have to throw it away when you get this.  It’s icing on the cake, you know?  Delicious icing.  Yum.

Runner-Up: Borderlands (Multi) 

Paul Bishop: Borderlands is a game that succeeds in stealing other games’ elements to create a unique experience, from its beautiful cell-shaded graphics to its accessible yet involved gun and item system and unbeatable multiplayer, it is a game that satisfies on many different levels. 

Chris Rasco: I love shooters, but they usually bore the hell out of me. I played Halo 3 a single time in campaign mode and never went back. The same holds for just about all shooters that I’ve played… until Borderlands. I just can’t get enough of it. The stupid RPG elements drew me in and I can’t stop thinking about it at all.

Justin Last: If Diablo II, Mad Max and World of Warcraft had a baby, and that baby came with guns that let me shoot weirdo dogs and set them on fire, then they would be obligated to name it Borderlands.

Runner-Up: Batman: Arkham Asylum (360/PS3)

Andrew Passafiume: Arkham Asylum is the game Batman fans have been waiting their whole lives for. This is a real Batman adventure, with next to no real problems and a true sense of what it feels like to be The Dark Knight. This is definitely a must own, even if you are not a big Batman fan.

Paul Bishop: A game that gets Batman right: visceral fighting, neat toys and excellent atmosphere.

Justin Last: Rocksteady managed to do what no other developer could – make Batman feel powerful and fragile simultaneously. Combat is visceral and satisfying, predator segments are stealthy and fun, and the Scarecrow segments are unforgettable.

Honorable Mentions:

Punch-Out!! (Wii), Wii Sports Resort (Wii), Assassin’s Creed 2 (360/PS3), Call of Duty: Modern Warfare 2 (Multi), Mario & Luigi: Bowser’s Inside Story (DS)

We’re human.  We don’t always get to every game before the end of its year of release.  This is our way of making amends: the best games we missed out on until 2009.  Because we can’t go back in time and honor it in a more timely fashion.

Chris Ingersoll: This one’s a no-brainer for me: The World Ends With You. I didn’t pick this up at launch due to my dislike of the “Square-Enix Tax” that somehow lets their new DS titles sell for $40 — I’ve picked up Wii titles that were as or less expensive. (Although apparently $35 is now the new price point for DS RPGs in general…) This game got a ton of hype and praise last year, and every ounce of it was well-deserved. Had I played it “on time” it would have easily cracked my Top 10, possibly as #2 or even #1. I already gushed about it in my review, but to summarize: this is the most original product S-E has put out in forever, and is one of the best examples of how to maximize all of the DS’s various unique capabilities without anything feeling tacked on or awkward.

Justin Last: Burnout Paradise. I tried the demo on 360 before release, but it wasn’t until I picked it via PSN for PS3 early this year that I really played Burnout Paradise. Paradise City is a blast to drive around in, there are tons of things to do, and Criterion whipped up enough DLC that I’ll still be playing it for a good, long while.

Andrew Passafiume: The best game I have played this year that was not released this year definitely has to be Opoona. It’s a quirky little RPG that was released for the Wii in early 2008 and was published by Koei (more famously known for the Dynasty Warriors series). This was a lengthy adventure with a charming title character, plenty of interesting side characters, and some of the best music I have heard in any game. It reminds of Earthbound in many ways, with a sense of humor that a lot of people might not expect from an RPG like this. The game has quite the fun battle system as well, and it definitely helped that the game has a unique art style that separated it from most RPGs. Wii owners need to check this title out, as I’m positive it is already becoming quite the cult classic among RPG lovers.

Graham Russell: Two PS3 gems battled it out for me, but I had to pick Valkyria Chronicles over LittleBigPlanet. VC has all the strategic depth of a Fire Emblem game with incredible graphics and a compelling combat system. The characters are interesting, and the game conveniently lets you leave behind any personalities you find grating. This game was so good, I re-bought a PSP in anticipation of next summer’s sequel. 

Shawn Vermette: I never played the Ratchet & Clank games on the PS2 because I’m not a big fan of action/platforming games, but I’ve heard lots of great things about this game ever since it came out. I also saw some trailers for it that featured some hilarious dialogue. Unfortunately, I never got a chance to play this game before now because I just got a PS3. I can definitely say though that Ratchet and Clank: Tools of Destruction is one of the more enjoyable games I’ve played this year. The writing is great, the voice acting is spot on, the graphics are amazingly vibrant and detailed. I’d heard it felt like playing a Pixar movie, but I didnt really believe that until I played it. This is the funniest game I’ve played since Portal; and this is the first action/platforming game I’ve played in years that I’ve truly enjoyed.

 

What’s yours?  Let us know!

Usually when anyone uses the term “blockbuster” they refer to a movie that has made a lot of money at the box office; basically, a movie that people line up around the block to see. But can the same be said of video games?

Game sales are often calculated and compared to the sales of CDs and movie tickets, but is that really a fair comparison? There have been quite a few games that managed to break a few records, especially more recent releases. But are they “blockbusters”?

The two games that come to mind right away are Halo 3 and Grand Theft Auto IV, two of the biggest video game releases of all time. They both had incredibly successful launches, and continued to sell well after their initial release months. So to define a blockbuster in this sense: it needs to have a huge launch, and it needs to continue to be successful after the first month. 

Let’s continue with the best selling game of all time: Wii Sports. Is that a gaming blockbuster? Most people consider it a simple pack-in mini-game collection that came with the Wii, not a title that is the equivalent of a Hollywood blockbuster. But if it’s all about the game sales, then by all means, Wii Sports is definitely the best example of a gaming blockbuster around. 

This year, we are seeing two even bigger releases, ones that can be considered blockbusters before they are even released. Uncharted 2: Among Thieves is the first, just released and considered a huge success from many game critics. It received the best review scores of any game since Grand Theft Auto IV, and it looks like it might become a huge hit this holiday among gamers. But I think this game is called a blockbuster for a very different reason: the gameplay.

Many people compare it to the film Raiders of the Lost Ark, the first in the very successful Indiana Jones series, and one that is still considered by many as one of the best action/adventure movies of all time. Uncharted 2 is similar in its plot, main character, and in the fact that it is a fast-paced action game that plays out just like a big budget film. Whether or not the game sells as well as Halo 3 or GTA, it may be considered by many as a “blockbuster” due to how the game plays and how it compares to the movies we consider blockbusters. 

So does the opinion of game critics matter when it comes to a game becoming a blockbuster? Both Halo 3 and GTA IV received a ton of praise from most, if not all, game critics. But if GTA was considered a mediocre or terrible game by the majority of the game media, and it still sold well, would it be remembered by the gaming press or even gamers? And, in that case, would it still be considered under the gaming definition of blockbuster?

The second example of an upcoming release that is bound to be a huge hit is Call of Duty: Modern Warfare 2. The game is bound to be one of the best-selling games of 2009. How will it fare with the critics? Considering the incredible reception of the first game and of developer Infinity Ward, there is no doubt it will score high. It may be safe to say this will be a gaming blockbuster, but despite the positive reviews for Uncharted 2, will it leave that PS3 exclusive in the dust?

So, is the term blockbuster defined simply by how well the game sells? Or by how it compares to Hollywood’s most successful films? Or even by how good game critics consider it? We may never know, but we will continue to see what the industry is able to turn out, and how gamers will continue to respond to these games and the trends they follow or create.   

Welcome to the first edition of Snackbar Speculator, where we present you with the biggest and latest rumors and tell you how likely we think they are to actually happen. We’ll summarize each rumor for you and then Snackbar’s Andrew Passafiume, Graham Russell and Shawn Vermette will weigh in on what we think of each rumor and how likely, or unlikely, we consider each rumor. We’ll also revisit rumors in later editions once they are confirmed or denied and keep track of how accurate each of us are in our predictions.

For our introductory edition, we’re covering some new rumors, some recycled rumors, and perhaps even a rumor that will anger you. 

PS3 Cross-game Chat

According to a recent, and now deleted, post by a staffer at Naughty Dog, the next PS3 firmware update will finally allow for cross-game chat over PSN. This rumor has surfaced many times before, but has yet to come to fruition.

Andrew Passafiume: With this being such a popular option for Xbox 360 owners, and how frequently it is demanded, I can’t see this NOT happening. Although a lot of PS3 users who play online do not have headsets, I could see it still being a very useful and frequently used feature. 95%

Graham Russell: Internal dev teams have talked about it, and it’s certainly technically feasible with a firmware update.  This isn’t a money thing, and it isn’t a PR thing, so there are no barriers to implementation when they get it working. 70%


Shawn Vermette: Hm…Sony likes to promote how the Playstation Network offers all the features of Xbox Live without the monthly fees, but that just isn’t the case. Offering cross-game chat would go a long way toward evening the online playing field. However, Sony has also had three years to get this implemented and there is no way it would have taken them this long if they truly thought it was something worth doing. 65%

PSP Digital Rental Service

Sony has added new information sections to the PSP Games on the PSN that are identical to the ones used for their video rental download service. Notably, a web survey surfaced a few months ago detailing a subscription rental plan that would allow members to download a certain number of PSP games per payment cycle.

Andrew: This seems like it would be an interesting service, especially considering the recent launch of the PSP Go. Something like this might encourage more people to check out the Go. Although I think this all depends on the success if the Go itself, since something like this might rely on a huge fan base of that system. And considering the sales of the Go are pretty much up in the air right now, it’s hard to say. 50%

Graham: While this is something they’re capable of, subscription services tend to hurt only one party: the publishers.  It’s true with Netflix, and it’s true with Gamefly.  It could be okay if it was really expensive, but then no one would want it.  I still can’t rule out Sony being illogical, though.  20%

Shawn: Sony seems to really be trying to push this digital distribution thing with the PSPGo so why not introduce something like this? Especially after the whole fiasco over transferring UMD games over to digital copies bit Sony very hard just a week before the PSPGo was released. Considering it can do nothing but make even more money for Sony(and considering it would be accessible by the PSP Go or regular PSP), this seems like a shoo-in to happen. 100%

Xbox Live Gold Membership Price Hike

Industry analyst Michael Pachter theorized recently that Microsoft could raise the price for their Xbox Live Gold membership from $50/year to $100/year in the near future in order to reap more profit from their online subscriptions. In response, Microsoft stated that they foresaw no scenarios where they would double the price of Xbox Live in the next couple months.

Andrew: Considering how many people pay for Xbox Live a year, I can see this being a very real possibility. Although I doubt it will happen in the near future, I can see it possibly happening within the next few years. But at the same time, Microsoft could lose a lot of Xbox Live support from people who feel like a price increase might be a betrayal. 65%

Graham: This is a really bad idea for Microsoft.  One of the key talking points for Sony purists is that PSN is free and full Live access costs money.  Double that money at the same time the PS3 has a price drop and some high-profile titles, and this quick cash grab may make the 360 lose some ground in the console war. 5%

Shawn: To me, the fact that Microsoft actually commented on this rumor is very important to me. It means that they have seriously considering doubling the price of Xbox Live. At the same time though, I think that Microsoft has done a very good job of paying attention to consumer chatter, and I believe they realize that doing so could either increase the amount of time and games people play on their PS3, if they have both systems, or cause people to skip over the Xbox 360 for the PS3 when deciding on a console purchase. I believe it will happen eventually, I just don’t believe it will happen until the next console cycle. 15%

Microsoft to Package Natal With Xbox 360

Rumors have abounded since E3 regarding Project Natal, so of course, we had to include one of the more recent ones here.

According to Mark Rein at Epic Games, Microsoft plans to package Natal in with every Xbox 360 they sell, once it is released, and that they then hope to sell Natal to everyone who has already purchased an Xbox 360. With dozens of developers signed up to incorporate Natal into their games, surely Microsoft has told them something regarding their launch plans…wouldn’t you think?

Andrew: I can’t see this not happening, especially considering how Microsoft will be marketing the Natal. Whether or not it will be a success does not matter, with the right amount of support, Project Natal can become a huge hit for Microsoft and bring a brand new audience to the system. And I think it’s clear that Microsoft has been trying to do it for years. 100%

Graham: There’s absolutely going to be a bundle, and it’s going to be pretty common.  I don’t know if it will be in every SKU like Rein thinks, but they’d be crazy not to put together a box that just directly competes with the Wii. 90%


Shawn: Considering the effort, time, and money Microsoft is putting into developing Natal, I have a hard time believing Microsoft wouldn’t also do anything they could to give it the best chance of succeeding and taking off. Additionally, considering the amount of developer support Microsoft has been attempting to secure, it also makes sense that they would promise a way to make sure there will be a reasonably large sized user base to sell their games to. 100%

Over the years, there have been many video games that fit under the category of “horror.” Although it is hard to pinpoint the exact start of the survival horror genre, there are a few key games we have to thank for its success over the years. Despite the evolution the genre has gone through, we can still appreciate where it has come from, and what the future brings us for this ever-changing game genre.

Horror games have a way of scaring people unlike any other medium, as the medium involves an interactive element you do not get anywhere else. You are inside of this world, you are this character, and you must do what it takes to survive. Many games have captured this sense of fear; some use cheap scares, while others rely on psychological horror. Either way, while the genre is much different now, the basics are still the same: the player wants to be scared.

Many consider Alone in the Dark to be the first real horror game, or at least the first one to gain popularity. It followed a basic formula: a character is investigating or is trapped in a strange place, and they must survive or escape as they are being pursued by plenty of strange creatures. While it has not aged well, the game was a true horror hit back when it was first released, evoking a sense of fear you rarely get from playing a game at the time. It was from here that many developed began to develop more of these kinds of games, including a Japanese company we all are familiar with.

BioHazard, or Resident Evil as it is known in the States, was the first real horror franchise to gain a following and become one of the most successful video game franchises to date. The original, released on the PlayStation back in 1996, did not give the player as much control over the character or the camera as they would have liked. The characters controlled awkwardly, and the camera was fixed and would change angles when you would least expect it. This was done to create a true sense of terror, and it has been used in many horror games since.

Silent Hill and Fatal Frame, two other Japanese horror franchises, use some of the same basics as Resident Evil in terms of controls, but they go for an entirely different kind of horror. While Resident Evil relies on cheap scare tactics, those two franchises tend to focus more on the psychological aspect of horror. Silent Hill is especially well-known for this, giving us a foggy, abandoned town to explore, and a lead character that always has some kind of psychological issue they are dealing with. The monsters you see are meant to reflect on what the character is thinking or going through, as if they are figments of the character’s own imagination. They were meant to inspire fear, not simply “scare” you by the most rudimentary means, and they succeeded at doing so.

These games all are considered “old-school” survival-horror titles, since the genre has evolved much since then. It was not until Resident Evil 4 where the series, and the entire genre itself, was changed forever. This game completely disregarded almost everything about the previous entries in the main series and made it less about scares and more about intense fights and action sequences. The controls remained the same, but with a new over-the-shoulder camera perspective and much smarter (and faster) enemies, RE4 marked the beginning of a new era.

Since then, we’ve seen a few horror games that have continued to stick with the more traditional or old school formula, but the popularity of the genre rests with the new fast-paced, action style. Games like Resident Evil 5 and Dead Space continue to prove that horror can be successful, but like any other genre, changes are necessary to maintain the growth and popularity of it.