Unplugged

There are few board games that can cause players to actively chant in the hopes of invoking the arrival of a god. There are even a couple that should cause everyone else in the room to run the heck away should that start to happen. (Arkham Horror, I’m looking at you!) When it occurs during a session of Reiner Knizia’s 1999 classic Ra, however, it’s more good-natured taunting than it is ominous insanity. READ MORE

Modern boardgaming has no shortage of awesome new titles arriving on store shelves every month, but digging back to explore the roots of the hobby can be just as rewarding. This past week I was introduced to Reiner Knizia’s Medici, a game first published in 1995; I realize with no small amount of angst that this date quite possibly makes the game older than some of you reading this column (or at least your younger siblings), but for me that date is forever tied to graduating from high school. READ MORE

It’s no secret that I have a serious distaste for dice getting in the way of my strategic decisions. Whenever the success or failure of my plans is reduced to the outcome of a roll, some part of me just turns away. I’m also not wild about my actions in a given turn being dictated by what numbers have been randomly produced. On the surface, Stefan Feld’s The Castles of Burgundy would appear to fall into the latter category, as the roll of a pair of dice has great sway over every turn. READ MORE

As much as I love the sci-fi noir game Android, it unfortunately requires a lot of effort to play due to space and time commitments, and as a result I don’t get to experience it as often as I would like. Fortunately, the people at Fantasy Flight Games seem to enjoy the universe they have created as well. They have already published two novels set in and around New Angeles, the Heinlein Moon Colony and the Beanstalk that connects them, with more on the way.

But while I enjoy a good book, I was even more excited to hear of two new games being set in the Android universe coming out this year. The first, Infiltration, was just released. (The second is going to seriously threaten Sentinels of the Multiverse when it comes time to rank my favorites for my year-end column, but that will have to wait a couple more months.) READ MORE

While I appreciate most of the strategic offerings of modern boardgames, I always have a soft spot for the ones that fall under the “abstract strategy” umbrella. The closer I can get to two players going head-to-head, matching wits in a game with incredibly simple rules but forcing each other to think two or three moves in advance, the happier I tend to be. Chess is of course the king of the genre, but there are less intimidating choices out there if you and a partner are just looking to give your brain a workout. Some of the best in recent memory are those in the “Project GIPF” (sometimes “GIPF Project”) series by Kris Burm. I’ll be discussing two of those titles here: the ring-moving YINSH and the marble-capturing ZÈRTZ. READ MORE