Unplugged

unplugged_FiveTribes

When you first sit down to a game of Five Tribes, it’s easy to feel overwhelmed. A grid of 30 tiles, representing five different types of district in the sultanate, each begin with three randomly-assigned colored meeples, representing the titular five tribes. A market of cards representing various goods are laid out to one side, and a selection of djinn on the other. Your mission is to maneuver the meeples to specific tiles to best take advantage of both the tribes and the tiles. Sounds simple, and it is, but it sure doesn’t seem that way when starting out. READ MORE

unplugged_TEK2

The “4X” (explore, expand, exploit and exterminate) genre is one more familiar and accessible to PC gamers (e.g., CivilizationStarCraft) than it is to the cardboard crowd. The most well-known 4X board games are usually epic, sprawling affairs like Twilight Imperium, Age of Empires, Eclipse or even Civilization: the Board Game. These games have their devotees, but turn away many with their intensive session times, excessive number of pieces, intricate rules, or any number of other factors.

Combining traditional 4X gameplay with the recent design trend towards “micro-games” — games with minimal components that can be played in under 20 minutes — has resulted in Scott Almes’s Tiny Epic Kingdoms, published by Gamelyn Games (Dungeon Heroes). TEK actually has a play time of about half an hour, but that’s still at least one-eighth the time commitment of a normal 4X so the “micro” label still fits. But can you really condense 4X gameplay into a box the size of about two DVD cases stacked on top of each other? READ MORE

unplugged_kingoftokyo2

One of the more widely-disliked game mechanics available to designers is player elimination. Nobody likes being forced to the sidelines early while the rest of the players continue the game, especially if that game still has a while to go before it finishes. Sitting around and doing nothing while everyone else is occupied is the epitome of “not fun.”

Some games can make player elimination work, though. As a general rule, the shorter the overall run time of a typical game session, the less of a drag being eliminated early has on the experience. The other main way to overcome the elimination factor is for a game to be as fun to spectate as it is to participate. With that criteria in mind, how does a half-hour king-of-the-hill kaiju battle royale sound? READ MORE

unplugged_ageofwar2

Risk is one of the all-time classics and is probably among the first five games the general populace thinks of when they hear the term “board game.” It’s also, to fans of modern board gaming, right up there with Monopoly as a horrible game design that just kills fun. That said, conquering the world with military force is still an attractive theme, so it’s no real surprise that “improved” versions of Risk have cropped up from time to time. READ MORE

unplugged_sorcerers2

Hades has recruited minions of evil in an attempt to obtain Merlin’s magic crystal, which would allow him to take over the Magic Kingdom as his own personal summer home. Merlin can’t fight them off alone, so that’s where you come in. Your mission, should you choose to accept it, is to intercept these baddies via magic portals and use your spells to thwart them.

This is the narrative behind Sorcerers of the Magic Kingdom, an interactive experience that can be found in the Disney theme park in question, first introduced in 2012. Sorcerers is a curious variation on a collectible card game, in that there is no actual purchase to play other than entry into the park itself. Those interested in playing simply need to visit the firehouse in Main Street USA (or the outpost behind one of the shops in Liberty Square) and talk to one of the cast members there. READ MORE