Unplugged

gu_trajan1

It’s easy to see why Ancient Rome is a fertile inspiration for many game designers. The Romans’ interest in politics, military tactics, art, architecture and religion all offer different elements that can be mixed together into an interesting whole. Stefan Feld’s 2011 title Trajan mixes six aspects of Roman culture, but ties everything together with a mechanic that is decidedly African instead of European. READ MORE

unplugged_marvelDC1

The Marvel-vs.-DC comic publisher rivalry has played out for decades on the printed page and subsequent adaptations. Movies, animation (both features and series), video games, action figures and even various role-playing game systems have all drawn from the deep rosters of both companies’ history of creativity. In 2012, two deck-building games were released: one Marvel (published by Upper Deck), one DC (published by Cryptozoic). I have only recently been able to play them both, partially thanks to recent expansions, and wanted to compare the two head-to-head as is contractually required of Internet fanboys. READ MORE

trickedouthero1

Last year I talked about Dragon Whisperer, a fine if unremarkable trick-taking game with some beautiful art design but no substance to match it. Playing Dragon Whisperer left me wanting more from the intersection of Hearts-style game play and fantasy adventure. Amazingly, a few months later I stumbled upon the Kickstarter campaign for Tricked-Out Hero from Prolific Games, which appeared to offer just that and decided to give it some support. READ MORE

gu_ascensionRU1

I was disappointed in last year’s Ascension offering, Rise of Vigil. The energy/treasure mechanic made the set too insular when applied to older releases, and getting the most treasures seemed to have a direct correlation to winning more often than not. When its expansion, Darkness Unleashed, was released, my local store had difficulty getting a copy in and yet I made no effort to pick it up elsewhere. I just didn’t care for more of that kind of gameplay, so I let it slide by.

This year’s new set, Realms Unraveled, feels more like the Ascension I’ve come to love, to the point where it almost feels as basic as the original release, Chronicle of the Godslayer. Of course it isn’t quite that simple, thanks to some new tricks I’ll get to in a minute, but a lot of the extra additions from previous sets are nowhere to be found. Unfortunately that includes Trophy Monsters and Events, two changes I enjoyed, but you can’t have everything. READ MORE

unplugged_henry

For the next two weeks, Snackbar Games’ columnists are all mixed up! Serotonin‘s Henry Skey steps in for this installment of Gaming Unplugged.  

I’m not exactly a board game person. Oh sure, I pretended to like Monopoly like everybody else growing up, and we’d roll out some obscure card game at a friend’s house, usually involving multiple languages, ripped cards and missing instruction booklets. The obvious joke of playing a “bored” game came up frequently. I sound like the perfect guest host for a column dedicated to talk about non-electronic games, don’t I?

The truth is, I like board games and card games, but they’re an entirely different kettle of fish from video games. READ MORE