If you’ve been reading this column for a while, it’s painfully obvious how much I care about player agency in games. From meaningful gameplay choices to moral choices (especially those that don’t just skew black and white), I’m all about games that allow the player to insert themselves (or some part of themselves) into the experience. Whether it’s creating a character or simply choosing between blue and red during pivotal story scenes, I find our implementation of choices to be one of the coolest things the gaming industry has focused more on in the past five or so years. READ MORE
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During a recent interview with Geoff Keighley, Metal Gear creator Hideo Kojima discussed his reasoning behind the promotional campaign for The Phantom Pain, now officially known as Metal Gear Solid V. He did this to essentially get people actively chattering and deciphering the many mysteries behind The Phantom Pain and the then-unknown game developer, Moby Dick Studio.
While the secret behind this charade was pieced together rather quickly, it still led to many interesting and entertaining discussions that I truly missed getting involved with. It shows that developers like Kojima know exactly what they need to do in order to get people talking, and just how much fun it can be to speculate.
If you boil many games down to their most basic elements, it will be easy to see that a lot of them deal with survival. In Call of Duty, you need to survive the countless baddies who are out for blood. In Super Mario Bros., your duty is to save the princess, but your most basic goal is to survive. You see where I’m going with this. Survival is a key component of most games where your character can die, which is obvious, but it’s something we often forget about, because we’re too busy being distracted by the countless other things games have to offer these days.
There have been numerous titles released in recent years that could fall under the “survival” subgenre. The mere act of attempting to survive while also exploring your surroundings is nothing new, but when examined and expanded upon as closely as some games do, it can lead to an unforgettable experience.
We all like game characters we can relate to, especially protagonists. We want to be able to take control of a like-minded individual and guide them through obstacles, whatever they may be, to ultimately see them succeed. It’s not all fun and games, though. Witnessing a character we’ve grown to like as he or she struggles is never enjoyable. However, it makes overcoming that inevitable challenge that much more rewarding, especially if it happens under your control. READ MORE
As someone who grew up playing as many JRPGs as one person possibly could, it’s safe to say that I’ve always loved the genre. It was easy to see why, growing up with the classic Final Fantasy games, Phantasy Star, Breath of Fire, Earthbound and so many more. My love affair with the genre continued well into the life of the PS1 and PS2, only to die down once this current generation of consoles hit the market. There were some good JRPGs to be found, sure, but they were so few and far between that it was hard to get excited about them anymore.
And then Ni no Kuni came along. It’s a game that manages to capture everything I love about JRPGs and then some. I consider it a hallmark of the genre, but does it scratch that itch purely due to nostalgia, or is there more at the heart of Ni no Kuni that helps it stand out? READ MORE