In general, I am a fan of the way Stefan Feld designs games. His creations (like Trajan, Rialto, The Castles of Burgundy and Notre Dame) typically feature several point-generating paths, a simple yet intricate way to navigate them and, frequently, some sort of negative element that must be mitigated. You often have to plan moves several steps ahead, and it often feels as if you never have enough time or actions to do everything you need to get done. There are definitely a few titles of his that fail to grip me or even actively turn me away (Macao comes to mind here), but for the most part, I am willing to give any new release of his a fair shot. READ MORE
Features
Do you like games? Notice that I didn’t say “video games” or “board games” here, and that’s intentional. If you like games, that’s it, really, and games that appeal to your sensibilities can be delivered to you through screen or cardboard just fine. This is how it is now, though at least in North America, it’s taken a while to get here. READ MORE
Something wasn’t quite right, but I couldn’t put my finger on it. The controller was fine; over 50 games have fallen to the might of my trusty PS3 gold standard. The TV was massive; we just got a brand new 55-inch Samsung SmartTV, and after negotiating color schemes and brightness, we had come to a mutual understanding that it was a TV and I was the person who decided what it should look like. I was well-fed, not at work and didn’t have to be anywhere in particular anytime soon.
But as I was playing through Tales of Xillia 2, I wasn’t sure why but it felt off. Like some entrée at a restaurant that should taste fine… does taste fine… but… I don’t know, too much salt? Not enough? Are those artichokes? I’ll keep eating, but I prefer satisfaction to a mystery when I’m dining out. READ MORE
Things have really changed in the games industry in recent years. Originally, you had to delve into the corners and crevices of the hobby to unearth experiences you could enjoy locally with friends. Lately, of course, that’s gotten a lot easier. Exploring the show floor at PAX South, though, it dawned on me that finding those experiences isn’t the problem anymore. They’re everywhere, and in this case that was literal. Now it’s about filtering through to find the best ones. So here are the eight coolest couch-play games I checked out at the show, what they’re like and how (and when) you can play them.
Graham and Jeremy foster better relations between Japan and the Soviet Union through water in Gorby no Pipeline Daisakusen, a 1991 Famicom puzzle title from Compile. How does a game like this even happen? We don’t know, but we start to get the hang of building pipes across the screen.
New episodes of Gaijin Guide are posted every other Wednesday. Next time, we’ll be swinging for the fences!