Features

sero_hiddenpalacegem

My dad and I used to joke around about the moon landing. We laughed about how crazy it would be if the whole thing was faked. We humored our curiosity by researching all the literature and pictures attempting to sway popular opinion, and some were even almost convincing. We still talk about it today, how NASA is an entity shrouded in mystery, how it could be hiding interstellar secrets from us and how it’s entirely possible they could have doctored the photos. READ MORE

B2OF_VITA

The Best to Own Forever series isn’t about what’s great right now. It’s about what will be great in 10 years, even though there will be better-looking games and later sequels, and what will keep you pulling that dusty old console out of the closet every once in a while. In this installment, we check out the best that the Vita has to offer (so far).

Persona 4 Golden

If you’ve played Persona 4, you know it’s easily one of the best PS2 games around, and introduced a whole slew of people to the wonderful world of this bizarre series. Golden doesn’t do a lot to change things up from the original, but it’s a fantastic enhanced version of an RPG many consider a classic. The added content and portability of P4G makes it a must-have for anyone who considers themselves a fan of RPGs, and one that will hold up for many years to comes. – Andrew Passafiume
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unplugged_marvelDC1

The Marvel-vs.-DC comic publisher rivalry has played out for decades on the printed page and subsequent adaptations. Movies, animation (both features and series), video games, action figures and even various role-playing game systems have all drawn from the deep rosters of both companies’ history of creativity. In 2012, two deck-building games were released: one Marvel (published by Upper Deck), one DC (published by Cryptozoic). I have only recently been able to play them both, partially thanks to recent expansions, and wanted to compare the two head-to-head as is contractually required of Internet fanboys. READ MORE

ngp_aimless

As I mention in my review of the new indie title Hohokum, I prefer games with structure versus those that tend to let you roam free, learning as you go. Hohokum’s aimless approach was both its greatest strength and weakness, yet it made me realize I appreciate similar titles and their approach to that design. It’s not the best example of this approach to game design, but it had me thinking about those design philosophies and how important they are to gaming as a whole.

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B2PN_GCN

Everyone does Top 10 Games lists. The problem with those? Usually, they’re full of games that earn a place because of nostalgia or industry significance. Here at Snackbar Games, we like being a little more practical: if you’re looking to just have fun, what games should you pick up and play today? This time, we grab the indigo box by the handle and take a look at the GameCube.

Paper Mario: The Thousand-Year Door

The original Paper Mario came out very late in the N64’s life cycle, and as a result, many missed out on this still-beautiful gem of a game. With Paper Mario: The Thousand-Year Door, Intelligent Systems strove to improve the formula for a new generation of hardware and completely succeeded. This 2004 sequel has Mario journeying through the land of Rogueport while trying to rescue Princess Peach (again), meeting quirky new friends like Goombella and Professor Frankly and collecting crystal stars to open the titular Thousand-Year Door. The 2D sprites against the 3D background look fantastic, the buddies are a treat and the scenarios (particularly the coliseum section) worked well to set the pace. It’s a joy to play, and a respectable continuation of the Mario RPG series. – Henry Skey
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