The Sega Genesis, which just celebrated the 25th anniversary of its American release, was notoriously a bit of a mess in the multiplayer department. Instead of a unified first-party effort, there were three competing schemes for allowing up to four players at once, and compatibility is… well, it’s a headache. But there are ways to get around that, and there are games worth that effort! READ MORE
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I moan about a lot of things, like how the traffic lights don’t sync up on Cook Street between Johnson and Yates. Or how much sunscreen I have to use during the summer, or even how the seagulls near my apartment seem to be practicing for the Sam Kinison choir, starting at 4 a.m. I’m sure we all have our little irks about life we want to change, and some are empowered enough to do so. If I were smarter, I would take a different route home from work, wear a hat when I’m outdoors and move away from mating birds.
Some grievances are beyond my help, or at least I can only do so little. The Snackbar staff are well aware that I’m a positive person, but when it comes to a lack of sequels for my favorite game series, I can turn from Mr. Rogers to Oscar the Grouch at the drop of a trash can lid. Lately, I can’t get Suikoden out of my head and how a Suikoden VI could knock it out of the park. READ MORE
Everyone does Top 10 Games lists. The problem with those? Usually, they’re full of games that earn a place because of nostalgia or industry significance. Here at Snackbar Games, we like being a little more practical: if you’re looking to just have fun, what games should you pick up and play today? This time, we return to the system that dominated the early-2000s: the PlayStation 2.
Final Fantasy XII
Despite the juggernaut brand name, Final Fantasy XII was more of a risk than many think. It had been five years since Final Fantasy X and, since then, Square Enix had released X-2 and Final Fantasy XI, both to mixed reception. It also made a rare design choice; setting the game in Ivalice, a world the franchise had used before. All turned out to be well, for the most part. The graphics and environments are grand, the music is pleasant (if unmemorable) and the amount of side content certainly takes influence from Final Fantasy XI’s MMO style of gameplay. The game has aged quite well, retains a ton of replay value and spawned a (less memorable) sequel for the DS, Revenant Wings. – Henry Skey
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Last year I talked about Dragon Whisperer, a fine if unremarkable trick-taking game with some beautiful art design but no substance to match it. Playing Dragon Whisperer left me wanting more from the intersection of Hearts-style game play and fantasy adventure. Amazingly, a few months later I stumbled upon the Kickstarter campaign for Tricked-Out Hero from Prolific Games, which appeared to offer just that and decided to give it some support. READ MORE
Spoilers for Transistor ahead! Don’t read on if you haven’t finished the game and want to keep those last moments a complete surprise.
Let’s talk about Transistor. It’s a game I love, but not entirely for the reasons I expected to. At first, I found myself put off by its combat and story that seemed to constantly keep you far enough away to learn anything. Slowly but surely the pieces began to fall into place, revealing a late game section that began to change things dramatically. But this isn’t about those moments. This is about two characters and most importantly how Supergiant managed to turn an unorthodox relationship into the game’s greatest strength.
As with Bastion before it, there are plenty of worthwhile moments prior to its ultimate conclusion, but its conclusion is, ultimately, what matters most. READ MORE