Features

ngp_multiplayer

My very first New Game+ column was all about the “death” of local multiplayer. No, it never actually died, but with the start of the last console generation it seemed to be steadily disappearing. Online multiplayer continued to get bigger and more popular as the generation went on, with only a select handful of the best actually supporting local play.  Luckily for us, those who love playing games locally with some buddies, we have seen a resurgence of titles that support (or exclusively focus on) local multiplayer in the past couple of years.

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atarijaguar_controller

While we must not mistake correlation for causation, no top-selling game system of any generation so far has been the highest technical performer. Alas, history has a tendency to repeat itself. Platform creators can still lose the forest for the trees, neglecting to deliver a quality lineup of software in favor of running glorified tech demos with a high price tag. READ MORE

GU-emerald1

When I first heard that Martin Wallace (The Witches, Ankh-Morpork and other non-Discworld games I haven’t covered) was designing a board game based on Neil Gaiman’s Sherlock Holmes-Lovecraft mash-up short story A Study In Emerald, my response was literallytake my money!” I haven’t even read the story yet, but the concept and talent involved sold me. So how did the actual game version of A Study in Emerald turn out? It’s mixed, honestly, but on the whole a satisfying experience. READ MORE

lightningreturns

I’m an avid reader. When I was young, my father started reading to me before bedtime; Calvin & Hobbes was a mainstay, along with Swallows & Amazons, King Solomon’s Mines and other classic novels that would probably have been more appropriate for a seventh-grade English class than for an eight-year-old. I think that’s one of the main reasons I enjoy role-playing games so much: they contain far more text and story than other genres, and the speed at which I can scroll through it means I don’t have to endure long periods of inactivity.

However, some games cross the line. I’m all for reading, but lately I’ve been reminded that, sometimes, less is more. READ MORE

spelunkyB6

When I made it to the temple for the first time, I had to take a break, knowing all too well that I wasn’t prepared for what I was about to face. I then took a deep breath, unpaused and died almost immediately. It took me a while to get back to the temple, and almost every time I did, it became my final stopping point due to a sudden, avoidable death. Thought the ice caves were too easy? Don’t get complacent. This is Spelunky, after all.

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