Features

citiesskylines1

I am astounded by how little I have to do in Cities: Skylines to produce a massive smile on my face.  Whether I’m swinging the camera around to get a better view of my newly-placed bridge, adding in a new residential corner or trying to improve gridlock in my downtown core, every aspect of the game feels rewarding and enjoyable. I can occupy myself with small tasks like ensuring my water budget is up to par, or start grand-scale plans to completely eradicate the industrial off-ramp as part of a new highway system. Every action furthers my suspicion that this game will end up in my top ten of the year. It also feels like something I’ve been wanting for a long, long time. Why is that, exactly? READ MORE

Jeremy tests his hand-eye coordination with some help from Graham in this week’s episode featuring GBA dexterity puzzler Kururin Paradise. The sequel to Kuru Kuru Kururin (which was released in English in Europe), it brings a lot of variety to the spinning-ship-with-an-arbitrarily-inconvenient-shape genre.

New episodes of Gaijin Guide are posted every other Wednesday.

stuffandnonsense1

As a member of London’s famed Adventurer’s Club, you have heard countless tales of thrilling excitement. Professor Elemental’s tales are especially enthralling. There’s just one problem: they’re complete fabrications.

You’ve seen him sneaking around back streets, collecting worthless trinkets from curio shops and overhearing anecdotes in pubs that he then weaves into his bogus tales of adventure. You could call him out on it if you wanted to. But instead you’ve decided that two (to six) can play this game… READ MORE

What were the most surprising, most disappointing and just plain best games of 2015 so far? The crew gathers to discuss those topics in this video edition of Progress Report. Topics include Monster Hunter, Toad Amiibo, Cities: Skylines, webinars, Code Name: S.T.E.A.M., RAPs and more! Watch to see our picks.

ss_9e6e5edfe27c4a85bb02b2034df392a638caf409.1920x1080

If I haven’t mentioned it before, here it is: I’m terrible at anything tactical. My ability to process information quickly and act before my opponent has been one of my major strengths in education, sport, theatre and, of course, games. Inevitably, when the playing field levels and my initial advantage is over, I suffer. Whether I don’t enjoying a slower pace, or lack strategy, I tend to struggle in this type of competition. “Slow down,” my teachers told me, “you don’t have to finish the test first.” No, but what could looking over my work and taking my time possibly do for me?

Finesse is never a factor in tactical games. It’s a style in which you’re given ample time to make decisions. Every movement, every upgrade and every attack is made with all the information available, like a pile of books dumped on your desk with no clocks in sight. Take your time. READ MORE