iPad

This week, we’re looking at a card game co-designed by the creator of Magic: The Gathering, a school sim from Kairosoft and an adorable aquatic platformer.

Kard Combat (Universal): Hothead, once on our radar largely for their work on the Penny Arcade games and, more recently, the DeathSpank titles,has taken lately to releasing lots of smaller projects on the iOS platform. Kard Combat, their latest, seems to combine Magic: The Gathering‘s element-based mechanics with Mortal Kombat’s aesthetic. By that, we mean they did exactly that. The campaign is a tower of increasingly-difficult opponents, everything is dark and bloody and full of glowing eyes, and yeah, for some reason we have a bunch of unnecessary K-for-C substitutions. Oh, and they hired Richard Garfield, Magic‘s creator, to co-design the gameplay. (We’d be impressed if he hadn’t guest-starred like this more often lately.) READ MORE

In this week’s iOS Roundup, we look at three games, each with shots of different sorts.

Luxor 2 (iPhone, iPad): We remember early in the casual gaming renaissance, when MumboJumbo was the Pepsi to PopCap’s Coke. Both made similar titles, with similar strategies and feels. The two took different paths, and while PopCap moved to inject lots of personality into its iteration, MumboJumbo focused on polishing its core concepts to an incredible degree. READ MORE

Welcome to iOS Roundup! In this new feature, we’ll be providing mini-reviews of iPhone and iPad games each week. This time, we’re looking at two racing games that feel very different and a strategy game with a slick look.

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Square Enix loves an epic storyline. From their marquee Final Fantasy and Dragon Quest games to other projects like Kingdom Hearts and Star Ocean, the company likes their games to take place within a fleshed-out universe. It’s not surprising, then, that they’ve decided to make their iOS franchise, Chaos Rings, into a whole suite of games. The first released in April of last year, and before Chaos Rings II, they’ve released a prequel: Omega.

In the game, developed by Wild Arms makers Media.Vision, you follow the story of Vieg, a suitably-JRPG protagonist with a big sword and spiky hair, as he’s summoned to a strange place and forced to take on other people and get through challenges to survive. We’ll try not to spoil the story, since largely that’s what’s new in this installment.

The battle system is very similar to the original: you select commands from a menu to execute turn-based attacks. You have special moves that you learn along the way, and you acquire consumable items and equipment to use as well. What sets the Chaos Rings series apart is its implementation of a team mechanic. At any one point, you’ll control a two-person party, and you can choose to act separately or as a pair. You take damage together when you team up, and you can’t choose different targets, but generally you’ll do more damage. Deciding when to go it alone is the element you have to master.

As with most JRPGs, you wander maps, opening chests, fighting random battles and solving the occasional navigation puzzle. Media.Vision kept the controls simple, which works well on both the iPad and the usually-cramped iPhone screen.

The visuals are rather nice for an iOS title. The polygonal models are a bit rough when scaled up to iPad-size, but all the 2D elements, like menus and character portraits, are crisp and lush and generally nice. It’s about what you’d expect from a PSP title.

Speaking of a PSP title, it seems a good time to bring up the price. Like the original, Chaos Rings Omega doesn’t come cheap ($11.99 iPhone, $14.99 iPad). While we’re usually wary of high-priced apps, when you think about the cost of a similarly-featured DS or PSP game, fifteen bucks isn’t so bad. And that’s what you’re getting here: it’s not a bite-sized game for quick breaks. It’s an epic, grind-heavy RPG that just happens to reside on your iDevice.

We’re impressed, really. We’d still recommend the first in the series, as this isn’t a substantial improvement in many ways and it’s best to start there. If you’re a fan of more traditional RPGs and like that one, though, you should definitely check Omega out. And then Chaos Rings II when it’s ready. You’re set for a while. That’s basically what we’re saying.

Sometimes, all you need to know about a game can be summed up in one sentence. Most games are convoluted enough and have so many elements that it’s hard to sum them up in that way, but occasionally you hit a game with such a simple-to-understand idea that you could even fit it into a tweet if you wanted to. Pulse is one of those games.

Pulse is Auditorium developer Cipher Prime’s take on Elite Beat Agents-style rhythm gameplay.

That’s it, and to us, that’s all you really need to say to get us to buy it.  That said, you’re not us, so we’ll do our best. This $5 iPad app feels like Auditorium when you launch it, which makes sense, and it does nothing to shake that feel. It’s okay, after all, it’s a cool feel, and it looks so smooth without needing to spend too much time and effort on production values. 

Here’s how the rhythm works. A circle gets larger from the center of the screen, and when the outline overlaps with dots on these rings, you tap them. Some songs have four rings and some have six, depending on the time signature, and dots can even appear off the rings between beats. Sometimes the dots move around, sometimes the dots line up and sometimes you need to hit two dots at once. The dots appear as the circle passes by the previous time, so the difficulty comes from the increased pace of the later songs.

The music itself is rather atmospheric, and it’s all made by members of the Cipher Prime team. There won’t be anything you know here, but the advantage is that each is tailored to the game’s feel.

There’s not an overflowing wealth of content in the $5 app, but what’s here is well fleshed-out. Each of the eight songs keeps track of the highest percentage score. (No matter your performance, you don’t fail songs, so even on the higher levels, it’s interesting to improve from, say, 42 to 47 percent.) For those who seek more, we hope Cipher Prime implements Game Center leaderboards or something.

Pulse, as a game, is an aural experience, and the design is perfect for the iPad as a platform. If you have the device, this is the kind of thing you bought it for. 

Pros: Slick presentation, trance-inducing soundtrack

Cons: A bit shallow, content-wise