New Game+ feature archive :: Snackbar Games
In New Game+, Andrew Passafiume covers games through deeper examination of aspects of game design, aesthetics and other topics, uncovering a better understanding of these components and the development process.
- New Game+: Exploring our expansive, non-linear SaGa
- New Game+: Our strange obsession with difficulty
- New Game+: Captain Toad and forgotten comfort food
- New Game+: Examining the Assassin’s Creed problem
- New Game+: A Bird Story’s heartfelt simplicity
- New Game+: Examining two takes on modern horror
- New Game+: The peaceful roads of Forza Horizon
- New Game+: The successful blend of stealth and action
- New Game+: Meaningless choices in The Walking Dead
- New Game+: The appeal of the aimless journey
- New Game+: Transistor and delivering final moments
- New Game+: Truly great games need intuitive menus
- New Game+: Learning history through Valiant Hearts
- New Game+: Watch Dogs and the perils of expectations
- New Game+: The impact of divergent art styles
- New Game+: In open worlds, too much can be just right
- New Game+: On pink puffballs and bucking tradition
- New Game+: The limitless potential of flight
- New Game+: Metal Gear and prequel experimentation
- New Game+: The rebirth of local multiplayer
- New Game+: The Novelist and suspension of disbelief
- New Game+: Expanding narrative with add-on content
- New Game+: The disheartening collapse of legends
- New Game+: The evolution of the adventure game
- New Game+: Providing a link to our nostalgia
- New Game+: Crafting unique worlds with Tearaway
- New Game+: Reflecting on the end of a generation
- New Game+: Examining gaming’s prequel problems
- New Game+: Beyond and the pitfalls of narrative games
- New Game+: The industry impact of narrative games