Ubisoft has announced that it is bringing a version of Dark Messiah of Might and Magic to the Xbox 360 in early 2008 as Dark Messiah of Might and Magic: Elements. In this latest feature, we take an initial look at the game, as well as offer some insight from the game’s producer, Daniel Palix, who notes that balancing issues represented the most significant hurdle in bringing the PC action game to the home console market.
Says Palix: “The biggest challenge was having to rebalance the whole game because of all the changes we introduced. It is tricky to reach a good balance for all players, no matter what specialty they choose. We also had to ensure that the difficulty and challenge level would remain the same from beginning to end, meaning that getting a big sword and making extensive use of the environment with the kick move would no longer be an easy option to finish the game.”
You can read the entire feature here.