Remember that scene in The Simpsons when they’re all in the car and reflecting upon Homer’s decision to stop his career as a Cannonball Thingy Guy? They start talking about what’s cool and what isn’t. The children are decidedly unimpressed with their parents’ insistence that they know what “cool” is. It’s a hilarious ending to classic episode, and all the more fitting that it’s featured in a storyline looking back at counterculture and youths’ shaky affirmation that the older generations don’t know what they’re talking about. READ MORE
Why Am I Dead At Sea is a full-release follow up to the small-but-popular flash game Why Am I Dead. This game, like its predecessor, places you in the role of the spirit of someone recently dead. Your task is to possess others and use different abilities to investigate and deduce the answer to the game’s titular question: “why am I dead?” Why Am I Dead At Sea takes place entirely on a cruise ship with a diverse cast of nine characters, and while it is a little rough around the edges, the adventure has enough twists to continually pull the player forward in the quest for answers. READ MORE
In this episode, Graham guides Jeremy through the water-filled world of Densetsu no Starfy 2, the second game in the Legendary Starfy series. Though only the fifth and final game made it to the West, all of them are easy enough to jump in and play, and friendly in both mechanics and visuals! Maybe give one a try?
New episodes of Gaijin Guide are posted every other Wednesday.
Ghostbusters was a landmark in the pop culture development of my generation, and it still resonates today. News of an all-female cast version of the movie sent shockwaves through the internet, and a Cryptozoic Kickstarter campaign for an official board game crushed its $250,000 goal. As much as I love Ghostbusters, I did not back that campaign, mostly due to the fact that I had already played 2013 Iello Games release The Phantom Society and didn’t see the need. READ MORE
Invisible, Inc. is a perfect storm of a game. The tactical grid-based gameplay has a lot of depth and allows for a ton of strategic decisions, the spy-vs.-spy aesthetic transports you to a world of espionage and the roguelike randomness keeps you coming back over and over again to achieve that elusive “perfect” run. Every action has weight, and one wrong move can doom an entire mission. With numerous difficulty sliders to tune the experience, though, Invisible, Inc. is also an extremely accessible title that succeeds in training the player to tackle its more difficult challenges gradually without being frustrating. READ MORE