[Editor’s note: This episode posted on April Fools’ Day 2015. Enjoy the silliness!]

On this episode, Graham shows off a few imports that are accessible for Western audiences, Andrew begins a multi-part series on examining a classic genre and Henry talks about how growing up in Canada has shaped his tastes.

New episodes of Snack Time post every two weeks. You can check out the Snack Time archive for some great shows you may have missed!

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Brawlers seem to be in short supply as of late. Aside from Super Smash Bros., the lack of new entries has left me wondering when other consoles will provide something of the sort. While it’s not Smash, Paperbound, the new game from a small team at Dissident Logic, can fill that void for PS4 and PC players in the meantime. READ MORE

What were the most surprising, most disappointing and just plain best games of 2015 so far? The crew gathers to discuss those topics in this video edition of Progress Report. Topics include Monster Hunter, Toad Amiibo, Cities: Skylines, webinars, Code Name: S.T.E.A.M., RAPs and more! Watch to see our picks.

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If I haven’t mentioned it before, here it is: I’m terrible at anything tactical. My ability to process information quickly and act before my opponent has been one of my major strengths in education, sport, theatre and, of course, games. Inevitably, when the playing field levels and my initial advantage is over, I suffer. Whether I don’t enjoying a slower pace, or lack strategy, I tend to struggle in this type of competition. “Slow down,” my teachers told me, “you don’t have to finish the test first.” No, but what could looking over my work and taking my time possibly do for me?

Finesse is never a factor in tactical games. It’s a style in which you’re given ample time to make decisions. Every movement, every upgrade and every attack is made with all the information available, like a pile of books dumped on your desk with no clocks in sight. Take your time. READ MORE

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Final Fantasy Type-0 was originally a Japanese PSP release, and one of the very few two-UMD games. Fans waited impatiently for a US release, but the PSP was already dead in North America and the Vita wasn’t selling particularly well. In the end, what really saved this title’s localization hopes was the crazy speed at which Western audiences picked up the PS4 and Square Enix’s desire to jump on the opportunity. Type-0 HD is out on Xbox One as well, but PlayStation still drives any Final Fantasy decisions; the vast majority of people who buy Japanese games do so on Sony’s platforms. READ MORE