It’s almost been two years since Persona 4 Arena, and after the obvious sequel hint in the story, Persona 4 Arena Ultimax burst onto the scene in arcades and has now made it to consoles months later. Arc System Works ultimately proved that it could take a story-heavy RPG and create a fighter out of it successfully. Building upon an already strong foundation, was there really any more it could do to keep the next version fresh?
My very first Serotonin was about how good games make failure fun. The concept was, through good design, it would encourage players to switch strategies and try again, rather than frustrate them to the point of quitting. I seem to have come full circle with this edition; the latest triumph my group had over Dungeon Defenders was an arduous, brutal journey of frustration, death and Game Overs. This went beyond a game making failure fun. This was an exercise in constant futility, humiliation and bewilderment. I would never have gotten through this one level had it not been for the excellent group dynamic of which I was lucky to be a part. Sometimes good game design isn’t enough. READ MORE
The original Theatrhythm Final Fantasy, despite its ridiculous title, was one of the best early offerings on the 3DS. It made several of our year-end top ten lists, was a runner-up to our Best 3DS Game award that year and was a virtual lock to make our 3DS Best to Own Forever list earlier this year. And it would have, were it not for the fact that a sequel, Curtain Call, was about to be released.
Curtain Call takes everything that made Theatrhythm great and adds more of it: more songs, more characters, more titles from which to draw those songs and more of the original’s “Dark Notes,” now turned into the new Quest Medley mode. It even removed some of the minor flaws, like the pointless (if optional) tap-fest Intros and Epilogues and restricting the characters’ skill slots to a specific type. READ MORE
After stepping away from Halo’s immense shadow, Bungie is back with a brand new franchise that isn’t too dissimilar from the series that made it the studio you know today. Destiny, an online-only first-person shooter (with some light RPG/MMO elements), is attempting to take the lessons learned from Halo and bring them to a genre hybrid that, at first glance, seems epic in scale. What you get out of Destiny will be different depending on what you are looking for, but whatever it is will undoubtedly be bundled with the feeling of lost potential.
Hades has recruited minions of evil in an attempt to obtain Merlin’s magic crystal, which would allow him to take over the Magic Kingdom as his own personal summer home. Merlin can’t fight them off alone, so that’s where you come in. Your mission, should you choose to accept it, is to intercept these baddies via magic portals and use your spells to thwart them.
This is the narrative behind Sorcerers of the Magic Kingdom, an interactive experience that can be found in the Disney theme park in question, first introduced in 2012. Sorcerers is a curious variation on a collectible card game, in that there is no actual purchase to play other than entry into the park itself. Those interested in playing simply need to visit the firehouse in Main Street USA (or the outpost behind one of the shops in Liberty Square) and talk to one of the cast members there. READ MORE