Previews

As you walk outside, you see a bright, cloudless sky that stretches from peak to peak. The snowy mountains cutting short the endless vista you would otherwise be able to look out upon. Ascending the nearest mountain, you are attacked by bandits, whom you quickly dispatch with fireballs and arrows. Climbing higher still, you hear a loud roar as you come across a clearing with a large stone building in it. Alighted atop the topmost tower is a dragon. It sees you and swoops down to attack. Welcome to Skyrim.

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The game that would become Kirby Wii has been in development for a while now. Languishing on the back burner, we didn’t think we’d actually see it release. We also didn’t think it’d have many gameplay additions. Mostly, we didn’t think it would be one of our favorites.

Co-op works miracles sometimes.

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Sonic Generations, at first glance, is Sega’s attempt at appealing to two demographics it had lost long ago: the veterans who loved the 2D installments on the Genesis, and the middle range who liked the Dreamcast games but tired of the constant cast additions, gimmicks and general lack of focus.

There are three things wrong with that assessment.

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Have you ever wanted to know what it’s like to be the biggest, baddest dude in town? To have dozens of henchmen to help you out at the snap of your fingers? Maybe even have your own line of just about every household item imaginable? Well, Saints Row the Third is your best bet at fulfilling that desire and more.

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Mass Effect 3, the epic conclusion to BioWare’s space RPG-shooter, is supposed to tie up all the story threads of the first two titles, raise the stakes beyond what we’ve seen before and do it while improving the combat and retaining the polish of the last installment. That’s a tall order.

We’ve been working on this series for eight years,” said executive producer Casey Hudson. “Everything that we’ve done has really led up to this.” READ MORE