When the name Final Fantasy Crystal Chronicles comes to mind, people think of the original GameCube game. While the original had some merits, such as being a great multiplayer romp (provided you could get 3 other people with their own copies of the game), it felt like it was the bare minimum as far as gameplay and story were concerned.
The sequel, Final Fantasy Crystal Chronicles: Ring of Fates, has finally come to the DS, and it’s got a totally revamped feel over the original. Ring of Fates introduces us to a young boy named Yuri and his sister Chelinka. They set out on an adventure shortly after their father Latov gives them his prized hatchet. All seems fine and dandy until after coming home from a day out with their mentor Alhanalem when their home is paid a visit and nothing is quite the same. While the story is simplistic in nature, it’s certainly much more of a breath of fresh air compared to its predecessor boring, never-ending predecessor.
The action in Ring of Fates is a fairly standard dungeon crawl. The player enters a dungeon, kills a lot of monsters, levels a lot of levels, and grabs as much loot as possible. Normal controls are handled using the d-pad and face buttons with the basic fare of actions like jumping, using a melee weapon, using items for healing and casting spells, and using unique A