Final Fantasy Fables: Chocobo Tales is a game with multiple personality disorder. First it’s an RPG. Then it’s a card battle game. Later, it’s a compilation of minigames. Then it’s an RPG again. Breadth of gameplay styles is ordinarily a good thing, but there’s not a clear core gameplay mechanic. The minigames get especially challenging, and this only serves to further separate them from the simple story with an obvious focus on younger players.
When the game begins, the player – the titular chocobo – is settling down for story time with his friends. Then a black mage comes by and offers to read from his new book, an evil force is unleashed upon the world, and all the chcobos except you are imprisoned in cards. Bebuzzu, the aforementioned evil book, would have gotten away with it too if it weren’t for random storybooks found around the world map that can alter the world around them. Need to go up a cliff? Just keep playing the A