WALL-E, Disney’s smash hit animated film, was inevitably going to spawn some tie-in games. Not only is the movie popular with kids, it’s also about a robot, and robots are good material for game characters.
With the DS installment, THQ took more of a puzzle-type approach. As the movie’s title character, players navigate paths with conveyor belts, lasers, and boxes, all in an effort to get to the end.
What is the end? It’s never really said. The title doesn’t follow the plot of the movie, and the text-free cutscenes do very little to explain anything. The game is somewhat aesthetically pleasing, at least; cutscenes are smooth and well animated, and the static 3D presentation gives the world depth while avoiding camera issues.
The real flaw here is the level design. Simply put, levels are just too long. WALL-E has limited health to get through areas, and when one obstacle late in the level proves tough, players must trudge through from the beginning again just to get to one trouble spot. This proves to be infinitely frustrating, and could have been remedied with more save points or smaller levels.
Also included are levels featuring EVE, WALL-E’s flying girlfriend. In these stages, the goal is to fly down a path while avoiding obstacles. This seems tacked on when interspersed between levels of the main game, and doesn’t add much in the way of fun. A modified version of this mode is the only included multiplayer option, and is equally forgettable.
If a young child really loves WALL-E, it’s possible to get a bit of enjoyment out of the game’s look and charm. For everyone else, it’s just not worth picking up.
Plays like: Chip’s Challenge.
ESRB: E, Just like the movie.
Pros: Well-done cutscenes
Cons: Bad level design, throwaway EVE sequences