DS

Best of Tests

April 30, 2008

Although the Nintendo DS launched in November of 2004, one could argue that the Brain Age games brought the company into the mainstream light and did away with the notion that video games are simply for kids and young adults. Middle-aged and even senior citizens have picked up the DS and Brain Age for their intuitive nature and ease of use. With successful products come imitators looking to cash in on the latest trends, and that’s exactly what Conspiracy Entertainment’s Best of Tests DS has done. What Best of Tests hasn’t done, however, is captured what made Brain Age fun in the first place and the result is a shoddy piece of software which tries hard to be like its brain-teasing predecessors but falls flat on its face.

The back of the box claims that the game A

Insecticide

April 9, 2008

A quirky future Earth where mankind’s rampant genetic engineering both allowed for the evolution of intelligent bugs as the dominant species (or to be scientifically accurate, class) and the de-evolution of humans into hyper-allergic “hominids”; a noir-style murder mystery containing a personal quest to uncover one’s forgotten past; and well-written, humorous, fully-rendered, voice-acted cinema scenes: this is Insecticide, an almost well-executed game. Its one glaring flaw that drags it down to merely Above Average is, somehow, the decision to use the DS as a platform for the unique blend of genres.

Insecticide features two distinct styles of gameplay. One of them, “Detective Mode”, is a point-and-click puzzle interface in the vein of old-school LucasArts/Lucasfilm Games PC classics like Sam and Max Hit the Road — which is fitting, as several of the programmers at developer Crackpot Entertainment list that and other such titles on their resumes. This is the type of gameplay at which the DS excels, with its two screens and stylus interface, and it should come as no surprise to learn that this mode is incredibly solid. There is no voice acting during this mode, sadly, but the humor is brilliant and the puzzles are creative; a few key objects may be difficult to pick out from the backgrounds, but that’s the kind of thing that makes this types of game work — call it the “Oh! Why didn’t I think of that sooner!” factor.

The other half of the game is “Action Mode”, which turns the game into a third-person 3D platforming shooter along the lines of Ratchet & Clank. These types of game are completely dependent on their control schemes, and the DS simply cannot provide quality analog control to make this anything less than frustrating. You have the choice of using “Button Mode” or “Stylus Mode” to control rookie detective Chrys Liszt during these sequences, but neither one is acceptable. Button mode (the default setting) had a chance, with lock-on aiming included to help you navigate, but the inability to customize your buttons forces you to use the R button to shoot and the A button to lock on, which is backwards to everything my hands want to do in this situation; the fact that Chrys automatically “sidesteps” — a jerky, hopping motion that you can enable when not locked on by holding L — when moving while locked on was also a hindrance. Stylus mode features such ill-conceived ideas as tapping the screen to jump and having to cycle through two pages’ of weaponry once Chrys has accumulated more than four guns. The only saving grace of Action Mode is the fact that you have unlimited lives, which is fortunate as you will be dying with obnoxious frequency no matter which way you try to control the game.

The controls aren’t the only issue with Action Mode, sadly. One stage sees Chrys infiltrating a stronghold after being stripped of all her weapons; it would have been helpful if it was mentioned that she was capable of unarmed combat at any point, but on every level prior to this she had a pistol with unlimited ammo, so there is no reason for you to know this. It’s possible that it was mentioned via on-screen text and I just missed it somehow, but that’s probably because the text was red against a largely-red background and flashed past too quickly for me to notice; it certainly wouldn’t be the first time that happened in this game. Additionally, the screens tend to be very dark (on my original non-Lite DS, at least), which can make discerning between a platform and a bottomless pit — or even a fall just slightly over Chrys’s very un-bug-like tolerances — a bit iffy. There are also the usual camera problems, but all of these are really minor when compared to the inability to reliably control Chrys at all for half the game — including three Boss Fights. You might get the hang of it eventually, or at least stumble your way through enough to clear the stages out of sheer perseverance, but you will probably never actually enjoy it.

I would love to see Insecticide done “correctly” on a console rather than a handheld (there is also a PC version), as just about everything else about the game, from the graphics to the sound to the concept, is rock-solid. If they find the time to add to the length a bit (by adding more Detective Mode scenes, ideally) that would also be a plus, as I was able to complete the game in a handful of hours — most of which were spent dying in Action Mode. I also wouldn’t be opposed to a sequel featuring some of the other characters in the 47th Precinct Insecticide Division, whom we only meet briefly in one Detective Mode scene. Overall, Insecticide works far better in concept than in actual execution, but the game is still fun on the whole and bonus points have to be awarded for at least trying something different.

When the name Final Fantasy Crystal Chronicles comes to mind, people think of the original GameCube game. While the original had some merits, such as being a great multiplayer romp (provided you could get 3 other people with their own copies of the game), it felt like it was the bare minimum as far as gameplay and story were concerned.

The sequel, Final Fantasy Crystal Chronicles: Ring of Fates, has finally come to the DS, and it’s got a totally revamped feel over the original. Ring of Fates introduces us to a young boy named Yuri and his sister Chelinka. They set out on an adventure shortly after their father Latov gives them his prized hatchet. All seems fine and dandy until after coming home from a day out with their mentor Alhanalem when their home is paid a visit and nothing is quite the same. While the story is simplistic in nature, it’s certainly much more of a breath of fresh air compared to its predecessor boring, never-ending predecessor.

The action in Ring of Fates is a fairly standard dungeon crawl. The player enters a dungeon, kills a lot of monsters, levels a lot of levels, and grabs as much loot as possible. Normal controls are handled using the d-pad and face buttons with the basic fare of actions like jumping, using a melee weapon, using items for healing and casting spells, and using unique A

Naruto: Ninja Destiny

March 29, 2008

Naruto: Ninja Destiny is a fully 3D fighter that recounts the anime’s story beginning with the Chunin Finals and ending with Tsunade’s ascension as Hokage. All of the action takes place as 1v1 battles while the story segments are comprised of static images and scrolling text.

Mechanically, Ninja Destiny is fairly straight-forward. A initiates a Jutsu attack (provided you have enough stored chakras), Y and B are light and heavy attacks, X is jump, R blocks, and L switches your primary Jutsu move for your secondary. There are also 6 item slots available via the touch screen. These items are used by pressing them and the icons are large enough to be easily recognizable and quickly used in the heat of battle. Fights are made interesting by the aforementioned items ad characters’ unique Jutsu attacks. Characters are well-balanced, but you’ll find yourself returning to the fighter whose Jutsu moves most suit you. Fights are fast with no slowdown, and the different Jutsu attacks bring variety to a balanced fighter.

Adventure mode is standard fare for the genre: a string of fights with story bits sprinkled in the middle. Fans of the anime will undoubtedly recognize the story being told as it is lifted straight from the series while newcomers to the Naruto mythology will be a bit lost as the game’s story picks up after the beginning of the series. Aside from Adventure Mode, Naruto: Ninja Destiny features both single-player and multiplayer Battle Mode. Offline Battle Mode is played single-player against the computer while Wireless Battle Mode (multi-card) makes it possible to battle with friends.

Graphically, Ninja Destiny stands up well. Character models are large on the DS screen, resemble their television counterparts well, and are smoothly animated. Audio, on the other hand, is a bit of a disappointment. Music and sound effects are adequate, but vocals feel lazy. It also would have been nice to have cut scenes between battles instead of static images and scrolling text.

Naruto: Ninja Destiny certainly isn’t for everybody, but it is a solid 3D fighter for a platform sorely lacking the genre. The item system is creative, and unlocking all 13 of the available characters will ensure that your money won’t be wasted. Ninja Destiny will also appeal to fans of the anime who would enjoy playing a bit of the story they know and love.

Take Bomberman and cross it with Mario Party and you’ve got Bomberman Land Touch! 2 for Nintendo’s dual screen portable. Adventure Mode, the meat of this title, is shallow and easy. The player moves his bomber around the Bom Bom Kingdom, an amusement park for Bombermen, in order to play minigames against the computer to win coins and other assorted tokens to open up new areas of the park to play new minigames against the computer. Thankfully, Hudson hasn’t forgotten Bomberman’s roots and a classic Battle Mode is included.

Battle Mode is great. It is made even better by Bomberman Land Touch! 2‘s support for single-card multiplayer. As long as your friends each have a DS you can play four-player Bomberman with only one copy of the game. Also featured is Attraction Mode, where you and your friends can play the minigames unlocked in Adventure Mode.

Bomberman Land Touch! 2 looks like a SNES title, and it serves the game well. Bomberman isn’t supposed to be bump mapped and bloomed. Those things detract from the pure, unadulterated fun of blowing up your friends with cartoon bombs. There’s no story, there’s no character development, there’s just bombs, power bombs, and kick boots. And that’s why the Battle Mode is immeasurably more fun that the Adventure Mode. I don’t care about Bom Bom Kingdom. I bought a Bomberman game to blow up Bombermen, preferably controlled by my friends.

Bomberman Land Touch! 2 isn’t Bomberman. The Battle Mode is Bomberman. If you’re looking for a single-player Mario Party knock off then Bomberman Land Touch! 2 is the game for you, but if you just want to play Bomberman then dust off your SNES and plant bombs like you did in years past.