DS

Pony Friends

August 6, 2007

Ninendogs. Dogz. Catz. Even Hamsterz. (What’s with the zees? Are zees cooler than esses?) After Nintendo released Nintendogs for the DS everybody else jumped on the boat and released their own pet sim for the DS. Unfortunately they missed a few animals. One of those unrepresented animals is the pony. Thankfully, Eidos has stepped up to the plate and given us Pony Friends, a pet simulator that actually does more than the game from which it draws inspiration.

Don’t misunderstand, Pony Friends treads over much of the same ground that Nintendogs does. As the game begins the player must choose a pony or create one from scratch. Then the pony must be named and following that your new equine buddy can be groomed, ridden, given accessories to wear, or chores can be done to make money.

Where Pony Friends really differentiates itself from Nintendogs, however, is the trail rides. In all actuality Pony Friends is a pony riding game with a smattering of pony care minigames. Picking hooves is all well and good, but you’ll spend most of your time out on the trail. Rides take place from the first-person perspective of the rider. And the ride isn’t just an excuse to scope out the game’s overworld. There are photos of animals to be taken, gates to be found. Finding the aforementioned animals and gates is no easy task either. Some of the animals are well-hidden and only appear in one area while some of the gates are on the complete opposite end of the park. Finding these gates is immediately gratifying because not only have you completed a task, but you’ve unlocked new areas to explore on your titular pony friend. And the best part? Pony Friends chose not to implement a Nintendogs-inspired fecal matter clean-up minigame (and it’s a good thing, too – horses poop a lot).

There’s also a riding game included. Unlike other racing games Pony Friends races are controlled via the DS’s microphone. Speak too softly and the pony trots along slowly; yell too loudly and the pony gets scared and lets off the speed. It’s a delicate balance that must be struck, and it makes the races entertaining, fresh, and great for the game’s target audience.

Pony Friends isn’t for the hardcore gamer. It won’t sit proudly on your shelf between Disgaea and Grand Theft Auto: San Andreas, but it succeeds in creating a virtual environment for pony enthusiasts. Those that love horses and have a DS are going to have a good time with Pony Friends – especially if they enjoy the Nintendogs gameplay model.

Shrek The Third

July 23, 2007

Shrek and his band of merry misfits have been a staple in Hollywood animation for a few years now. Packed full with more jokes for the parents than the kids the movie pretends to be geared towards, Shrek has become somewhat of a cashcow for Dreamworks Animation Studios. With that said, it came as no surprise that Dreamworks had a 3rd feature length film based on the loveable orge and everyone’s favorite donkey.

Coinciding with the theatrical release of Shrek the Third comes a game by the same name headed to all the major gaming platforms. In past years, a multi-platform release really meant a game was ported between the major systems with little to no difference. With consoles like the Wii and the DS having very unique controller options available to them, developers are actually tailoring these multi release games to take advantage of these unique features. Activision has done just that with Shrek the Third.

The DS version of Shrek the Third is a far cry different from its console brethren. Instead of a story mode, multiplayer mode, and minigames you get Story Mode and wireless Co-Op with up to 2 other gamers. In addition to that, the fundamental gameplay is totally different and refreshing.

The story in this version of the game is ever so slightly different than the others. In this game, Shrek, Artie, Donkey, and Puss in Boots have been shipwrecked in the middle of nowhere while Prince Charming has taken over the castle. Their only hope is to locate Merlin, an old wizard, which is not as simple as it seems. With Donkey accidentally turned into a talking parfait, and you know he loves his parfaits, our heroes must collect Golden Faries to undo the spell. At every corner, Charming’s minions are there to try and capture you and your friends.

From the get go, your party is comprised of Shrek, Puss in Boots (PiB), and Artie. Using the D-Pad, or the buttons if you are a leftie, you will navigate each level looking for the hidden Faries. Switching between characters is as simple as touching the screen with your stylus. Characters can be moved as a group, by clicking the screen to link them, or as individuals.

Attack moves are performed by tapping on enemies. Each character also has special moves that can be performed by drawing a line up, down, or at an angle. For example, PiB can slide under obstacles, Artie can throw his shield, and Shrek can break through walls and floors. These moves are necessary to progress through the levels. Check the manual for all the moves available to each character.

Another key element to the game is the use of Merlin’s magic wand. By pressing and holding the left or right shoulder buttons you enter “Spell Mode/Donkey Mode”, whose name is based on the fact that Donkey is helping out from Merlin’s house. In this mode, you can control certain elements of the game. Your magic abilities include removing the shields of enemies, raising magic platforms, and moving Artie along the water on his shield (which you do by blowing into the mic).

Despite the lackluster quality of its console counterparts, I am finding the DS version of Shrek the Third to be quite an enjoyable game. The control scheme is fun and quirky and the game lends itself very well to being played on the DS. My initial reaction was to let the problems of the console versions bleed over to my opinions of this version of the game, but in retrospect I think this version is actually the best of the bunch and deserves at least a chance.

TouchMaster

July 17, 2007

If there ever was a title that was meant to be ported to the DS, Midway’s TouchMaster is it. The tabletop machine often found in bars is a collection of over 20 simple games, easily controlled by a touchable screen. It would have taken a lot to mess up this port, but even with no crazy special features or enhancements, this title exceeded expectations.

At first glance, TouchMaster could be easily compared to Nintendo’s own Clubhouse Games. TouchMaster doesn’t feature online play, and the slate of games includes more unique creations than traditional pastimes. It does include Solitaire and Checkers, but it’s the ones like A

The Death Jr. series’ first foray onto the DS looks like a solid title. The developers at Backbone Entertainment tried a lot of things that have been successful on the DS, and even added a few new ideas into the mix. However, most hit titles have focused on one thing, and the effort put into each facet of the game makes all of it seem thin and unwieldy.

The plot of this game doesn’t stray far from the others in the series – that is to say – quite bizarre. As Death Jr. (or A

Time Ace

July 13, 2007

Lately, Konami has tended to stick to franchises and licenses. It’s served them well, bringing in millions even if quality is sub-par. It’s interesting, then, to see the company release a game like Time Ace. Though vaguely reminiscent of the arcade classic Time Pilot, there was no real effort to cash in on anything. Sadly, this game might drive Konami to not take risks in the future. The games has players taking on the role of —get this— Dr. Clock, a brilliant scientist in the early 1900s that not only builds a time machine, but is also conveniently an ace pilot. When he miraculously finds out somehow that his suspicious assistant Scythe has taken his machine and is using it to collect weapons and take over the world, he quickly builds a second time machine into a biplane and takes off into the future to track him down. This might be one of those times where they should have bought a pre-existing story and used that instead. Storyline aside, Time Ace is an unpolished shooter that makes some attempts at fun. The levels, despite the illusion of free-roaming battlefields, are very much on rails. The AI is not nearly adequate, and the game only becomes challenging when shots start to do a lot more damage. Beating levels unlock new planes, but there’s never a reason to use anything but the latest model, so it hardly matters. Time Ace adds on a multiplayer mode that would be worth it if they had managed to enable Download Play, but that’s about it. There’s nothing here to make it worth playing again… no Challenge Mode or anything. It is entertaining for about 30 minutes or so, but that’s not enough to make it worth picking up, or even renting.