Game Boy Advance

[floatleft]http://www.snackbar-games.com/images/reviews/dynastywarriorsadvance/cover.jpg[/floatleft]I have never been shy in professing my love for the [i]Dynasty Warriors[/i] series. The immense combat and action is enough to keep me playing for hours on end. I was thrilled to learn Koei was putting out a GBA version of [i]Dynasty Warriors[/i], with a DS version to follow later. Given the graphical intensity present in the home console versions of the game, the obvious hesitation has to creep into your mind of just how well this game will translate to the small screen of a portable unit like the GBA. The short answer is that it depends on whom you ask.

The storyline in [i]Dynasty Warriors Advance[/i] is just like its console counterparts with you filling the role of a bevy of different Ancient Chinese Generals, each with the intention of ultimately gaining control of China. You can select a number of your favorite characters from Wei, Wu, or Shu to embark on Musou mode.

You can’t go into [i]Dynasty Warriors Advance[/i] expecting an experience anything like what you have been spoiled with from the console versions or you will be sadly disappointed. The graphics are standard-fare GBA, and you are limited to six characters on the screen at any given time. This is a huge problem for a game like [i]Dynasty Warriors[/i] that typically has an immense battle with hundreds of enemies at any given time. Koei created a ‘solution,’ if you will, to enable a game of that caliber to appear on the GBA. [i]Dynasty Warriors Advance[/i] is a somewhat hybrid turn-based/real-time hack-and-slash. As you begin a battle, you are presented with a map that shows the locations of your allies as well as your enemies-this is called the Movement Phase. There are a number of different spaces on the map that you can move to when it is your time. You select the space you would like to move to and then end your turn. If there is an enemy present, you will engage in battle. This is where the real-time action happens but only five enemies at a time. In this Battle Phase, your action is timed. Defeating the required number of enemies within the time required for a Triumph, when the timer is white, you will gain an extra turn in the Movement Phase. Defeating the enemies while the timer is red earns you a Victory but no bonus move. If you fail to complete the battle within that amount of time, you lose your next move in the Movement Phase.

[floatright]http://www.snackbar-games.com/images/reviews/dynastywarriorsadvance/ss03_thumb.jpg[/floatright]Your B and A buttons deliver blows from your weapon of choice. B delivers a Regular Attack while A delivers a powerful Charge Attack. Holding L and pressing A will begin the powerful Musou Attack, assuming your Musou meter is full. Musou comes in very handy against powerful enemy generals. L button alone will block.

During a battle, you have the ability to power up your abilities. As you fight, different abilities will begin to fill up in the Ability Console. When one of these begins to flash, you can press R to enable that power-up. You can power up the same ability two times, but it only lasts until you clear the stage. Be careful as continuous hits from an enemy will remove these abilities.

Like the console versions of [i]Dynasty Warriors[/i], you can collect and find new weapons and items to beef up your character. Different weapons have different strengths, so choose your weapon carefully.

[floatleft]http://www.snackbar-games.com/images/reviews/dynastywarriorsadvance/ss02_thumb.jpg[/floatleft][i]Dynasty Warriors Advance[/i] does allow you to save your game in the middle of a battle since they often take close to an hour to complete. A quick save is reached from the pause menu; however, only one quick save is allowed at a time. A quick save in Musou mode will erase your quick save for Free mode. Upon completion of the battle, you can do a full save.

Many of the reviews I read about [i]Dynasty Warriors Advance[/i] cited negativity about its translation to the portable world, but I found it highly appealing. My newfound interest in turn-based games may be partly to blame for this, but I really like [i]Dynasty Warriors Advance[/i]. I would advise anyone with a DS to play it on there over the SP. After long amounts of time with my SP, my hands would cramp from being in such close quarters. Button mashing is a staple of DW games, so it’s wise to be comfy while doing it. With that said, this is a definite rental since the change in gameplay can be devastating to purists of the [i]Dynasty Warriors[/i] line, but can be equally appealing to gamers that had not otherwise considered the [i]Dynasty Warriors[/i] franchise.

[floatleft]http://www.snackbar-games.com/images/reviews/dkkingofswing/cover.jpg[/floatleft]While many would say that Nintendo is king of gimmicks, I would maintain that they are one of the few companies developing truly unique games. [i]Donkey Kong: King of Swing[/i] is the newest GBA game in a franchise that has very old roots. Nintendo uses this franchise yet again to bring a fresh type of gameplay to the GBA.

[i]King of Swing[/i] is not like any other [i]Donkey Kong[/i] game you have played before. Instead of developing yet another [i]Donkey Kong[/i] platformer (and why would they with the [i]DKC3[/i] release right on the heels of [i]King of Swing[/i]), Nintendo based this game on Donkey Kong’s often overlooked ability to swing.

Everyone’s favorite evil gator K. Rool has stolen the medals for the Jungle Jam festival, and it is up to you to swing your way through each of the levels and recover the medals while avoiding enemies and using only an arsenal of swinging methods to defeat others.

[floatright]http://www.snackbar-games.com/images/reviews/dkkingofswing/ss03_thumb.jpg[/floatright]The real unique part of this game is that you use the L and R buttons almost exclusively to control Donkey Kong. From the ground, pressing both shoulder buttons will make you jump. Once in the air, you will use the L and R buttons to grab onto various pegs and other mechanisms. Pressing either of the shoulder buttons while over a peg will cause Donkey Kong to grab the peg. Grabbing one peg will allow Donkey Kong to swing in a circle, while grabbing two pegs will stop your movement. There is a very slight learning curve to get the hang of swinging through the levels. Holding down both shoulder buttons will also allow you to charge and do a more powerful jump.

As you play through adventure mode, you will collect bananas which will become an integral part of your survival during some of the more difficult levels. Pressing B will dock you 10 bananas and restore one of your life hearts. Pressing A will make your character ‘Go Bananas,’ which is basically just invincibility (that costs you 20 bananas). As you travel through the levels, you should also be on the lookout for various items such as medals and diamonds.

[floatleft]http://www.snackbar-games.com/images/reviews/dkkingofswing/ss06_thumb.jpg[/floatleft]In addition to adventure mode, there is also single and multiplayer Jungle Jam, which are various types of races that pit you against the CPU or a number of your friends. You also have the option to play as various other members of the Kong family such as Funky, Diddy, Dixie, Cranky, and Wrinkly Kong.

[i]King of Swing[/i] really is a unique game that will keep you entertained in short bursts while on the go. It doesn’t have awesome graphics or terrific music, and it may even lack a ton of variety, but it’s fun for the occasional game. If you’re looking for something to play on short trips, then be sure to give [i]Donkey Kong: King of Swing[/i] a look, but don’t expect a deep story or a ton of variety.

[floatleft]http://www.snackbar-games.com/images/reviews/yoshitopsyturvy/cover.jpg[/floatleft][i]Yoshi Topsy-Turvy[/i] is yet another new game from the folks at Nintendo that makes use of a gyro sensor to affect the environment of the game. This sensor is a bit different than the one used in [i]WarioWare: Twisted[/i]. The game cart for [i]WWT[/i] was huge and came in a double-thick cardboard box. This one, however, is much thinner and comes in a standard box. The reason for the difference is that your tilting has a limited range of motion since it is not the primary control for [i]YTT[/i].

The story behind [i]YTT[/i] is quite simple and amusing. Hongo the Great Book Spirit trapped Bowser in a pop-up book. Unfortunately, he was on Yoshi’s Island at the time, so the entire island was also trapped in the book. The Spirit who loves Suprises has given you the ability to tilt the world within the pop-up book so you can travel to the last page and trap Bowser. Upon his capture, Hongo will return Yoshi’s Island to its rightful place.

[floatright]http://www.snackbar-games.com/images/reviews/yoshitopsyturvy/ss04_thumb.jpg[/floatright][i]YTT[/i] is divided into six different chapters. Each chapter consists of several courses that you must complete in your mission to trap Bowser. Each course will have one or more missions that you must complete in order to pass the course. These missions can range in type from collecting 10 coins to eating three apples and turning them back into Egglings.

The tilt mechanism in [i]YTT[/i] is actually neat and has a much better application than the one in [i]WWT[/i]. As you progress through each course, there may be walls that you can’t jump up. A simple tilt of the console will allow you to run up them. In essence, the tilt mechanism alters gravity in the direction you tilt the console. It is kind of a hard concept to explain, but it works really well.

There are plenty of special devices littered throughout the levels that will make use of the tilt mechanism. For some reason, I found them very entertaining and fun to play with. These items range from rolls of carpet to a half pipe.

[floatleft]http://www.snackbar-games.com/images/reviews/yoshitopsyturvy/ss02_thumb.jpg[/floatleft]After completing a mission, you are given a chance to spin the bonus wheel. Landing on a Yoshi icon will let you play a bonus mission that allows you to win additional coins. To complete a chapter, you have to earn enough Happiness Medals. Medals are awarded at the conclusion of each course as a reward for completing your mission.

In addition to regular Yoshi, you will also find yourself as a hot-air balloon or a boat. You will use the tilt to guide your balloon to safety or to counter the force of the waves and keep your “Yoshi boat” on the screen.

The only downside to [i]YTT[/i] is that it’s very short. You could probably knock out the entire game in just a few hours. For that reason alone, I am going to recommend that you just rent this for a weekend. I don’t see a lot of replay action going on with this title, so a weekend is all you should need. I do commend Nintendo for trying to create new types of gameplay in the handheld market.

[floatleft]http://www.snackbar-games.com/images/reviews/wariowaretwisted/cover.jpg[/floatleft]Minigames and microgames are all the rage these days, and a good indicator of this fact is that Nintendo churns out [i]WarioWare[/i] titles like they are pop stars. [i]WarioWare: Twisted[/i] is the newest in the franchise and graces the GBA with a new gyro sensor that is sure to provide a unique gameplay experience.

I hate to refer to myself as a fanboy, but as a general rule, I like most of the Nintendo first-party games. It is my belief that Nintendo makes some of the best games out there. With that being said, I didn’t enjoy [i]WWT[/i] one bit. Let me tell you a little more about the game before I divulge my reasons for not enjoying it.

[i]WWT[/i] has four main options on the menu: Spindex is where you can replay microgames you have already played, Story is the story mode where most of your time will be spent, Souvenirs is where your gifts are stored after completing a level in Story mode, and Options allows you to adjust rumble settings and re-watch the ending movies of levels you have already completed.

[floatright]http://www.snackbar-games.com/images/reviews/wariowaretwisted/ss03_thumb.jpg[/floatright]Story mode lets you select the level for one of the characters. You get to watch a silly little movie that transitions into the actual gameplay. If you aren’t familiar with the concept of microgames, then you will want to pay close attention as they may sneak up on you. In this particular game, you are given four lives and you have to complete all the microgames without losing all of your lives. Each microgame starts by giving you a vague single word description of what you are supposed to do. You are then thrust into the game with between three and five seconds to accomplish the task at hand. The early levels only make use of the gyro sensor so you will do a lot twisting and shaking your GBA. Later, you will make use of the A button and eventually a combination of the two. In each level, the microgames get harder and faster, and you eventually must complete a boss stage that can last up to 15 or 20 seconds. As you would naturally expect, the Story mode levels get more tough as you go along.

The graphics are standard-fare 2D GBA stuff, and the controls are quite responsive, assuming you calibrated the gyro sensor properly when you started the game. After completing each microgame, make sure you return the GBA to a normal position as it will re-calibrate the gyro between microgames.

[floatleft]http://www.snackbar-games.com/images/reviews/wariowaretwisted/ss07_thumb.jpg[/floatleft][i]WWT[/i] sounds like a decent, fast-paced game, doesn’t it? For some people it might be enjoyable, but I just couldn’t get into it. I didn’t like how short the games were. At one point, I think I blinked and missed the whole game. I also felt like the levels were so wacky and completely random that I wasn’t actually playing a Nintendo or [i]WarioWare[/i] game but actually something similar to [i]Feel the Magic[/i] on my DS. Nintendo has a certain style and feel, and this didn’t fit the mold and made me ask myself from time to time why I was actually playing this because I wasn’t having fun.

Now I hate to trash Nintendo products because they have been so good to us in the past, but my first loyalty is to you guys, and I honestly can’t recommend anyone to run out and buy this. I know there are fans of the microgames that will probably think I have a screw loose, but that is the beauty of opinions. So there it isA

This is a tale of two gamesA