GameCube

Pac-Man vs

August 18, 2004

[floatleft]http://www.snackbar-games.com/images/reviews/pacmanvs/cover.jpg[/floatleft]Pac-man vs. is a pretty simple game. It is, after all, Pac-man. We all know how to play. Gobble up the dots until there are none left. Avoid the ghosts, or use a power pellet and eat them. The “vs.” aspect is, of course, the ability to play against 3 other people, who control the ghosts and attempt to eat you. A simple formula, but one that I love. I think it may be one of my favorite multiplayer experiences of all time, equaling even the mighty Bomberman and Mario Kart series.

The setup for this game requires 1 ‘Cube, 1 GBA, and a link cable. Anyone who owns Four Swords or Crystal Chronicles should have the required gear. The GBA is used by the Pac-man player, who plays a conventional game of Pac-man on it. The three ghost players use a normal controller and only get to see a small portion of the screen surrounding each ghost, as well as a little “radar” screen.

When you start the game, it randomly selects who gets to be Pac-man. The 4th player takes the GBA and passes it to Pac-man, taking his old controller. This exchange happens again anytime someone new becomes Pac-man. This set up actually works really well, and I don’t think I have ever lost track of who is supposed to be whom. You may want to watch the cable tangle, though, since the constant swapping back and forth causes some serious chaos with the controller cords. If you have the money, maybe you should look into buying Wavebirds.

Now, as I have stated before, one person plays Pac-man, and the other 3 play ghosts. Pac-man gets ten points for each dot he eats, 50 for power pellets, and so on. The goal of the ghost players is, of course to stop Pac-man before he can pump his score up. The trick is that the ghosts must cooperate, but they each want to catch Pac-man for themselves. The one who actually catches Pac-man gets a bunch of points and a turn at further upping his score by being the new Pac-man. Whoever reaches a preset score limit first is the winner.

Again, a simple game, but the sheer intensity of it is amazing. Although you face only 3 ghosts, rather than 4, you must remember that your opponents are humans. You will face much better tactics than any Pac-man player is used to. By the same token, the ghosts have to be careful to try to keep an edge on catching Pac-man before the other guys do. Pac-man himself can perform some incredible jukes and misdirections. The first time I actually completed a board on my friends without being caught, the shame and humiliation I gave them almost felt better than the actual points I earned from it.

One other nice touch is Mario’s voice at key events: “Pac-man ate a power pellet,” “This-a look not so good,” and the classic “Big F*cking Fruit!” I’m not sure what the last one is really supposed to be, but everyone I know is on agreement in what we hear. These little jabs and information help add some extra Nintendo texture to the game.

This game is only $20 with Pac-man World 2 (Which I won’t be reviewing, because I wasn’t a big fan). If you can afford all the gear to play Four Swords or Crystal Chronicles, you can pick this up. I can honestly say this game may be the most value for money of any party game I have ever played. One warning, though: DO NOT PLAY WITH ANYTHING LESS THAN FOUR PEOPLE. It just doesn’t work to have dumb AI ghosts in the mix.

[floatleft]http://www.snackbar-games.com/images/reviews/fourswords/cover.jpg[/floatleft]Four Swords has been much maligned because, like Crystal Chronicles, it requires a Gamecube, 4 links cables, and 4 GBAs (and you’ll want to use SPs, too, unless you are playing outside in broad daylight). Many people would argue that they cannot afford the cost of all this gear. I somewhat sympathize with these people, but god forbid they should ever try to set up a LAN party or something of that sort. Suffice to say, to really play this game, you will need a bunch of friends with GBAs. The game itself comes with a link cable and they seem to be pretty cheap.

But enough about that, lets get to the game itself. It can be played single player, and even without a GBA (single player only), and it is even bearably fun this way. However, to really get the full value out of the game you need more than 1 person playing. It is obviously optimal with 4 players, but it is even pretty decent with 2.

The graphics in this game were made using an interesting technique. All of the “sprites” are actually flat polygons being manipulated by the Gamecube’s 3d system. The graphic you see is actually an animated texture painted onto these polygons. The GBA screens are obviously not that impressive, but the Gamecube occasionally treats you to a really nice visual effect here and there. The graphics are standard 2d Zelda fare for the most part, but the occasional flexing of the ‘Cube’s muscle is a nice touch.
If you have played Four Swords from the GBA version of a Link to the Past, you will know a lot of what to expect. The game controls pretty much like Zelda should, but you can only carry one item at a time. Although this can lead to some annoying backtracking, as long as you make sure everyone carries a different item, you can solve most of the puzzles. Also the items are usually only one or two areas away from where they need to be used. Unlike the Link to the Past version of Four Swords, the dungeons in this game are static and will not change between playings. Although this might somewhat limit the replay value, there are quite a few levels and the game isn’t just about beating the levels. A replay with different friends could be very interesting, especially if you know where all the money is…

The money in this game, no longer rupees but force gems, is where the main competitive element of the game comes in. Who ever has the most force gems at the end of the level wins, but the game also factors monsters killed, hearts left, and deaths into your score. This leads to a lot of racing for gems, and a great deal of subtle (and sometimes not-so-subtle) backstabbing. In a 3 or 4 player game, players can even vote for a Link of Darkness (bad) and a Link of Light (good) to modify those players scores. This anonymous vote allows players a very minimal defense against “griefing” and also serves as an amusing way to mess with people. The contest for high score is really where a lot of the fun of the game is, provided people stay on track enough to finish the level.

All four players share the primary screen most of the time, but the Gameboy screen is used whenever players enter a cave or building within the main screen, or when they travel to Dark World. This gives them a good opportunity to loot these areas without letting anyone else know what’s going on. Although it sounds gimmicky, I found it far more enjoyable and sensible than the GBA use in Crystal Chronicles.

The levels were mostly fun, but occasionally a little puzzle heavy. Sometimes you have to convince everyone to calm down and stop worrying about who has the most gems so you can just struggle through a level. Although some of the puzzles were fairly non-obvious, very few actually totally stopped the game for us. The boss fights were often excellent, and usually made great use of four player co-operation. I would have preferred more combat and some less obscure puzzles, but it was pretty enjoyable overall. When you tire of adventuring, you are usually able to access the Tingle’s Tower bonus stage, which is filled with a bunch of amusing competitive mini-games. These are a nice change of pace, and they also teach you some techniques that will be helpful later in the game.

Aside from just the main game (called Hyrulian Adventure), there is a deathmatch mode called Shadow Battle. This actually turned out to be very fun provided you have at least 3 and preferably four players. If you have learned the mechanics of the game well, you can really use it to your advantage here, and many of the levels have deliberate traps and a good balance of item spots. The ability to hide in a room on your GBA and not be visible to anyone else can also be a huge tactical consideration. I was really expecting this to be very mediocre, but it is almost to the level of Bomberman in its quality.

If you have access to a ‘Cube and some GBAs and a few friends, you’d almost have to be crazy not to pick this game up. It’s really fun, and has a great mix of competitive and co-operative gameplay. If you get bored of the main game or just want to warp up, Shadow Battle is also a great vs. game. As a single player game, it might be worth picking up just because of the low price, but once you realize what you are missing out on, you won’t want to play it solo again.

[floatleft]http://www.snackbar-games.com/images/reviews/ttt/cover.jpg[/floatleft]I took my sweet time getting around to playing The Two Towers as you can pick up Return of the King for about $26, but I had fun playing it and since it’s a bargain for $20 I figured I’d let you know about it.

As you can probably guess, the game closely follows the story of the 2nd movie in the epic Lord of the Rings trilogy. As the game begins you are allowed to choose which character you would like to play as: Aragorn, Legolas, or Gimli. After playing with all three, I much preferred Aragorn’s attack moves and he seemed to be a more balanced fighter. Legolas had faster arrow attacks, but he seemed to be a little weak on the melee attacks and Gimli felt very sluggish in all aspects.

Regardless of which character you choose your journey will begin as Isildur. You will see a cut scene showing the bearers of the rings and you will have to defend yourself. This mission sets up the story of the movie trilogy which many of you are already familiar with. I used this intro mission to learn the control scheme and figure out which attacks worked best together and basically to familiarize myself with the game. Being that you are a Level 10 Isildur, you shouldn’t have too many problems with this level. Upon completion you will see Isildur strike down Sauron with a single blow. The story then jumps to the scene where you must play as Strider/Aragorn and defend Frodo from the Ring Wraiths. The Ring Wraiths are easy enough to defeat and allow you to really start the game.

[floatright]http://www.snackbar-games.com/images/reviews/ttt/ss02_thumb.jpg[/floatright]As you progress through the slew of levels you will build experience points. The XP system is quite simple and makes it easy to build up some hefty points very fast. As you kill enemies you are given a rating on the kill. The more enemies you kill without being hit the higher your rating goes. You eventually reach the level of Perfect which virtually kills most enemies with one hit and allows you to rack up serious XP. After a short while, your meter is reset back to the lowest level of fair. Upon completion of a level, your kills are counted up for each level and XP is rewarded accordingly. Each time you level up based on XP, you have a new set of abilities you are allowed to purchase using the XP Points you earned. Some abilities are actual combo moves, some are upgrades to the strength of your weapon, and others increase your life meter for future battles. You are also graded on your efficiency of the level overall. You will be given a score of Fair, Good, Excellent, or Perfect based on the number of kills at each level.

The main gripe I have with TTT is that you are unable to go back and replay levels that you have already completed with the same character. You can replay it with the additional 2 characters if you like, but you unless you nail Perfect on each level the first try, you are stuck with an “incomplete” game and that drove me nuts. Apparently they fixed this for Return of the King.

The Two Towers is graphically a very well done game. I think that EA did a very good job on the modeling of the characters and the Orcs. The mere sight of an Uruk-hai made me a little nervous since they are pretty bad to the bone enemies. The level design was also well done and created a very nice environment to slay some Orcs. I also have to give some attention to the way they transitioned from cut scenes to gameplay. It was very cool and created a nice epic mood for the gamer to get into the game instead of just merely playing it.

[floatleft]http://www.snackbar-games.com/images/reviews/ttt/ss04_thumb.jpg[/floatleft]One little bonus that seems to be a common addition to games recently is the addition of DVD style bonus features. In the Two Towers you unlock bonus content from the movie as you complete levels with each of the 3 characters. The truly hardcore LotR fan will no doubt play through with all 3 characters to unlock all of the content as well as the hidden playable character at the end of the game. I didn’t particularly like playing with Legolas or Gimli so I will pass on those things for now.

In a nutshell, I really enjoyed LotR: The Two Towers. Two Towers is a really nice RPG-ish action game that puts you in the action of the epic trilogy. Spot on graphics and wonderful gameplay really make for an enjoyable experience. I am a huge fan of the Tolkien series and I am definitely going to have to pick up Return of the King after this. At $20 and being a Player’s Choice title, you have no reason not to add this one to your library.

[floatleft]http://www.snackbar-games.com/images/reviews/mkdd/cover.jpg[/floatleft]If there was one game that I was anticipating the arrival of on the Gamecube (almost as much as I would like to see a new REAL Donkey Kong and no Donkey Konga doesn’t count) it was Mario Kart. I have been a fan of Mario Kart, since well, it first came out all those years ago. I am still trying to put my finger on why I am such a huge fan of the Mario Kart series, I am not one for racing games typically. The only thing I can think of is those classic Nintendo characters and the outlandish race tracks they have to navigate. And hearing Luigi say “I’m-a Luigi! Numba one!” as he finishes in first place. I am a sucker for the guy in green, what can I say?

It is always amazing to me to see a game that has been around for a while go through what I like to call upgrades. You know, Super Mario Bros. to Mario 64 then to Mario Sunshine. It is the basic concept that stays the same, but improvements are made in story, game play, and obviously graphics as it moves from system to system. This has held true more so for Mario Kart than any other game, the concept has stayed nearly identical, drive in circles, get fastest time, hit people with random Nintendo paraphernalia. Mario Kart: Double Dash has a few additions to the same old driving in circles. There are now more characters, which I was happy to see (especially the addition of the baby class) and no matter if you are playing alone or with some other people, you have two people present in each kart. You have the option to switch between driver and passenger, which becomes quite fun when playing multiplayer as a team. At first, I was afraid that just riding in the back of a kart would prove to be no fun at all, but call me sadistic; I liked hurling things at the people around me. Another advancement in the gaming world can be applied to Double Dash is the system linking of the Cube. I have yet to hook my Cube up with another to try a little 8 player madness, but I would imagine that it would be fun; chaotic, but fun… especially in battle mode, mmmm… battle mode. There is another area that improvements were made upon. Instead of your standard Balloon Battle, which, don’t get me wrong, is tons of fun; you now have two other battle modes to play with. Lets just say the first involves stealing a Shine and the other involves blowing people up with bombs. You’ll have to try it out to see the new addictiveness of these battle games.

[floatright]http://www.snackbar-games.com/images/reviews/mkdd/ss02_thumb.jpg[/floatright]Graphically, Double Dash is your typical Nintendo Gamecube game. Nothing all that spectacular, but of course they are on par with what they should be. As far as the tracks you drive, they have plenty of the classics plus some new ones that prove to be quite the challenge, or some not so challenging, like the Baby Course, prove to be a fast new favorite due to its extremely chaotic nature. Again, nothing so out of the ordinary for Nintendo, it isn’t like they went out on a limb to create these elaborate new places to drive in, but again, it is no disappointment. Besides, who really plays Mario Kart for the stunning places it takes you? What is really the important factor in a Mario Kart game is the handling of the kart. That is one area where I think Nintendo improved greatly. The game gets its name from the double dash start that is like the old style boost that comes from hitting the gas at the perfect time, but this time, you have the option of doing this while playing with another person, making it all the more challenging as you both have to hit the gas at the perfect time. How is this an improvement you may be asking yourself. It makes a huge difference in your time to get the big old boost at the get go. Also, the karts have the ability to create their own boost by skidding. It is quite an art form to make those red, then blue sparks form. Overall handling of each kart for each division (heavy weight, light weight, etc) is even more apparent in Double Dash. Bowser’s car is definitely different to drive than Luigi’s and each individual kart (another addition in the game) handles a little differently. You are now able to choose a kart that suits your driving style exactly. The ratings of each kart are shown to you as you siphon through the choices of driver and kart. And speaking of drivers, each character has a special “move” that causes great damage to the people driving around you. For example, Bowser throws a huge spiky shell that wipes out most everything around it. The new additions and improvements to existing features really make Double Dash stand out from its predecessors.

Nintendo did an excellent job reviving an old favorite of many gamers. Even if you have never played a Mario Kart game before, you should give Double Dash a try. It is a fun, mildly challenging game, that people of all ages and gaming experience will enjoy. I am not saying it is easy, because it definitely had its moments of frustration. Mario Kart: Double Dash is a nice addition to the Cube family and worth a go around, a go-kart around. Sorry, I couldn’t resist.

[floatleft]http://www.snackbar-games.com/images/reviews/rebelstrike/cover.jpg[/floatleft]The first Rogue Squadron, released during the N64’s heyday, garnished a plethora of high reviews, as not only was it well made, but in a genre of half-assed attempts and poorly conceived gameplay, Rogue Squadron was like a shining beacon of hope for the much-vaunted Star Wars license.

Fast forward to the GCN’s debut, coinciding with the release of Rogue Leader. Much like its predecessor, Rogue Leader pushed Nintendo’s hardware like no game at the time, and even added new vehicles and film clips from classic Star Wars moments. Not choosing to wait to leap to next generation hardware again, Factor 5 debut’s its latest Star Wars game in its Rogue Squadron series, Rebel Strike.

Like Rogue Leader, Rebel Strike brings over the branching paths you can take to progress through the game. The two characters you will play as, Luke Skywalker and Wedge Antilles, each have their own route through the game. In general, Luke’s campaign comes across as land vehicle heavy, while in Wedge’s campaign you dogfight more using the X-Wing etc. This is a nice change from past Rogue Leader’s where you were mainly forced to only fly spacecraft, and if you became stuck on a level, tough. Thankfully, this branching pathway mechanic allows you to alternate campaigns at any time if you happen to get stuck or just want a refreshing change in scenery.

Rebel Strike’s story picks up right after the Death Star is destroyed. Imperial convoys and a massive air sortie impend upon Yavin-4 to strike back, and it’s your duty to show them just how much the TIE fighter sucks. From here, the story takes the usual backseat to the action, relying on the tried-and-true Star Wars clichA