In typical “designer” board game fashion, Goa is a game wherein the players compete to build some archaic and ridiculously themed contrivance using far too many pieces of cardboard and wood. Or to be more specific, in Goa you compete to construct colonial era spice trading empires.
You’ll obtain both plantations and colonies that produce the pepper, ginger, nutmeg, cloves, and cinnamon. You will then use those spices in a number of ways to increase the power of your empire obtaining better abilities in the game, as well as coveted victory points.
Goa is very iconic of modern board gaming as it represents the best and the worst the industry has to offer. The game play is deep and delightfully subtle while the theme is dry, disinteresting, and clumsily implemented. You’re left simultaneously challenged by its complexity while disgusted by the large collection or arbitrary cardboard that litters the table by the end of the night.
The anal retentive amongst you will delight in the opportunity to keep everything straight and tidy. Fans of other RA