Monster Madness – An Artificial Interview

February 8, 2007

Southpeak’s Monster Madness: Battle for Suburbia, the flagship title for developer and middleware provider Artificial Studios, is something of an interesting beast. A marriage of old school gameplay not unlike Smash T.V. and Gauntlet and bleeding edge physics technology from Ageia Technologies, a game such as Monster Madness is truly unique.

While recently we were afforded the opportunity to site down with the game, which is set to debut for the Xbox 360 and PC in April, eToychest also recently had the chance to speak with the game’s senior producer, Artificial Studios’ Bobby Steele, to get some more insight into this upcoming, somewhat unconventional title.

Hello, and thank you for taking the time to speak with us regarding Monster Madness: Battle For Suburbia. Other than the slight name change, what else has happened with the game since we last saw it at E3?

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