Dungeon-crawlers have had a resurgence in popularity in recent years, led by the PC indie game scene and the Etrian Odyssey series. As a result, more and more niche titles have been getting a chance here, particularly on systems like the Vita. Operation Abyss: New Tokyo Legacy is the newest entry in the genre from Experience Inc. (the studio behind Demon Gaze), but it’s not necessarily a step forward for the company. READ MORE
Reviews
Hyperdimension Neptunia Re;Birth2: Sisters Generation is the latest in the long line of JRPGs to land on Steam, a port of a Vita remake of what was originally Hyperdimension Neptunia MK2 on the PS3. As with the Vita release, it does little to sway anyone who wasn’t already a fan of the series, but it does make some pretty big improvements over the PS3 original. READ MORE
If you grew up in the ’90s and you had a PC, then there’s a good chance that you played Chip’s Challenge at some point. If you enjoyed the dual challenges of figuring out the solution to each level and of avoiding all the enemies when executing it, then it was disappointing that Chip’s Challenge 2 was stuck in publishing purgatory. A purgatory that finally, after 25 years, has ended. Now that it’s finally out, how does it hold up? READ MORE
When you hear the phrase “online team-based shooter,” Nintendo is usually the last company you think is involved. The company best-known for colorful, cartoon-like platformers and family-friendly franchise party games has dabbled in competitive online play with recent Mario Kart and Super Smash Bros. titles, but those modes were additional options to their respective games and never the main attractions. But at E3 last year, Nintendo unveiled Splatoon to the world, representing both a new IP and a new approach toward online play from the house that Mario built. READ MORE
Magicka 2 is at its best in cooperative play. It plays better with two than with one, it plays better with three than with two, and it plays better with four than with three. Unfortunately, it doesn’t really shine with any number. It never becomes that game that I want it to be. All through the campaign, my prevailing thought was “I hope that the next enemies are more fun to fight,” and the only difference was that when I had friends in the room or over PSN, those thoughts were said out loud instead of internalized. READ MORE