There is far more that can be done with video games than simply challenging reflexes. One of the best examples of this realm of possibility is Capcom’s Ace Attorney, a series that, now going into its third generation on Nintendo handhelds, brings with it a legacy of brain-bending mysteries and colorful characters. By offering something so different from the standard fare, Ace Attorney has been able to carve out a viable niche and ensure its place as a landmark of the adventure genre. READ MORE
Reviews
Nippon Ichi Software has been releasing niche anime games to the masses for the last several years. The company is constantly trying to put new spins on various RPG subgenres to challenge us with every title it releases. Z.H.P.: Unlosing Ranger vs. Darkdeath Evilman, a PSP title released back in 2010, marked its first foray into the roguelike. While it had its fair share of issues, it sets enough in place for The Guided Fate Paradox to improve upon the formula. READ MORE
The Dark Knight has come a long way since the days of the first Batman games. It had gotten so bad that any fans of the character were thankful for even a mediocre game. Thankfully, 2009’s Batman: Arkham Asylum changed everything for both Batman and comic-based games in general. Both it and its follow-up, Arkham City, are considered by many to be two of the best superhero games around.
Now, with Batman: Arkham Origins, a new developer is brought on to tell a prequel story all about Batman’s first encounters with some of his most famous villains. After two stellar titles, expectations are high; unfortunately, the game fails to meet those expectations in many ways.
Humor is difficult to do in video games. Adventure games have an advantage as they lean more heavily on their story than their mechanics, but it’s still hard to make your audience laugh when you have no idea if they’ll get stuck on a puzzle between setting up the joke and delivering the punch line. Daedalic manages it, though. The whole experience is a joy, for both newcomers to the series and veterans of Rufus and Goal’s quest to save their junk planet from being destroyed by the citizens of Elysium above. READ MORE
Tt Games struck gold with Lego Star Wars in 2005, and the concept still works more than 10 games later. Lego Marvel Super Heroes, thankfully and unsurprisingly, takes its cues more from Lego Batman 2: DC Super Heroes than from Lego Lord of the Rings, which means that while the world is wide open, it feels a bit more contained. Normally in an open-world game you want more space instead of less, but packing the activities closer together for a dense experience works when the traversal is just a means to an end. As much as I love the Lord of the Rings universe, I was ready for a central hub and level select like the older games have, and I never felt that way while playing Lego Marvel Super Heroes. READ MORE